Source Code Cross Referenced for MaterialRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: MaterialRetained.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:26 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Color3f;
035:        import java.util.ArrayList;
036:
037:        /**
038:         * The MaterialRetained object defines the appearance of an object under
039:         * illumination.
040:         */
041:        class MaterialRetained extends NodeComponentRetained {
042:            // Initialize default values for all class variables
043:            Color3f ambientColor = new Color3f(0.2f, 0.2f, 0.2f);
044:            Color3f emissiveColor = new Color3f(0.0f, 0.0f, 0.0f);
045:            Color3f diffuseColor = new Color3f(1.0f, 1.0f, 1.0f);
046:            Color3f specularColor = new Color3f(1.0f, 1.0f, 1.0f);
047:            float shininess = 64.0f;
048:            int colorTarget = Material.DIFFUSE;
049:
050:            // Lighting enable switch for this material object
051:            boolean lightingEnable = true;
052:
053:            // A list of pre-defined bits to indicate which component
054:            // in this Material object changed.
055:            static final int AMBIENT_COLOR_CHANGED = 0x01;
056:
057:            static final int EMISSIVE_COLOR_CHANGED = 0x02;
058:
059:            static final int DIFFUSE_COLOR_CHANGED = 0x04;
060:
061:            static final int SPECULAR_COLOR_CHANGED = 0x08;
062:
063:            static final int SHININESS_CHANGED = 0x10;
064:
065:            static final int ENABLE_CHANGED = 0x20;
066:
067:            static final int COLORTARGET_CHANGED = 0x40;
068:
069:            /**
070:             * Constructs and initializes a new material object using the specified
071:             * parameters.
072:             * @param ambientColor the material's ambient color
073:             * @param emissiveColor the material's emissive color
074:             * @param diffuseColor the material's diffuse color when illuminated by a
075:             * light
076:             * @param specularColor the material's specular color when illuminated
077:             * to generate a highlight
078:             * @param shininess the material's shininess in the
079:             * range [1.0, 128.0] with 1.0 being not shiny and 128.0 being very shiny
080:             */
081:            void createMaterial(Color3f aColor, Color3f eColor, Color3f dColor,
082:                    Color3f sColor, float shine) {
083:                ambientColor.set(aColor);
084:                emissiveColor.set(eColor);
085:                diffuseColor.set(dColor);
086:                specularColor.set(sColor);
087:                shininess = shine;
088:            }
089:
090:            /** Initializes this material's ambient color
091:             * This specifies how much ambient light is reflected by
092:             * the surface.  The ambient light color is the product of this
093:             * color and the material diffuseColor.
094:             * @param color the material's ambient color
095:             */
096:            final void initAmbientColor(Color3f color) {
097:                this .ambientColor.set(color);
098:            }
099:
100:            /**
101:             * Sets this material's ambient color and sends a message notifying
102:             * the interested structures of the change.
103:             * This specifies how much ambient light is reflected by
104:             * the surface.  The ambient light color is the product of this
105:             * color and the material diffuseColor.
106:             * @param color the material's ambient color
107:             */
108:            final void setAmbientColor(Color3f color) {
109:                initAmbientColor(color);
110:                sendMessage(AMBIENT_COLOR_CHANGED, new Color3f(color));
111:            }
112:
113:            /**
114:             * Sets this material's ambient color 
115:             * @param r the new ambient color's red component
116:             * @param g the new ambient color's green component
117:             * @param b the new ambient color's blue component
118:             */
119:            final void initAmbientColor(float r, float g, float b) {
120:                this .ambientColor.set(r, g, b);
121:            }
122:
123:            /**
124:             * Sets this material's ambient color and sends a message notifying
125:             * the interested structures of the change.
126:             * @param r the new ambient color's red component
127:             * @param g the new ambient color's green component
128:             * @param b the new ambient color's blue component
129:             */
130:            final void setAmbientColor(float r, float g, float b) {
131:                initAmbientColor(r, g, b);
132:                sendMessage(AMBIENT_COLOR_CHANGED, new Color3f(r, g, b));
133:            }
134:
135:            /**
136:             * Retrieves this material's ambient color.
137:             * @return the material's ambient color
138:             */
139:            final void getAmbientColor(Color3f color) {
140:                color.set(this .ambientColor);
141:            }
142:
143:            /**
144:             * Sets this material's emissive color
145:             * This is the color of light, if any, that the material emits.
146:             * @param color the new emissive color
147:             */
148:            final void initEmissiveColor(Color3f color) {
149:                this .emissiveColor.set(color);
150:            }
151:
152:            /**
153:             * Sets this material's emissive color and sends a message notifying
154:             * the interested structures of the change.
155:             * This is the color of light, if any, that the material emits.
156:             * @param color the new emissive color
157:             */
158:            final void setEmissiveColor(Color3f color) {
159:                initEmissiveColor(color);
160:                sendMessage(EMISSIVE_COLOR_CHANGED, new Color3f(color));
161:            }
162:
163:            /**
164:             * Sets this material's emissive color.
165:             * This is the color of light, if any, that the material emits.
166:             * @param r the new emissive color's red component
167:             * @param g the new emissive color's green component
168:             * @param b the new emissive color's blue component
169:             */
170:            final void initEmissiveColor(float r, float g, float b) {
171:                this .emissiveColor.set(r, g, b);
172:            }
173:
174:            /**
175:             * Sets this material's emissive color and sends a message notifying
176:             * the interested structures of the change.
177:             * This is the color of light, if any, that the material emits.
178:             * @param r the new emissive color's red component
179:             * @param g the new emissive color's green component
180:             * @param b the new emissive color's blue component
181:             */
182:            final void setEmissiveColor(float r, float g, float b) {
183:                initEmissiveColor(r, g, b);
184:                sendMessage(EMISSIVE_COLOR_CHANGED, new Color3f(r, g, b));
185:            }
186:
187:            /**
188:             * Retrieves this material's emissive color and stores it in the
189:             * argument provided.
190:             * @param color the vector that will receive this material's emissive color
191:             */
192:            final void getEmissiveColor(Color3f color) {
193:                color.set(this .emissiveColor);
194:            }
195:
196:            /**
197:             * Sets this material's diffuse color.
198:             * This is the color of the material when illuminated by a light source.
199:             * @param color the new diffuse color
200:             */
201:            final void initDiffuseColor(Color3f color) {
202:                this .diffuseColor.set(color);
203:            }
204:
205:            /**
206:             * Sets this material's diffuse color and sends a message notifying
207:             * the interested structures of the change.
208:             * This is the color of the material when illuminated by a light source.
209:             * @param color the new diffuse color
210:             */
211:            final void setDiffuseColor(Color3f color) {
212:                initDiffuseColor(color);
213:                sendMessage(DIFFUSE_COLOR_CHANGED, new Color3f(color));
214:            }
215:
216:            /**
217:             * Sets this material's diffuse color.
218:             * @param r the new diffuse color's red component
219:             * @param g the new diffuse color's green component
220:             * @param b the new diffuse color's blue component
221:             */
222:            final void initDiffuseColor(float r, float g, float b) {
223:                this .diffuseColor.set(r, g, b);
224:            }
225:
226:            /**
227:             * Sets this material's diffuse color and sends a message notifying
228:             * the interested structures of the change.
229:             * @param r the new diffuse color's red component
230:             * @param g the new diffuse color's green component
231:             * @param b the new diffuse color's blue component
232:             */
233:            final void setDiffuseColor(float r, float g, float b) {
234:                initDiffuseColor(r, g, b);
235:                sendMessage(DIFFUSE_COLOR_CHANGED, new Color3f(r, g, b));
236:            }
237:
238:            /**
239:             * Sets this material's diffuse color plus alpha.
240:             * This is the color of the material when illuminated by a light source.
241:             * @param r the new diffuse color's red component
242:             * @param g the new diffuse color's green component
243:             * @param b the new diffuse color's blue component
244:             * @param a the alpha component used to set transparency
245:             */
246:            final void initDiffuseColor(float r, float g, float b, float a) {
247:                this .diffuseColor.set(r, g, b);
248:            }
249:
250:            /**
251:             * Sets this material's diffuse color plus alpha and sends 
252:             * a message notifying the interested structures of the change.
253:             * This is the color of the material when illuminated by a light source.
254:             * @param r the new diffuse color's red component
255:             * @param g the new diffuse color's green component
256:             * @param b the new diffuse color's blue component
257:             * @param a the alpha component used to set transparency
258:             */
259:            final void setDiffuseColor(float r, float g, float b, float a) {
260:                initDiffuseColor(r, g, b);
261:                sendMessage(DIFFUSE_COLOR_CHANGED, new Color3f(r, g, b));
262:            }
263:
264:            /**
265:             * Retrieves this material's diffuse color.
266:             * @param color the vector that will receive this material's diffuse color
267:             */
268:            final void getDiffuseColor(Color3f color) {
269:                color.set(this .diffuseColor);
270:            }
271:
272:            /**
273:             * Sets this material's specular color.
274:             * This is the specular highlight color of the material.
275:             * @param color the new specular color
276:             */
277:            final void initSpecularColor(Color3f color) {
278:                this .specularColor.set(color);
279:            }
280:
281:            /**
282:             * Sets this material's specular color and sends a message notifying
283:             * the interested structures of the change.
284:             * This is the specular highlight color of the material.
285:             * @param color the new specular color
286:             */
287:            final void setSpecularColor(Color3f color) {
288:                initSpecularColor(color);
289:                sendMessage(SPECULAR_COLOR_CHANGED, new Color3f(color));
290:            }
291:
292:            /**
293:             * Sets this material's specular color.
294:             * This is the specular highlight color of the material.
295:             * @param r the new specular color's red component
296:             * @param g the new specular color's green component
297:             * @param b the new specular color's blue component
298:             */
299:            final void initSpecularColor(float r, float g, float b) {
300:                this .specularColor.set(r, g, b);
301:            }
302:
303:            /**
304:             * Sets this material's specular color and sends a message notifying
305:             * the interested structures of the change.
306:             * This is the specular highlight color of the material.
307:             * @param r the new specular color's red component
308:             * @param g the new specular color's green component
309:             * @param b the new specular color's blue component
310:             */
311:            final void setSpecularColor(float r, float g, float b) {
312:                initSpecularColor(r, g, b);
313:                sendMessage(SPECULAR_COLOR_CHANGED, new Color3f(r, g, b));
314:            }
315:
316:            /**
317:             * Retrieves this material's specular color.
318:             * @param color the vector that will receive this material's specular color
319:             */
320:            final void getSpecularColor(Color3f color) {
321:                color.set(this .specularColor);
322:            }
323:
324:            /**
325:             * Sets this material's shininess.
326:             * This specifies a material specular exponent, or shininess.
327:             * It takes a floating point number in the range [1.0, 128.0]
328:             * with 1.0 being not shiny and 128.0 being very shiny.
329:             * @param shininess the material's shininess
330:             */
331:            final void initShininess(float shininess) {
332:                // Clamp shininess value
333:                if (shininess < 1.0f)
334:                    this .shininess = 1.0f;
335:                else if (shininess > 128.0f)
336:                    this .shininess = 128.0f;
337:                else
338:                    this .shininess = shininess;
339:
340:            }
341:
342:            /**
343:             * Sets this material's shininess and sends a message notifying
344:             * the interested structures of the change.
345:             * This specifies a material specular exponent, or shininess.
346:             * It takes a floating point number in the range [1.0, 128.0]
347:             * with 1.0 being not shiny and 128.0 being very shiny.
348:             * @param shininess the material's shininess
349:             */
350:            final void setShininess(float shininess) {
351:                initShininess(shininess);
352:                sendMessage(SHININESS_CHANGED, new Float(this .shininess));
353:            }
354:
355:            /**
356:             * Retrieves this material's shininess.
357:             * @return the material's shininess
358:             */
359:            final float getShininess() {
360:                return this .shininess;
361:            }
362:
363:            /**
364:             * Enables or disables lighting for this appearance component object.
365:             * @param state true or false to enable or disable lighting
366:             */
367:            void initLightingEnable(boolean state) {
368:                lightingEnable = state;
369:            }
370:
371:            /**
372:             * Enables or disables lighting for this appearance component object
373:             * and sends a message notifying
374:             * the interested structures of the change.
375:             * @param state true or false to enable or disable lighting
376:             */
377:            void setLightingEnable(boolean state) {
378:                initLightingEnable(state);
379:                sendMessage(ENABLE_CHANGED, (state ? Boolean.TRUE
380:                        : Boolean.FALSE));
381:            }
382:
383:            /**
384:             * Retrieves the state of the lighting enable flag.
385:             * @return true if lighting is enabled, false if lighting is disabled
386:             */
387:            boolean getLightingEnable() {
388:                return lightingEnable;
389:            }
390:
391:            void initColorTarget(int colorTarget) {
392:                this .colorTarget = colorTarget;
393:            }
394:
395:            final void setColorTarget(int colorTarget) {
396:                initColorTarget(colorTarget);
397:                sendMessage(COLORTARGET_CHANGED, new Integer(colorTarget));
398:            }
399:
400:            final int getColorTarget() {
401:                return colorTarget;
402:            }
403:
404:            synchronized void createMirrorObject() {
405:                if (mirror == null) {
406:                    // Check the capability bits and let the mirror object
407:                    // point to itself if is not editable
408:                    if (isStatic()) {
409:                        mirror = this ;
410:                    } else {
411:                        MaterialRetained mirrorMat = new MaterialRetained();
412:                        mirrorMat.set(this );
413:                        mirrorMat.source = source;
414:                        mirror = mirrorMat;
415:                    }
416:                } else {
417:                    ((MaterialRetained) mirror).set(this );
418:                }
419:            }
420:
421:            /**
422:             * Updates the native context.
423:             */
424:            void updateNative(Context ctx, float red, float green, float blue,
425:                    float alpha, boolean enableLighting) {
426:                Pipeline.getPipeline().updateMaterial(ctx, red, green, blue,
427:                        alpha, ambientColor.x, ambientColor.y, ambientColor.z,
428:                        emissiveColor.x, emissiveColor.y, emissiveColor.z,
429:                        diffuseColor.x, diffuseColor.y, diffuseColor.z,
430:                        specularColor.x, specularColor.y, specularColor.z,
431:                        shininess, colorTarget, enableLighting);
432:            }
433:
434:            /**
435:             * Creates a mirror object, point the mirror object to the retained
436:             * object if the object is not editable
437:             */
438:            synchronized void initMirrorObject() {
439:                MaterialRetained mirrorMaterial = (MaterialRetained) mirror;
440:                mirrorMaterial.set(this );
441:            }
442:
443:            /**
444:             * Update the "component" field of the mirror object with the 
445:             * given "value"
446:             */
447:            synchronized void updateMirrorObject(int component, Object value) {
448:                MaterialRetained mirrorMaterial = (MaterialRetained) mirror;
449:                if ((component & AMBIENT_COLOR_CHANGED) != 0) {
450:                    mirrorMaterial.ambientColor = (Color3f) value;
451:                } else if ((component & EMISSIVE_COLOR_CHANGED) != 0) {
452:                    mirrorMaterial.emissiveColor = (Color3f) value;
453:                } else if ((component & DIFFUSE_COLOR_CHANGED) != 0) {
454:                    mirrorMaterial.diffuseColor = (Color3f) value;
455:                } else if ((component & SPECULAR_COLOR_CHANGED) != 0) {
456:                    mirrorMaterial.specularColor = (Color3f) value;
457:                } else if ((component & SHININESS_CHANGED) != 0) {
458:                    mirrorMaterial.shininess = ((Float) value).floatValue();
459:                } else if ((component & ENABLE_CHANGED) != 0) {
460:                    mirrorMaterial.lightingEnable = ((Boolean) value)
461:                            .booleanValue();
462:                } else if ((component & COLORTARGET_CHANGED) != 0) {
463:                    mirrorMaterial.colorTarget = ((Integer) value).intValue();
464:                }
465:
466:            }
467:
468:            boolean equivalent(MaterialRetained m) {
469:                return ((m != null) && lightingEnable == m.lightingEnable
470:                        && diffuseColor.equals(m.diffuseColor)
471:                        && emissiveColor.equals(m.emissiveColor)
472:                        && specularColor.equals(m.specularColor)
473:                        && ambientColor.equals(m.ambientColor)
474:                        && colorTarget == m.colorTarget && shininess == m.shininess);
475:            }
476:
477:            // This functions clones the retained side only and is used
478:            // internally
479:            protected Object clone() {
480:                MaterialRetained mr = (MaterialRetained) super .clone();
481:                // color can't share the same reference
482:                mr.ambientColor = new Color3f(ambientColor);
483:                mr.emissiveColor = new Color3f(emissiveColor);
484:                mr.diffuseColor = new Color3f(diffuseColor);
485:                mr.specularColor = new Color3f(specularColor);
486:                // other attributes are copy by clone() automatically
487:                return mr;
488:            }
489:
490:            protected void set(MaterialRetained mat) {
491:                super .set(mat);
492:
493:                // duplicate any referenced data
494:                ambientColor.set(mat.ambientColor);
495:                emissiveColor.set(mat.emissiveColor);
496:                diffuseColor.set(mat.diffuseColor);
497:                specularColor.set(mat.specularColor);
498:                shininess = mat.shininess;
499:                lightingEnable = mat.lightingEnable;
500:                colorTarget = mat.colorTarget;
501:            }
502:
503:            final void sendMessage(int attrMask, Object attr) {
504:                ArrayList univList = new ArrayList();
505:                ArrayList gaList = Shape3DRetained.getGeomAtomsList(
506:                        mirror.users, univList);
507:                // Send to rendering attribute structure, regardless of
508:                // whether there are users or not (alternate appearance case ..)
509:                J3dMessage createMessage = new J3dMessage();
510:                createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
511:                createMessage.type = J3dMessage.MATERIAL_CHANGED;
512:                createMessage.universe = null;
513:                createMessage.args[0] = this ;
514:                createMessage.args[1] = new Integer(attrMask);
515:                createMessage.args[2] = attr;
516:                createMessage.args[3] = new Integer(changedFrequent);
517:                VirtualUniverse.mc.processMessage(createMessage);
518:
519:                int size = univList.size();
520:                for (int i = 0; i < size; i++) {
521:                    createMessage = new J3dMessage();
522:                    createMessage.threads = J3dThread.UPDATE_RENDER;
523:                    createMessage.type = J3dMessage.MATERIAL_CHANGED;
524:
525:                    createMessage.universe = (VirtualUniverse) univList.get(i);
526:                    createMessage.args[0] = this ;
527:                    createMessage.args[1] = new Integer(attrMask);
528:                    createMessage.args[2] = attr;
529:
530:                    ArrayList gL = (ArrayList) gaList.get(i);
531:                    GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
532:                    gL.toArray(gaArr);
533:                    createMessage.args[3] = gaArr;
534:                    VirtualUniverse.mc.processMessage(createMessage);
535:                }
536:
537:            }
538:
539:            void handleFrequencyChange(int bit) {
540:                if (bit == Material.ALLOW_COMPONENT_WRITE) {
541:                    setFrequencyChangeMask(Material.ALLOW_COMPONENT_WRITE, 0x1);
542:                }
543:            }
544:        }
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