Source Code Cross Referenced for AmbientLight.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: AmbientLight.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:19 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Color3f;
035:
036:        /**
037:         * An ambient light source object. Ambient light is that light
038:         * that seems to come from all directions. The AmbientLight object
039:         * has the same attributes as a Light node, including color,
040:         * influencing bounds, scopes, and
041:         * a flag indicating whether this light source is on or off.
042:         * Ambient reflections do not depend on the orientation or
043:         * position of a surface. 
044:         * Ambient light has only an ambient reflection component.
045:         * It does not have diffuse or specular reflection components.
046:         * <p>
047:         * For more information on Java 3D lighting, see the class description
048:         * for Light.
049:         * <p>
050:         */
051:
052:        public class AmbientLight extends Light {
053:            /**
054:             * Constructs and initializes an ambient light using default parameters.
055:             */
056:            public AmbientLight() {
057:            }
058:
059:            /**
060:             * Constructs and initializes an ambient light using the specified
061:             * parameters.
062:             * @param color the color of the light source.
063:             */
064:            public AmbientLight(Color3f color) {
065:                super (color);
066:            }
067:
068:            /**
069:             * Constructs and initializes an ambient light using the specified
070:             * parameters.
071:             * @param lightOn flag indicating whether this light is on or off.
072:             * @param color the color of the light source.
073:             */
074:            public AmbientLight(boolean lightOn, Color3f color) {
075:                super (lightOn, color);
076:            }
077:
078:            /**
079:             * Creates the retained mode AmbientLightRetained object that this
080:             * AmbientLight component object will point to.
081:             */
082:            void createRetained() {
083:                this .retained = new AmbientLightRetained();
084:                this .retained.setSource(this );
085:            }
086:
087:            /**
088:             * Used to create a new instance of the node.  This routine is called
089:             * by <code>cloneTree</code> to duplicate the current node.
090:             * @param forceDuplicate when set to <code>true</code>, causes the
091:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
092:             *  <code>false</code>, the value of each node's
093:             *  <code>duplicateOnCloneTree</code> variable determines whether
094:             *  NodeComponent data is duplicated or copied.
095:             *
096:             * @see Node#cloneTree
097:             * @see Node#cloneNode
098:             * @see Node#duplicateNode
099:             * @see NodeComponent#setDuplicateOnCloneTree
100:             */
101:            public Node cloneNode(boolean forceDuplicate) {
102:                AmbientLight a = new AmbientLight();
103:                a.duplicateNode(this, forceDuplicate);
104:                return a;
105:            }
106:
107:        }
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