Source Code Cross Referenced for PickConeRay.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PickConeRay.java,v $
003:         *
004:         * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.7 $
028:         * $Date: 2008/02/28 20:17:27 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:        import com.sun.j3d.internal.Distance;
036:
037:        /**
038:         * PickConeRay is an infinite cone ray pick shape.  It can
039:         * be used as an argument to the picking methods in BranchGroup and Locale.
040:         *
041:         * @see BranchGroup#pickAll
042:         * @see Locale#pickAll
043:         *
044:         * @since Java 3D 1.2
045:         */
046:        public final class PickConeRay extends PickCone {
047:
048:            /**
049:             * Constructs an empty PickConeRay.
050:             * The origin and direction of the cone are
051:             * initialized to (0,0,0).  The spread angle is initialized
052:             * to <code>PI/64</code> radians.
053:             */
054:            public PickConeRay() {
055:            }
056:
057:            /**
058:             * Constructs an infinite cone pick shape from the specified
059:             * parameters.
060:             * @param origin the origin of the cone
061:             * @param direction the direction of the cone
062:             * @param spreadAngle the spread angle of the cone in radians
063:             */
064:            public PickConeRay(Point3d origin, Vector3d direction,
065:                    double spreadAngle) {
066:                this .origin = new Point3d(origin);
067:                this .direction = new Vector3d(direction);
068:                this .spreadAngle = spreadAngle;
069:            }
070:
071:            /**
072:             * Sets the parameters of this PickCone to the specified values.
073:             * @param origin the origin of the cone
074:             * @param direction the direction of the cone
075:             * @param spreadAngle the spread angle of the cone in radians
076:             */
077:            public void set(Point3d origin, Vector3d direction,
078:                    double spreadAngle) {
079:                this .origin.set(origin);
080:                this .direction.set(direction);
081:                this .spreadAngle = spreadAngle;
082:            }
083:
084:            /**
085:             * Return true if shape intersect with bounds.
086:             * The point of intersection is stored in pickPos.
087:             * @param bounds the bounds object to check
088:             * @param pickPos the location of the point of intersection (not used for
089:             * method. Provided for compatibility).
090:             */
091:            final boolean intersect(Bounds bounds, Point4d pickPos) {
092:
093:                Point4d iPnt = new Point4d();
094:                Vector3d vector = new Vector3d();
095:                double distance;
096:                double radius;
097:                Point3d rayPt = new Point3d();
098:
099:                //
100:                // ================ BOUNDING SPHERE ================
101:                //
102:                if (bounds instanceof  BoundingSphere) {
103:                    Point3d sphCenter = ((BoundingSphere) bounds).getCenter();
104:                    double sphRadius = ((BoundingSphere) bounds).getRadius();
105:                    double sqDist = Distance.pointToRay(sphCenter, origin,
106:                            direction, rayPt, null);
107:                    vector.sub(rayPt, origin);
108:                    distance = vector.length();
109:                    radius = getRadius(distance);
110:                    if (sqDist <= (sphRadius + radius) * (sphRadius + radius)) {
111:                        return true;
112:                    }
113:                    return false; // we are too far to intersect
114:                }
115:                //
116:                // ================ BOUNDING BOX ================
117:                //
118:                else if (bounds instanceof  BoundingBox) {
119:                    // Calculate radius of BoundingBox
120:                    Point3d lower = new Point3d();
121:                    ((BoundingBox) bounds).getLower(lower);
122:
123:                    Point3d center = ((BoundingBox) bounds).getCenter();
124:
125:                    // First, see if cone is too far away from BoundingBox
126:                    double sqDist = Distance.pointToRay(center, origin,
127:                            direction, rayPt, null);
128:
129:                    vector.sub(rayPt, origin);
130:                    distance = vector.length();
131:                    radius = getRadius(distance);
132:
133:                    double temp = (center.x - lower.x + radius);
134:                    double boxRadiusSquared = temp * temp;
135:                    temp = (center.y - lower.y + radius);
136:                    boxRadiusSquared += temp * temp;
137:                    temp = (center.z - lower.z + radius);
138:                    boxRadiusSquared += temp * temp;
139:
140:                    if (sqDist > boxRadiusSquared) {
141:                        return false; // we are too far to intersect
142:                    } else if (sqDist < (radius * radius)) {
143:                        return true; // center is in cone
144:                    }
145:
146:                    // Then, see if ray intersects
147:                    if (((BoundingBox) bounds).intersect(origin, direction,
148:                            iPnt)) {
149:                        return true;
150:                    }
151:
152:                    // Ray does not intersect, test for distance with each edge
153:                    Point3d upper = new Point3d();
154:                    ((BoundingBox) bounds).getUpper(upper);
155:
156:                    Point3d[][] edges = {
157:                            // Top horizontal 4
158:                            { upper, new Point3d(lower.x, upper.y, upper.z) },
159:                            { new Point3d(lower.x, upper.y, upper.z),
160:                                    new Point3d(lower.x, lower.y, upper.z) },
161:                            { new Point3d(lower.x, lower.y, upper.z),
162:                                    new Point3d(upper.x, lower.y, upper.z) },
163:                            { new Point3d(upper.x, lower.y, upper.z), upper },
164:                            // Bottom horizontal 4
165:                            { lower, new Point3d(lower.x, upper.y, lower.z) },
166:                            { new Point3d(lower.x, upper.y, lower.z),
167:                                    new Point3d(upper.x, upper.y, lower.z) },
168:                            { new Point3d(upper.x, upper.y, lower.z),
169:                                    new Point3d(upper.x, lower.y, lower.z) },
170:                            { new Point3d(upper.x, lower.y, lower.z), lower },
171:                            // Vertical 4
172:                            { lower, new Point3d(lower.x, lower.y, upper.z) },
173:                            { new Point3d(lower.x, upper.y, lower.z),
174:                                    new Point3d(lower.x, upper.y, upper.z) },
175:                            { new Point3d(upper.x, upper.y, lower.z),
176:                                    new Point3d(upper.x, upper.y, upper.z) },
177:                            { new Point3d(upper.x, lower.y, lower.z),
178:                                    new Point3d(upper.x, lower.y, upper.z) } };
179:
180:                    for (int i = 0; i < edges.length; i++) {
181:                        // System.err.println ("Testing edge: "+edges[i][0]+" - "+edges[i][1]);
182:                        double distToEdge = Distance.rayToSegment(origin,
183:                                direction, edges[i][0], edges[i][1], rayPt,
184:                                null, null);
185:
186:                        vector.sub(rayPt, origin);
187:                        distance = vector.length();
188:                        radius = getRadius(distance);
189:                        // System.err.println ("PickConeRay: distance: "+distance+" radius:"+radius);
190:                        if (distToEdge <= radius * radius) {
191:                            //	  System.err.println ("Intersects!");
192:                            return true;
193:                        }
194:                    }
195:                    return false; // Not close enough
196:                }
197:                //
198:                // ================ BOUNDING POLYTOPE ================
199:                //
200:                else if (bounds instanceof  BoundingPolytope) {
201:                    int i, j;
202:
203:                    // First, check to see if we are too far to intersect the polytope's
204:                    // bounding sphere
205:                    Point3d sphCenter = new Point3d();
206:                    BoundingSphere bsphere = new BoundingSphere(bounds);
207:
208:                    bsphere.getCenter(sphCenter);
209:                    double sphRadius = bsphere.getRadius();
210:
211:                    double sqDist = Distance.pointToRay(sphCenter, origin,
212:                            direction, rayPt, null);
213:                    vector.sub(rayPt, origin);
214:                    distance = vector.length();
215:                    radius = getRadius(distance);
216:                    if (sqDist > (sphRadius + radius) * (sphRadius + radius)) {
217:                        return false; // we are too far to intersect
218:                    }
219:
220:                    // Now check to see if ray intersects with polytope
221:                    if (bounds.intersect(origin, direction, iPnt)) {
222:                        return true;
223:                    }
224:
225:                    // Now check distance to edges. Since we don't know a priori how
226:                    // the polytope is structured, we will cycle through. We discard edges
227:                    // when their center is not on the polytope surface.
228:                    BoundingPolytope ptope = (BoundingPolytope) bounds;
229:                    Point3d midpt = new Point3d();
230:                    double distToEdge;
231:                    for (i = 0; i < ptope.nVerts; i++) {
232:                        for (j = i; i < ptope.nVerts; i++) {
233:                            // XXXX: make BoundingPolytope.pointInPolytope available to package
234:                            // scope
235:                            midpt.x = (ptope.verts[i].x + ptope.verts[j].x) * 0.5;
236:                            midpt.y = (ptope.verts[i].y + ptope.verts[j].y) * 0.5;
237:                            midpt.z = (ptope.verts[i].z + ptope.verts[j].z) * 0.5;
238:
239:                            if (!PickCylinder.pointInPolytope(ptope, midpt.x,
240:                                    midpt.y, midpt.z)) {
241:                                continue;
242:                            }
243:                            distToEdge = Distance.rayToSegment(origin,
244:                                    direction, ptope.verts[i], ptope.verts[j],
245:                                    rayPt, null, null);
246:                            vector.sub(rayPt, origin);
247:                            distance = vector.length();
248:                            radius = getRadius(distance);
249:                            if (distToEdge <= radius * radius) {
250:                                return true;
251:                            }
252:                        }
253:                    }
254:                    return false;
255:                }
256:                /*
257:                else {
258:                    throw new RuntimeException("intersect method not implemented");
259:                }
260:                 */
261:                return false;
262:            }
263:
264:            // Only use within J3D.
265:            // Return a new PickConeRay that is the transformed (t3d) of this pickConeRay.  
266:            PickShape transform(Transform3D t3d) {
267:
268:                Point3d end = new Point3d();
269:
270:                PickConeRay newPCR = new PickConeRay();
271:
272:                newPCR.origin.x = origin.x;
273:                newPCR.origin.y = origin.y;
274:                newPCR.origin.z = origin.z;
275:                newPCR.spreadAngle = spreadAngle;
276:
277:                end.x = origin.x + direction.x;
278:                end.y = origin.y + direction.y;
279:                end.z = origin.z + direction.z;
280:
281:                t3d.transform(newPCR.origin);
282:                t3d.transform(end);
283:
284:                newPCR.direction.x = end.x - newPCR.origin.x;
285:                newPCR.direction.y = end.y - newPCR.origin.y;
286:                newPCR.direction.z = end.z - newPCR.origin.z;
287:                newPCR.direction.normalize();
288:
289:                return newPCR;
290:            }
291:        }
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