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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.behaviors.mouse 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: MouseBehavior.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.6 $
041:         * $Date: 2007/02/09 17:20:12 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.behaviors.mouse;
046:
047:        import java.awt.*;
048:        import java.awt.event.*;
049:        import java.util.*;
050:        import javax.media.j3d.*;
051:        import javax.vecmath.*;
052:        import com.sun.j3d.internal.J3dUtilsI18N;
053:
054:        /**
055:         * Base class for all mouse manipulators (see MouseRotate, MouseZoom
056:         * and MouseTranslate for
057:         * examples of how to extend this base class). 
058:         */
059:
060:        public abstract class MouseBehavior extends Behavior implements 
061:                MouseListener, MouseMotionListener, MouseWheelListener {
062:
063:            private boolean listener = false;
064:
065:            protected WakeupCriterion[] mouseEvents;
066:            protected WakeupOr mouseCriterion;
067:            protected int x, y;
068:            protected int x_last, y_last;
069:            protected TransformGroup transformGroup;
070:            protected Transform3D transformX;
071:            protected Transform3D transformY;
072:            protected Transform3D currXform;
073:            protected boolean buttonPress = false;
074:            protected boolean reset = false;
075:            protected boolean invert = false;
076:            protected boolean wakeUp = false;
077:            protected int flags = 0;
078:
079:            // to queue the mouse events
080:            protected LinkedList mouseq;
081:
082:            // true if this behavior is enable
083:            protected boolean enable = true;
084:
085:            /**
086:             * Set this flag if you want to manually wakeup the behavior.
087:             */
088:            public static final int MANUAL_WAKEUP = 0x1;
089:
090:            /** 
091:             * Set this flag if you want to invert the inputs.  This is useful when
092:             * the transform for the view platform is being changed instead of the 
093:             * transform for the object.
094:             */
095:            public static final int INVERT_INPUT = 0x2;
096:
097:            /**
098:             * Creates a mouse behavior object with a given transform group.
099:             * @param transformGroup The transform group to be manipulated.
100:             */
101:            public MouseBehavior(TransformGroup transformGroup) {
102:                super ();
103:                // need to remove old behavior from group 
104:                this .transformGroup = transformGroup;
105:                currXform = new Transform3D();
106:                transformX = new Transform3D();
107:                transformY = new Transform3D();
108:                reset = true;
109:            }
110:
111:            /**
112:             * Initializes standard fields. Note that this behavior still
113:             * needs a transform group to work on (use setTransformGroup(tg)) and
114:             * the transform group must add this behavior.
115:             * @param format flags
116:             */
117:            public MouseBehavior(int format) {
118:                super ();
119:                flags = format;
120:                currXform = new Transform3D();
121:                transformX = new Transform3D();
122:                transformY = new Transform3D();
123:                reset = true;
124:            }
125:
126:            /**
127:             * Creates a mouse behavior that uses AWT listeners and behavior
128:             * posts rather than WakeupOnAWTEvent.  The behaviors is added to
129:             * the specified Component and works on the given TransformGroup.
130:             * A null component can be passed to specify the behaviors should use
131:             * listeners.  Components can then be added to the behavior with the
132:             * addListener(Component c) method.
133:             * @param c The Component to add the MouseListener and
134:             * MouseMotionListener to.
135:             * @param transformGroup The TransformGroup to operate on.
136:             * @since Java 3D 1.2.1
137:             */
138:            public MouseBehavior(Component c, TransformGroup transformGroup) {
139:                this (transformGroup);
140:                if (c != null) {
141:                    c.addMouseListener(this );
142:                    c.addMouseMotionListener(this );
143:                    c.addMouseWheelListener(this );
144:                }
145:                listener = true;
146:            }
147:
148:            /**
149:             * Creates a mouse behavior that uses AWT listeners and behavior
150:             * posts rather than WakeupOnAWTEvent.  The behavior is added to the
151:             * specified Component.  A null component can be passed to specify
152:             * the behavior should use listeners.  Components can then be added
153:             * to the behavior with the addListener(Component c) method.
154:             * Note that this behavior still needs a transform
155:             * group to work on (use setTransformGroup(tg)) and the transform
156:             * group must add this behavior.
157:             * @param format interesting flags (wakeup conditions).
158:             * @since Java 3D 1.2.1
159:             */
160:            public MouseBehavior(Component c, int format) {
161:                this (format);
162:                if (c != null) {
163:                    c.addMouseListener(this );
164:                    c.addMouseMotionListener(this );
165:                    c.addMouseWheelListener(this );
166:                }
167:                listener = true;
168:            }
169:
170:            /** 
171:             * Swap a new transformGroup replacing the old one. This allows 
172:             * manipulators to operate on different nodes.
173:             * 
174:             * @param transformGroup The *new* transform group to be manipulated.
175:             */
176:            public void setTransformGroup(TransformGroup transformGroup) {
177:                // need to remove old behavior from group 
178:                this .transformGroup = transformGroup;
179:                currXform = new Transform3D();
180:                transformX = new Transform3D();
181:                transformY = new Transform3D();
182:                reset = true;
183:            }
184:
185:            /**
186:             * Return the transformGroup on which this node is operating
187:             */
188:            public TransformGroup getTransformGroup() {
189:                return this .transformGroup;
190:            }
191:
192:            /** Initializes the behavior.
193:             */
194:
195:            public void initialize() {
196:                mouseEvents = new WakeupCriterion[4];
197:
198:                if (!listener) {
199:                    mouseEvents[0] = new WakeupOnAWTEvent(
200:                            MouseEvent.MOUSE_DRAGGED);
201:                    mouseEvents[1] = new WakeupOnAWTEvent(
202:                            MouseEvent.MOUSE_PRESSED);
203:                    mouseEvents[2] = new WakeupOnAWTEvent(
204:                            MouseEvent.MOUSE_RELEASED);
205:                    mouseEvents[3] = new WakeupOnAWTEvent(
206:                            MouseEvent.MOUSE_WHEEL);
207:                } else {
208:                    mouseEvents[0] = new WakeupOnBehaviorPost(this ,
209:                            MouseEvent.MOUSE_DRAGGED);
210:                    mouseEvents[1] = new WakeupOnBehaviorPost(this ,
211:                            MouseEvent.MOUSE_PRESSED);
212:                    mouseEvents[2] = new WakeupOnBehaviorPost(this ,
213:                            MouseEvent.MOUSE_RELEASED);
214:                    mouseEvents[3] = new WakeupOnBehaviorPost(this ,
215:                            MouseEvent.MOUSE_WHEEL);
216:                    mouseq = new LinkedList();
217:                }
218:                mouseCriterion = new WakeupOr(mouseEvents);
219:                wakeupOn(mouseCriterion);
220:                x = 0;
221:                y = 0;
222:                x_last = 0;
223:                y_last = 0;
224:            }
225:
226:            /** 
227:             * Manually wake up the behavior. If MANUAL_WAKEUP flag was set upon 
228:             * creation, you must wake up this behavior each time it is handled.
229:             */
230:
231:            public void wakeup() {
232:                wakeUp = true;
233:            }
234:
235:            /**
236:             * Handles mouse events
237:             */
238:            public void processMouseEvent(MouseEvent evt) {
239:                if (evt.getID() == MouseEvent.MOUSE_PRESSED) {
240:                    buttonPress = true;
241:                    return;
242:                } else if (evt.getID() == MouseEvent.MOUSE_RELEASED) {
243:                    buttonPress = false;
244:                    wakeUp = false;
245:                }
246:                /* 
247:                   else if (evt.getID() == MouseEvent.MOUSE_MOVED) {
248:                   // Process mouse move event
249:                   }
250:                   else if (evt.getID() == MouseEvent.MOUSE_WHEEL) {
251:                   // Process mouse wheel event
252:                   }
253:                 */
254:            }
255:
256:            /**
257:             * All mouse manipulators must implement this.
258:             */
259:            public abstract void processStimulus(Enumeration criteria);
260:
261:            /**
262:             * Adds this behavior as a MouseListener, mouseWheelListener and MouseMotionListener to
263:             * the specified component.  This method can only be called if
264:             * the behavior was created with one of the constructors that takes
265:             * a Component as a parameter.
266:             * @param c The component to add the MouseListener, MouseWheelListener and
267:             * MouseMotionListener to.
268:             * @exception IllegalStateException if the behavior was not created
269:             * as a listener
270:             * @since Java 3D 1.2.1
271:             */
272:            public void addListener(Component c) {
273:                if (!listener) {
274:                    throw new IllegalStateException(J3dUtilsI18N
275:                            .getString("Behavior0"));
276:                }
277:                c.addMouseListener(this );
278:                c.addMouseMotionListener(this );
279:                c.addMouseWheelListener(this );
280:            }
281:
282:            public void mouseClicked(MouseEvent e) {
283:            }
284:
285:            public void mouseEntered(MouseEvent e) {
286:            }
287:
288:            public void mouseExited(MouseEvent e) {
289:            }
290:
291:            public void mousePressed(MouseEvent e) {
292:                // 	System.out.println("mousePressed");
293:
294:                // add new event to the queue
295:                // must be MT safe
296:                if (enable) {
297:                    synchronized (mouseq) {
298:                        mouseq.add(e);
299:                        // only need to post if this is the only event in the queue
300:                        if (mouseq.size() == 1)
301:                            postId(MouseEvent.MOUSE_PRESSED);
302:                    }
303:                }
304:            }
305:
306:            public void mouseReleased(MouseEvent e) {
307:                // 	System.out.println("mouseReleased");
308:
309:                // add new event to the queue
310:                // must be MT safe
311:                if (enable) {
312:                    synchronized (mouseq) {
313:                        mouseq.add(e);
314:                        // only need to post if this is the only event in the queue
315:                        if (mouseq.size() == 1)
316:                            postId(MouseEvent.MOUSE_RELEASED);
317:                    }
318:                }
319:            }
320:
321:            public void mouseDragged(MouseEvent e) {
322:                // 	System.out.println("mouseDragged");
323:
324:                // add new event to the to the queue
325:                // must be MT safe.
326:                if (enable) {
327:                    synchronized (mouseq) {
328:                        mouseq.add(e);
329:                        // only need to post if this is the only event in the queue
330:                        if (mouseq.size() == 1)
331:                            postId(MouseEvent.MOUSE_DRAGGED);
332:                    }
333:                }
334:            }
335:
336:            public void mouseMoved(MouseEvent e) {
337:            }
338:
339:            public void setEnable(boolean state) {
340:                super .setEnable(state);
341:                this .enable = state;
342:                if (!enable && (mouseq != null)) {
343:                    mouseq.clear();
344:                }
345:            }
346:
347:            public void mouseWheelMoved(MouseWheelEvent e) {
348:                System.out.println("MouseBehavior : mouseWheel enable = "
349:                        + enable);
350:
351:                // add new event to the to the queue
352:                // must be MT safe.
353:                if (enable) {
354:                    synchronized (mouseq) {
355:                        mouseq.add(e);
356:                        // only need to post if this is the only event in the queue
357:                        if (mouseq.size() == 1)
358:                            postId(MouseEvent.MOUSE_WHEEL);
359:                    }
360:                }
361:            }
362:        }
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