Source Code Cross Referenced for NativeConfigTemplate3D.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: NativeConfigTemplate3D.java,v $
003:         *
004:         * Copyright 2007-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.2 $
028:         * $Date: 2008/02/28 20:17:26 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.awt.GraphicsConfiguration;
035:
036:        /**
037:         * Native config template class. A singleton instance of the appropriate
038:         * concrete subclass is created by a factory method using reflection.
039:         */
040:        abstract class NativeConfigTemplate3D {
041:            //  These definitions are used by both the X11 and Win32 subclasses
042:            final static int RED_SIZE = 0;
043:            final static int GREEN_SIZE = 1;
044:            final static int BLUE_SIZE = 2;
045:            final static int ALPHA_SIZE = 3;
046:            final static int ACCUM_BUFFER = 4;
047:            final static int DEPTH_SIZE = 5;
048:            final static int DOUBLEBUFFER = 6;
049:            final static int STEREO = 7;
050:            final static int ANTIALIASING = 8;
051:            final static int STENCIL_SIZE = 9;
052:            final static int NUM_ITEMS = 10;
053:
054:            private static final String x11ClassName = "javax.media.j3d.X11NativeConfigTemplate3D";
055:            private static final String win32ClassName = "javax.media.j3d.Win32NativeConfigTemplate3D";
056:
057:            // The singleton instance of this class
058:            private static NativeConfigTemplate3D nativeConfigTemplate3D = null;
059:
060:            protected NativeConfigTemplate3D() {
061:            }
062:
063:            // This method is called exactly once by the initialization method of
064:            // the NativePipeline class
065:            synchronized static void createNativeConfigTemplate3D() {
066:                String className;
067:                if (MasterControl.isWindows()) {
068:                    className = win32ClassName;
069:                } else {
070:                    className = x11ClassName;
071:                }
072:
073:                final String templateClassName = className;
074:                nativeConfigTemplate3D = (NativeConfigTemplate3D) java.security.AccessController
075:                        .doPrivileged(new java.security.PrivilegedAction() {
076:                            public Object run() {
077:                                try {
078:                                    Class templateClass = Class
079:                                            .forName(templateClassName);
080:                                    return templateClass.newInstance();
081:                                } catch (Exception e) {
082:                                    throw new RuntimeException(e);
083:                                }
084:                            }
085:                        });
086:            }
087:
088:            static NativeConfigTemplate3D getNativeConfigTemplate3D() {
089:                return nativeConfigTemplate3D;
090:            }
091:
092:            /*
093:             *  Chooses the best FBConfig for Java 3D apps.
094:             */
095:            abstract GraphicsConfiguration getBestConfiguration(
096:                    GraphicsConfigTemplate3D template,
097:                    GraphicsConfiguration[] gc);
098:
099:            /*
100:             * Determine if a given GraphicsConfiguration object can be used
101:             * by Java 3D.
102:             */
103:            abstract boolean isGraphicsConfigSupported(
104:                    GraphicsConfigTemplate3D template, GraphicsConfiguration gc);
105:
106:            // Return whether stereo is available.
107:            abstract boolean hasStereo(Canvas3D c3d);
108:
109:            // Return the stencil of this canvas.
110:            abstract int getStencilSize(Canvas3D c3d);
111:
112:            // Return whether a double buffer is available.
113:            abstract boolean hasDoubleBuffer(Canvas3D c3d);
114:
115:            // Return whether scene antialiasing is available.
116:            abstract boolean hasSceneAntialiasingAccum(Canvas3D c3d);
117:
118:            // Return whether scene antialiasing is available.
119:            abstract boolean hasSceneAntialiasingMultisample(Canvas3D c3d);
120:
121:            // Ensure that the native libraries are loaded
122:            static {
123:                VirtualUniverse.loadLibraries();
124:            }
125:        }
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