| java.lang.Object com.sun.j3d.loaders.lw3d.SequenceReader
SequenceReader | class SequenceReader (Code) | | This class was created to read a special file format devised for
JavaOne '98 that allowed Tloop functionality inside of Lightwave. It
would be best to find a more standard solution, including using some
plug-in for lw3d that I've heard of that allows artists to automatically
save out the geometry for a file at every frame.
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totalFrames | int totalFrames(Code) | | |
totalTime | float totalTime(Code) | | |
SequenceReader | SequenceReader(String filename, float time, int frames) throws ParsingErrorException(Code) | | Constructor: parses a sequence file and creates a new SequenceLine
object to read in every line of the file
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createJava3dObjects | void createJava3dObjects(int debugVals, int loadBehaviors) throws FileNotFoundException(Code) | | Creates Java3D objects from the data defined in the sequence
file. Calls each sequenceLine object to create its own
j3d objects, then puts all of those objects in a single Switch
node. Finally, it creates a SwitchPathInterpolator object which
handles switching between each object/s defined by each line
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printLines | void printLines()(Code) | | |
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