Source Code Cross Referenced for DecalGroup.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * $RCSfile: DecalGroup.java,v $
03:         *
04:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
05:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
06:         *
07:         * This code is free software; you can redistribute it and/or modify it
08:         * under the terms of the GNU General Public License version 2 only, as
09:         * published by the Free Software Foundation.  Sun designates this
10:         * particular file as subject to the "Classpath" exception as provided
11:         * by Sun in the LICENSE file that accompanied this code.
12:         *
13:         * This code is distributed in the hope that it will be useful, but WITHOUT
14:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
15:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
16:         * version 2 for more details (a copy is included in the LICENSE file that
17:         * accompanied this code).
18:         *
19:         * You should have received a copy of the GNU General Public License version
20:         * 2 along with this work; if not, write to the Free Software Foundation,
21:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22:         *
23:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
24:         * CA 95054 USA or visit www.sun.com if you need additional information or
25:         * have any questions.
26:         *
27:         * $Revision: 1.5 $
28:         * $Date: 2008/02/28 20:17:20 $
29:         * $State: Exp $
30:         */
31:
32:        package javax.media.j3d;
33:
34:        /**
35:         * The DecalGroup node is an ordered group node used for defining decal
36:         * geometry on top of other geometry. The DecalGroup node specifies that
37:         * its children should be rendered in index order and that they generate
38:         * coplanar objects. Examples of this include: painted decals or text on
39:         * surfaces, a checkerboard layered on top of a table, etc.
40:         * <p>
41:         * The first child, at index 0, defines the surface on top of which all
42:         * other children are rendered. The geometry of this child must encompass
43:         * all other children, otherwise incorrect rendering may result. The
44:         * polygons contained within each of the children must be facing the same
45:         * way. If the polygons defined by the first child are front facing, then
46:         * all other surfaces should be front facing. In this case, the polygons
47:         * are rendered in order. The renderer can use knowledge of the coplanar
48:         * nature of the surfaces to avoid
49:         * Z-buffer collisions. If the main surface is back facing then all other
50:         * surfaces should be back facing, and need not be rendered (even if back
51:         * face culling is disabled).
52:         * <p>
53:         * Note that using the DecalGroup node does not guarantee that Z-buffer
54:         * collisions are avoided. An implementation of Java 3D may fall back to
55:         * treating DecalGroup node as an OrderedGroup node.
56:         */
57:        public class DecalGroup extends OrderedGroup {
58:
59:            /**
60:             * Constructs and initializes a new DecalGroup node object.
61:             */
62:            public DecalGroup() {
63:            }
64:
65:            /**
66:             * Creates the retained mode DecalGroupRetained object that this
67:             * DecalGroup component object will point to.
68:             */
69:            void createRetained() {
70:                this .retained = new DecalGroupRetained();
71:                this .retained.setSource(this );
72:            }
73:
74:            /**
75:             * Used to create a new instance of the node.  This routine is called
76:             * by <code>cloneTree</code> to duplicate the current node.
77:             * @param forceDuplicate when set to <code>true</code>, causes the
78:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
79:             *  <code>false</code>, the value of each node's
80:             *  <code>duplicateOnCloneTree</code> variable determines whether
81:             *  NodeComponent data is duplicated or copied.
82:             *
83:             * @see Node#cloneTree
84:             * @see Node#cloneNode
85:             * @see Node#duplicateNode
86:             * @see NodeComponent#setDuplicateOnCloneTree
87:             */
88:            public Node cloneNode(boolean forceDuplicate) {
89:                DecalGroup dg = new DecalGroup();
90:                dg.duplicateNode(this, forceDuplicate);
91:                return dg;
92:            }
93:
94:        }
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