Source Code Cross Referenced for PickCanvas.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » picking » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.picking 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PickCanvas.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:25 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.picking;
046:
047:        import java.awt.event.*;
048:        import javax.vecmath.*;
049:        import javax.media.j3d.*;
050:        import com.sun.j3d.utils.geometry.*; // Cone, Cylinder
051:
052:        /**
053:         * A subclass of PickTool, simplifies picking using mouse events from a canvas. 
054:         * This class allows picking using canvas x,y locations by generating the 
055:         * appropriate pick shape. 
056:         * <p>
057:         * The pick tolerance specifies the distance from the
058:         * pick center to include in the pick shape.  A tolerance of 0.0 may speedup 
059:         * picking slightly, but also make it very difficult to pick points and lines.
060:         * <p> 
061:         * The pick canvas can be used to make a series of picks.  For example, to 
062:         * initialize the pick canvas:
063:         * <blockquote><pre>
064:         *     PickCanvas pickCanvas = new PickCanvas(canvas, scene);
065:         *     pickCanvas.setMode(PickTool.GEOMETRY_INTERSECT_INFO); 
066:         *     pickCanvas.setTolerance(4.0f);
067:         * </pre></blockquote>
068:         * <p>
069:         * Then for each mouse event:
070:         * <blockquote><pre>
071:         *     pickCanvas.setShapeLocation(mouseEvent);
072:         *     PickResult[] results = pickCanvas.pickAll();
073:         * </pre></blockquote>
074:         * <p>
075:         * NOTE: For the pickAllSorted or pickClosest methods, the picks will be sorted
076:         * by the distance from the ViewPlatform to the intersection point.
077:         * @see PickTool
078:         */
079:        public class PickCanvas extends PickTool {
080:
081:            /* OPEN ISSUES:
082:               -- Should restrict the pick shape to the front/back clip plane
083:             */
084:
085:            /** The canvas we are picking into */
086:            Canvas3D canvas;
087:
088:            /* the pick tolerance, default to 2.0 */
089:            float tolerance = 2.0f;
090:            int save_xpos;
091:            int save_ypos;
092:
093:            /** Constructor with Canvas3D for mouse events and BranchGroup to be picked.
094:             */
095:            public PickCanvas(Canvas3D c, BranchGroup b) {
096:                super (b);
097:                canvas = c;
098:            }
099:
100:            /** Constructor with Canvas3D for mouse events and Locale to be picked.
101:             */
102:            public PickCanvas(Canvas3D c, Locale l) {
103:                super (l);
104:                canvas = c;
105:            }
106:
107:            /** Inquire the canvas to be used for picking operations.
108:            @return the canvas.
109:             */
110:            public Canvas3D getCanvas() {
111:                return canvas;
112:            }
113:
114:            /** Set the picking tolerance.  Objects within this distance
115:             * (in pixels) 
116:             * to the mouse x,y location will be picked.  The default tolerance is 2.0.
117:             * @param t The tolerance
118:             * @exception IllegalArgumentException if the tolerance is less than 0.
119:             */
120:            public void setTolerance(float t) {
121:                if (t < 0.0f) {
122:                    throw new IllegalArgumentException();
123:                }
124:                tolerance = t;
125:
126:                if ((pickShape != null) && (!userDefineShape)) {
127:                    // reset pickShape
128:                    pickShape = null;
129:                    setShapeLocation(save_xpos, save_ypos);
130:                }
131:            }
132:
133:            /** Get the pick tolerance. 
134:             */
135:            public float getTolerance() {
136:                return tolerance;
137:            }
138:
139:            /** Set the pick location. Defines the location on the canvas where the
140:               pick is to be performed.
141:              @param mevent The MouseEvent for the picking point
142:             */
143:            public void setShapeLocation(MouseEvent mevent) {
144:                setShapeLocation(mevent.getX(), mevent.getY());
145:            }
146:
147:            /** Set the pick location. Defines the location on the canvas where the
148:                pick is to be performed (upper left corner of canvas is 0,0).
149:            @param xpos the X position of the picking point
150:            @param ypos the Y position of the picking point
151:             */
152:            public void setShapeLocation(int xpos, int ypos) {
153:                Transform3D motion = new Transform3D();
154:                Point3d eyePosn = new Point3d();
155:                Point3d mousePosn = new Point3d();
156:                Vector3d mouseVec = new Vector3d();
157:                boolean isParallel = false;
158:                double radius = 0.0;
159:                double spreadAngle = 0.0;
160:
161:                this .save_xpos = xpos;
162:                this .save_ypos = ypos;
163:                canvas.getCenterEyeInImagePlate(eyePosn);
164:                canvas.getPixelLocationInImagePlate(xpos, ypos, mousePosn);
165:
166:                if ((canvas.getView() != null)
167:                        && (canvas.getView().getProjectionPolicy() == View.PARALLEL_PROJECTION)) {
168:                    // Correct for the parallel projection: keep the eye's z
169:                    // coordinate, but make x,y be the same as the mouse, this
170:                    // simulates the eye being at "infinity"
171:                    eyePosn.x = mousePosn.x;
172:                    eyePosn.y = mousePosn.y;
173:                    isParallel = true;
174:                }
175:
176:                // Calculate radius for PickCylinderRay and spread angle for PickConeRay
177:                Vector3d eyeToCanvas = new Vector3d();
178:                eyeToCanvas.sub(mousePosn, eyePosn);
179:                double distanceEyeToCanvas = eyeToCanvas.length();
180:
181:                Point3d deltaImgPlate = new Point3d();
182:                canvas.getPixelLocationInImagePlate(xpos + 1, ypos,
183:                        deltaImgPlate);
184:
185:                Vector3d ptToDelta = new Vector3d();
186:                ptToDelta.sub(mousePosn, deltaImgPlate);
187:                double distancePtToDelta = ptToDelta.length();
188:                distancePtToDelta *= tolerance;
189:
190:                canvas.getImagePlateToVworld(motion);
191:
192:                /*
193:                System.out.println("mouse position " + xpos + " " + ypos);
194:                System.out.println("before, mouse " + mousePosn + " eye " + eyePosn);
195:                 */
196:
197:                motion.transform(eyePosn);
198:                start = new Point3d(eyePosn); // store the eye position
199:                motion.transform(mousePosn);
200:                mouseVec.sub(mousePosn, eyePosn);
201:                mouseVec.normalize();
202:
203:                /*
204:                System.out.println(motion + "\n");
205:                System.out.println("after, mouse " + mousePosn + " eye " + eyePosn + 
206:                	 " mouseVec " + mouseVec);
207:                 */
208:
209:                if (tolerance == 0.0) {
210:                    if ((pickShape != null) && (pickShape instanceof  PickRay)) {
211:                        ((PickRay) pickShape).set(eyePosn, mouseVec);
212:                    } else {
213:                        pickShape = (PickShape) new PickRay(eyePosn, mouseVec);
214:                    }
215:                    //      pickShape = (PickShape) new PickConeRay (eyePosn,
216:                    //		mouseVec,1.0*Math.PI/180.0);
217:                } else {
218:                    if (isParallel) {
219:                        // Parallel projection, use a PickCylinderRay
220:                        distancePtToDelta *= motion.getScale();
221:                        if ((pickShape != null)
222:                                && (pickShape instanceof  PickCylinderRay)) {
223:                            ((PickCylinderRay) pickShape).set(eyePosn,
224:                                    mouseVec, distancePtToDelta);
225:                        } else {
226:                            pickShape = (PickShape) new PickCylinderRay(
227:                                    eyePosn, mouseVec, distancePtToDelta);
228:                        }
229:                    } else {
230:                        // Perspective projection, use a PickConeRay
231:
232:                        // Calculate spread angle
233:                        spreadAngle = Math.atan(distancePtToDelta
234:                                / distanceEyeToCanvas);
235:
236:                        if ((pickShape != null)
237:                                && (pickShape instanceof  PickConeRay)) {
238:                            ((PickConeRay) pickShape).set(eyePosn, mouseVec,
239:                                    spreadAngle);
240:                        } else {
241:                            pickShape = (PickShape) new PickConeRay(eyePosn,
242:                                    mouseVec, spreadAngle);
243:                        }
244:                    }
245:                }
246:            }
247:        } // PickCanvas
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