Java Doc for SceneGraphIO.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » scenegraph » io » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.scenegraph.io 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


com.sun.j3d.utils.scenegraph.io.SceneGraphIO

All known Subclasses:   com.db.server.VirtualElement,
SceneGraphIO
public interface SceneGraphIO (Code)
Implement this interface in any classes that subclass a Java3D SceneGraphObject in order to have your class handled correctly by scenegraph.io. More information and example code is provided here. Classes that implement this interface MUST have a no-arg constructor




Method Summary
public  voidcreateSceneGraphObjectReferences(SceneGraphObjectReferenceControl ref)
     The method is called before writeSGObject and gives the user the chance to create references to other Nodes and NodeComponents. References take the form of a nodeID, of type integer.
public  voidreadSceneGraphObject(java.io.DataInput in)
     This is called after the object has been constructed and the superclass SceneGraphObject data has been read from in.
public  voidrestoreSceneGraphObjectReferences(SceneGraphObjectReferenceControl ref)
     Within this method the user should restore references to the SceneGraphObjects whose nodeID's were created with createSceneGraphObjectReferences This method is called once the all objects in the scenegraph have been loaded.
public  booleansaveChildren()
     Flag indicating for children of this object should be saved This method only has an effect if this is a subclass of Group.
public  voidwriteSceneGraphObject(java.io.DataOutput out)
     This method should store all the local state of the object and any references to other SceneGraphObjects into out. This is called after data for the parent SceneGraphObject has been written to the out.



Method Detail
createSceneGraphObjectReferences
public void createSceneGraphObjectReferences(SceneGraphObjectReferenceControl ref)(Code)
The method is called before writeSGObject and gives the user the chance to create references to other Nodes and NodeComponents. References take the form of a nodeID, of type integer. Every SceneGraphObject is assigned a unique ID. The user must save the reference information in writeSGObject
Parameters:
  ref - provides methods to create references to a SceneGraphObject



readSceneGraphObject
public void readSceneGraphObject(java.io.DataInput in) throws java.io.IOException(Code)
This is called after the object has been constructed and the superclass SceneGraphObject data has been read from in. The user should restore all state infomation written in writeSGObject
Parameters:
  in - the input stream



restoreSceneGraphObjectReferences
public void restoreSceneGraphObjectReferences(SceneGraphObjectReferenceControl ref)(Code)
Within this method the user should restore references to the SceneGraphObjects whose nodeID's were created with createSceneGraphObjectReferences This method is called once the all objects in the scenegraph have been loaded.
Parameters:
  ref - provides methods to resolve references to a SceneGraphObject



saveChildren
public boolean saveChildren()(Code)
Flag indicating for children of this object should be saved This method only has an effect if this is a subclass of Group. If this returns true then all children of this Group will be saved. If it returns false then the children are not saved.



writeSceneGraphObject
public void writeSceneGraphObject(java.io.DataOutput out) throws java.io.IOException(Code)
This method should store all the local state of the object and any references to other SceneGraphObjects into out. This is called after data for the parent SceneGraphObject has been written to the out.
Parameters:
  out - the output stream



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