Source Code Cross Referenced for BHInternalNode.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: BHInternalNode.java,v $
003:         *
004:         * Copyright 1999-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.7 $
028:         * $Date: 2008/02/28 20:17:19 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:
036:        class BHInternalNode extends BHNode {
037:
038:            static boolean debug2 = true;
039:
040:            BHNode rChild;
041:            BHNode lChild;
042:
043:            BHInternalNode() {
044:                super ();
045:                nodeType = BH_TYPE_INTERNAL;
046:                this .rChild = null;
047:                this .lChild = null;
048:            }
049:
050:            BHInternalNode(BHNode parent) {
051:                super (parent);
052:                nodeType = BH_TYPE_INTERNAL;
053:                this .rChild = null;
054:                this .lChild = null;
055:            }
056:
057:            BHInternalNode(BHNode parent, BHNode rChild, BHNode lChild) {
058:                super (parent);
059:                nodeType = BH_TYPE_INTERNAL;
060:                this .rChild = rChild;
061:                this .lChild = lChild;
062:            }
063:
064:            BHInternalNode(BHNode parent, BoundingBox bHull) {
065:                super (parent, bHull);
066:                nodeType = BH_TYPE_INTERNAL;
067:                this .rChild = null;
068:                this .lChild = null;
069:            }
070:
071:            BHInternalNode(BHNode parent, BHNode rChild, BHNode lChild,
072:                    BoundingBox bHull) {
073:                super (parent, bHull);
074:                nodeType = BH_TYPE_INTERNAL;
075:                this .rChild = rChild;
076:                this .lChild = lChild;
077:            }
078:
079:            BHNode getLeftChild() {
080:                return (BHNode) lChild;
081:            }
082:
083:            BHNode getRightChild() {
084:                return (BHNode) rChild;
085:            }
086:
087:            void setLeftChild(BHNode child) {
088:                lChild = child;
089:            }
090:
091:            void setRightChild(BHNode child) {
092:                rChild = child;
093:            }
094:
095:            void computeBoundingHull(BoundingBox bHull) {
096:                computeBoundingHull();
097:                bHull.set(this .bHull);
098:            }
099:
100:            void computeBoundingHull() {
101:                BoundingBox rChildBound = null;
102:                BoundingBox lChildBound = null;
103:                int i;
104:
105:                if ((lChild == null) && (rChild == null)) {
106:                    bHull = null;
107:                    return;
108:                }
109:
110:                if (lChild != null)
111:                    lChildBound = lChild.getBoundingHull();
112:
113:                if (rChild != null)
114:                    rChildBound = rChild.getBoundingHull();
115:
116:                if (bHull == null)
117:                    bHull = new BoundingBox();
118:
119:                // Since left child is null. bHull is equal to right child's Hull.
120:                if (lChild == null) {
121:                    bHull.set(rChildBound);
122:                    return;
123:                }
124:
125:                // Since right child is null. bHull is equal to left child's Hull.
126:                if (rChild == null) {
127:                    bHull.set(lChildBound);
128:                    return;
129:                }
130:
131:                // Compute the combined bounds of the children.
132:                bHull.set(rChildBound);
133:                bHull.combine(lChildBound);
134:
135:            }
136:
137:            void updateMarkedBoundingHull() {
138:
139:                if (mark == false)
140:                    return;
141:
142:                rChild.updateMarkedBoundingHull();
143:                lChild.updateMarkedBoundingHull();
144:                computeBoundingHull();
145:                mark = false;
146:
147:            }
148:
149:            // this method inserts a single element into the tree given the stipulation
150:            // that the current tree node already contains the child ... 3 cases
151:            // one --node is inside the left child, and not inside the right
152:            // so recurse placing it inside the left child
153:            // two -- node is not inside the left but is inside the right
154:            // recurse placing it inside the right child
155:            // three -- node is not inside either one, added it to the current
156:            // element
157:
158:            void insert(BHNode node, BHInsertStructure insertStructure) {
159:                // NOTE: the node must already be inside this node if its not then fail.
160:                if (debug2)
161:                    if (!this .isInside(node.bHull)) {
162:                        System.err
163:                                .println("Incorrect use of insertion, current node");
164:                        System.err
165:                                .println("must contain the input element ...");
166:                    }
167:
168:                boolean insideRightChild = false;
169:                boolean insideLeftChild = false;
170:
171:                // leaf children are considered inpenetrable for insert so returns false
172:                if (this .rChild.nodeType == BHNode.BH_TYPE_LEAF) {
173:                    insideRightChild = false;
174:                } else {
175:                    insideRightChild = this .rChild.isInside(node.bHull);
176:                }
177:                if (this .lChild.nodeType == BHNode.BH_TYPE_LEAF) {
178:                    insideLeftChild = false;
179:                } else {
180:                    insideLeftChild = this .lChild.isInside(node.bHull);
181:                }
182:
183:                if (insideLeftChild && !insideRightChild) {
184:                    ((BHInternalNode) this .lChild)
185:                            .insert(node, insertStructure);
186:                } else if (!insideLeftChild && insideRightChild) {
187:                    ((BHInternalNode) this .rChild)
188:                            .insert(node, insertStructure);
189:                } else if (insideLeftChild && insideRightChild) {
190:                    // choose randomly to put it in the left or right
191:                    if (insertStructure.randomNumber.nextBoolean()) {
192:                        ((BHInternalNode) this .lChild).insert(node,
193:                                insertStructure);
194:                    } else {
195:                        ((BHInternalNode) this .rChild).insert(node,
196:                                insertStructure);
197:                    }
198:                } else {
199:                    // doesn't fit in either one ....
200:                    // lookup the current node this in the auxilaryInsertStructure
201:                    // if it appears then add element to the array of sub elements
202:                    // if not then allocate a new element to the array
203:                    insertStructure.lookupAndInsert(this , node);
204:                }
205:            }
206:
207:            void destroyTree(BHNode[] bhArr, int[] index) {
208:
209:                if (rChild != null)
210:                    rChild.destroyTree(bhArr, index);
211:
212:                if (lChild != null)
213:                    lChild.destroyTree(bhArr, index);
214:
215:                rChild = null;
216:                lChild = null;
217:            }
218:        }
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