Source Code Cross Referenced for NoopPipeline.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


0001:        /*
0002:         * $RCSfile: NoopPipeline.java,v $
0003:         *
0004:         * Copyright 2006-2008 Sun Microsystems, Inc.  All Rights Reserved.
0005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
0006:         *
0007:         * This code is free software; you can redistribute it and/or modify it
0008:         * under the terms of the GNU General Public License version 2 only, as
0009:         * published by the Free Software Foundation.  Sun designates this
0010:         * particular file as subject to the "Classpath" exception as provided
0011:         * by Sun in the LICENSE file that accompanied this code.
0012:         *
0013:         * This code is distributed in the hope that it will be useful, but WITHOUT
0014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
0015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
0016:         * version 2 for more details (a copy is included in the LICENSE file that
0017:         * accompanied this code).
0018:         *
0019:         * You should have received a copy of the GNU General Public License version
0020:         * 2 along with this work; if not, write to the Free Software Foundation,
0021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
0022:         *
0023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
0024:         * CA 95054 USA or visit www.sun.com if you need additional information or
0025:         * have any questions.
0026:         *
0027:         * $Revision: 1.8 $
0028:         * $Date: 2008/02/28 20:17:27 $
0029:         * $State: Exp $
0030:         */
0031:
0032:        package javax.media.j3d;
0033:
0034:        import java.awt.GraphicsConfiguration;
0035:        import java.awt.GraphicsDevice;
0036:        import java.awt.GraphicsEnvironment;
0037:
0038:        /**
0039:         * Concrete implementation of Pipeline class for the noop rendering
0040:         * pipeline.
0041:         */
0042:        class NoopPipeline extends Pipeline {
0043:
0044:            // Flags indicating whether the Cg or GLSL libraries are available.
0045:            private boolean cgLibraryAvailable = false;
0046:
0047:            /**
0048:             * Constructor for singleton NoopPipeline instance
0049:             */
0050:            protected NoopPipeline() {
0051:            }
0052:
0053:            /**
0054:             * Initialize the pipeline
0055:             */
0056:            void initialize(Pipeline.Type pipelineType) {
0057:                super .initialize(pipelineType);
0058:
0059:                assert pipelineType == Pipeline.Type.NOOP;
0060:            }
0061:
0062:            /**
0063:             * Load all of the required libraries
0064:             */
0065:            void loadLibraries(int globalShadingLanguage) {
0066:            }
0067:
0068:            /**
0069:             * Returns true if the Cg library is loaded and available. Note that this
0070:             * does not necessarily mean that Cg is supported by the graphics card.
0071:             */
0072:            boolean isCgLibraryAvailable() {
0073:                return cgLibraryAvailable;
0074:            }
0075:
0076:            /**
0077:             * Returns true if the GLSL library is loaded and available. Note that this
0078:             * does not necessarily mean that GLSL is supported by the graphics card.
0079:             */
0080:            boolean isGLSLLibraryAvailable() {
0081:                return true;
0082:            }
0083:
0084:            // ---------------------------------------------------------------------
0085:
0086:            //
0087:            // GeometryArrayRetained methods
0088:            //
0089:
0090:            // Used by D3D to free vertex buffer
0091:            void freeD3DArray(GeometryArrayRetained geo, boolean deleteVB) {
0092:            }
0093:
0094:            // used for GeometryArrays by Copy or interleaved
0095:            void execute(Context ctx, GeometryArrayRetained geo, int geo_type,
0096:                    boolean isNonUniformScale, boolean useAlpha,
0097:                    boolean ignoreVertexColors, int startVIndex, int vcount,
0098:                    int vformat, int texCoordSetCount, int[] texCoordSetMap,
0099:                    int texCoordSetMapLen, int[] texCoordSetOffset,
0100:                    int numActiveTexUnitState, int vertexAttrCount,
0101:                    int[] vertexAttrSizes, float[] varray, float[] cdata,
0102:                    int cdirty) {
0103:            }
0104:
0105:            // used by GeometryArray by Reference with java arrays
0106:            void executeVA(Context ctx, GeometryArrayRetained geo,
0107:                    int geo_type, boolean isNonUniformScale,
0108:                    boolean ignoreVertexColors, int vcount, int vformat,
0109:                    int vdefined, int coordIndex, float[] vfcoords,
0110:                    double[] vdcoords, int colorIndex, float[] cfdata,
0111:                    byte[] cbdata, int normalIndex, float[] ndata,
0112:                    int vertexAttrCount, int[] vertexAttrSizes,
0113:                    int[] vertexAttrIndex, float[][] vertexAttrData,
0114:                    int texcoordmaplength, int[] texcoordoffset,
0115:                    int numActiveTexUnitState, int[] texIndex, int texstride,
0116:                    Object[] texCoords, int cdirty) {
0117:            }
0118:
0119:            // used by GeometryArray by Reference with NIO buffer
0120:            void executeVABuffer(Context ctx, GeometryArrayRetained geo,
0121:                    int geo_type, boolean isNonUniformScale,
0122:                    boolean ignoreVertexColors, int vcount, int vformat,
0123:                    int vdefined, int coordIndex, Object vcoords,
0124:                    int colorIndex, Object cdataBuffer, float[] cfdata,
0125:                    byte[] cbdata, int normalIndex, Object ndata,
0126:                    int vertexAttrCount, int[] vertexAttrSizes,
0127:                    int[] vertexAttrIndex, Object[] vertexAttrData,
0128:                    int texcoordmaplength, int[] texcoordoffset,
0129:                    int numActiveTexUnitState, int[] texIndex, int texstride,
0130:                    Object[] texCoords, int cdirty) {
0131:            }
0132:
0133:            // used by GeometryArray by Reference in interleaved format with NIO buffer
0134:            void executeInterleavedBuffer(Context ctx,
0135:                    GeometryArrayRetained geo, int geo_type,
0136:                    boolean isNonUniformScale, boolean useAlpha,
0137:                    boolean ignoreVertexColors, int startVIndex, int vcount,
0138:                    int vformat, int texCoordSetCount, int[] texCoordSetMap,
0139:                    int texCoordSetMapLen, int[] texCoordSetOffset,
0140:                    int numActiveTexUnitState, Object varray, float[] cdata,
0141:                    int cdirty) {
0142:            }
0143:
0144:            void setVertexFormat(Context ctx, GeometryArrayRetained geo,
0145:                    int vformat, boolean useAlpha, boolean ignoreVertexColors) {
0146:            }
0147:
0148:            void disableGlobalAlpha(Context ctx, GeometryArrayRetained geo,
0149:                    int vformat, boolean useAlpha, boolean ignoreVertexColors) {
0150:            }
0151:
0152:            // used for GeometryArrays
0153:            void buildGA(Context ctx, GeometryArrayRetained geo, int geo_type,
0154:                    boolean isNonUniformScale, boolean updateAlpha,
0155:                    float alpha, boolean ignoreVertexColors, int startVIndex,
0156:                    int vcount, int vformat, int texCoordSetCount,
0157:                    int[] texCoordSetMap, int texCoordSetMapLen,
0158:                    int[] texCoordSetMapOffset, int vertexAttrCount,
0159:                    int[] vertexAttrSizes, double[] xform, double[] nxform,
0160:                    float[] varray) {
0161:            }
0162:
0163:            // used to Build Dlist GeometryArray by Reference with java arrays
0164:            void buildGAForByRef(Context ctx, GeometryArrayRetained geo,
0165:                    int geo_type, boolean isNonUniformScale,
0166:                    boolean updateAlpha, float alpha,
0167:                    boolean ignoreVertexColors, int vcount, int vformat,
0168:                    int vdefined, int coordIndex, float[] vfcoords,
0169:                    double[] vdcoords, int colorIndex, float[] cfdata,
0170:                    byte[] cbdata, int normalIndex, float[] ndata,
0171:                    int vertexAttrCount, int[] vertexAttrSizes,
0172:                    int[] vertexAttrIndex, float[][] vertexAttrData,
0173:                    int texcoordmaplength, int[] texcoordoffset,
0174:                    int[] texIndex, int texstride, Object[] texCoords,
0175:                    double[] xform, double[] nxform) {
0176:            }
0177:
0178:            // ---------------------------------------------------------------------
0179:
0180:            //
0181:            // IndexedGeometryArrayRetained methods
0182:            //
0183:
0184:            // by-copy or interleaved, by reference, Java arrays
0185:            void executeIndexedGeometry(Context ctx, GeometryArrayRetained geo,
0186:                    int geo_type, boolean isNonUniformScale, boolean useAlpha,
0187:                    boolean ignoreVertexColors, int initialIndexIndex,
0188:                    int indexCount, int vertexCount, int vformat,
0189:                    int vertexAttrCount, int[] vertexAttrSizes,
0190:                    int texCoordSetCount, int[] texCoordSetMap,
0191:                    int texCoordSetMapLen, int[] texCoordSetOffset,
0192:                    int numActiveTexUnitState, float[] varray, float[] cdata,
0193:                    int cdirty, int[] indexCoord) {
0194:            }
0195:
0196:            // interleaved, by reference, nio buffer
0197:            void executeIndexedGeometryBuffer(Context ctx,
0198:                    GeometryArrayRetained geo, int geo_type,
0199:                    boolean isNonUniformScale, boolean useAlpha,
0200:                    boolean ignoreVertexColors, int initialIndexIndex,
0201:                    int indexCount, int vertexCount, int vformat,
0202:                    int texCoordSetCount, int[] texCoordSetMap,
0203:                    int texCoordSetMapLen, int[] texCoordSetOffset,
0204:                    int numActiveTexUnitState, Object varray, float[] cdata,
0205:                    int cdirty, int[] indexCoord) {
0206:            }
0207:
0208:            // non interleaved, by reference, Java arrays
0209:            void executeIndexedGeometryVA(Context ctx,
0210:                    GeometryArrayRetained geo, int geo_type,
0211:                    boolean isNonUniformScale, boolean ignoreVertexColors,
0212:                    int initialIndexIndex, int validIndexCount,
0213:                    int vertexCount, int vformat, int vdefined,
0214:                    float[] vfcoords, double[] vdcoords, float[] cfdata,
0215:                    byte[] cbdata, float[] ndata, int vertexAttrCount,
0216:                    int[] vertexAttrSizes, float[][] vertexAttrData,
0217:                    int texcoordmaplength, int[] texcoordoffset,
0218:                    int numActiveTexUnitState, int texstride,
0219:                    Object[] texCoords, int cdirty, int[] indexCoord) {
0220:            }
0221:
0222:            // non interleaved, by reference, nio buffer
0223:            void executeIndexedGeometryVABuffer(Context ctx,
0224:                    GeometryArrayRetained geo, int geo_type,
0225:                    boolean isNonUniformScale, boolean ignoreVertexColors,
0226:                    int initialIndexIndex, int validIndexCount,
0227:                    int vertexCount, int vformat, int vdefined, Object vcoords,
0228:                    Object cdataBuffer, float[] cfdata, byte[] cbdata,
0229:                    Object normal, int vertexAttrCount, int[] vertexAttrSizes,
0230:                    Object[] vertexAttrData, int texcoordmaplength,
0231:                    int[] texcoordoffset, int numActiveTexUnitState,
0232:                    int texstride, Object[] texCoords, int cdirty,
0233:                    int[] indexCoord) {
0234:            }
0235:
0236:            // by-copy geometry
0237:            void buildIndexedGeometry(Context ctx, GeometryArrayRetained geo,
0238:                    int geo_type, boolean isNonUniformScale,
0239:                    boolean updateAlpha, float alpha,
0240:                    boolean ignoreVertexColors, int initialIndexIndex,
0241:                    int validIndexCount, int vertexCount, int vformat,
0242:                    int vertexAttrCount, int[] vertexAttrSizes,
0243:                    int texCoordSetCount, int[] texCoordSetMap,
0244:                    int texCoordSetMapLen, int[] texCoordSetMapOffset,
0245:                    double[] xform, double[] nxform, float[] varray,
0246:                    int[] indexCoord) {
0247:            }
0248:
0249:            // ---------------------------------------------------------------------
0250:
0251:            //
0252:            // GraphicsContext3D methods
0253:            //
0254:
0255:            void readRaster(Context ctx, int type, int xSrcOffset,
0256:                    int ySrcOffset, int width, int height, int hCanvas,
0257:                    int imageDataType, int imageFormat, Object imageBuffer,
0258:                    int depthFormat, Object depthBuffer) {
0259:
0260:            }
0261:
0262:            // ---------------------------------------------------------------------
0263:
0264:            //
0265:            // CgShaderProgramRetained methods
0266:            //
0267:
0268:            // ShaderAttributeValue methods
0269:
0270:            ShaderError setCgUniform1i(Context ctx,
0271:                    ShaderProgramId shaderProgramId,
0272:                    ShaderAttrLoc uniformLocation, int value) {
0273:                return null;
0274:            }
0275:
0276:            ShaderError setCgUniform1f(Context ctx,
0277:                    ShaderProgramId shaderProgramId,
0278:                    ShaderAttrLoc uniformLocation, float value) {
0279:                return null;
0280:            }
0281:
0282:            ShaderError setCgUniform2i(Context ctx,
0283:                    ShaderProgramId shaderProgramId,
0284:                    ShaderAttrLoc uniformLocation, int[] value) {
0285:                return null;
0286:            }
0287:
0288:            ShaderError setCgUniform2f(Context ctx,
0289:                    ShaderProgramId shaderProgramId,
0290:                    ShaderAttrLoc uniformLocation, float[] value) {
0291:                return null;
0292:            }
0293:
0294:            ShaderError setCgUniform3i(Context ctx,
0295:                    ShaderProgramId shaderProgramId,
0296:                    ShaderAttrLoc uniformLocation, int[] value) {
0297:                return null;
0298:            }
0299:
0300:            ShaderError setCgUniform3f(Context ctx,
0301:                    ShaderProgramId shaderProgramId,
0302:                    ShaderAttrLoc uniformLocation, float[] value) {
0303:                return null;
0304:            }
0305:
0306:            ShaderError setCgUniform4i(Context ctx,
0307:                    ShaderProgramId shaderProgramId,
0308:                    ShaderAttrLoc uniformLocation, int[] value) {
0309:                return null;
0310:            }
0311:
0312:            ShaderError setCgUniform4f(Context ctx,
0313:                    ShaderProgramId shaderProgramId,
0314:                    ShaderAttrLoc uniformLocation, float[] value) {
0315:                return null;
0316:            }
0317:
0318:            ShaderError setCgUniformMatrix3f(Context ctx,
0319:                    ShaderProgramId shaderProgramId,
0320:                    ShaderAttrLoc uniformLocation, float[] value) {
0321:                return null;
0322:            }
0323:
0324:            ShaderError setCgUniformMatrix4f(Context ctx,
0325:                    ShaderProgramId shaderProgramId,
0326:                    ShaderAttrLoc uniformLocation, float[] value) {
0327:                return null;
0328:            }
0329:
0330:            // ShaderAttributeArray methods
0331:
0332:            ShaderError setCgUniform1iArray(Context ctx,
0333:                    ShaderProgramId shaderProgramId,
0334:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0335:                return null;
0336:            }
0337:
0338:            ShaderError setCgUniform1fArray(Context ctx,
0339:                    ShaderProgramId shaderProgramId,
0340:                    ShaderAttrLoc uniformLocation, int numElements,
0341:                    float[] value) {
0342:                return null;
0343:            }
0344:
0345:            ShaderError setCgUniform2iArray(Context ctx,
0346:                    ShaderProgramId shaderProgramId,
0347:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0348:                return null;
0349:            }
0350:
0351:            ShaderError setCgUniform2fArray(Context ctx,
0352:                    ShaderProgramId shaderProgramId,
0353:                    ShaderAttrLoc uniformLocation, int numElements,
0354:                    float[] value) {
0355:                return null;
0356:            }
0357:
0358:            ShaderError setCgUniform3iArray(Context ctx,
0359:                    ShaderProgramId shaderProgramId,
0360:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0361:                return null;
0362:            }
0363:
0364:            ShaderError setCgUniform3fArray(Context ctx,
0365:                    ShaderProgramId shaderProgramId,
0366:                    ShaderAttrLoc uniformLocation, int numElements,
0367:                    float[] value) {
0368:                return null;
0369:            }
0370:
0371:            ShaderError setCgUniform4iArray(Context ctx,
0372:                    ShaderProgramId shaderProgramId,
0373:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0374:                return null;
0375:            }
0376:
0377:            ShaderError setCgUniform4fArray(Context ctx,
0378:                    ShaderProgramId shaderProgramId,
0379:                    ShaderAttrLoc uniformLocation, int numElements,
0380:                    float[] value) {
0381:                return null;
0382:            }
0383:
0384:            ShaderError setCgUniformMatrix3fArray(Context ctx,
0385:                    ShaderProgramId shaderProgramId,
0386:                    ShaderAttrLoc uniformLocation, int numElements,
0387:                    float[] value) {
0388:                return null;
0389:            }
0390:
0391:            ShaderError setCgUniformMatrix4fArray(Context ctx,
0392:                    ShaderProgramId shaderProgramId,
0393:                    ShaderAttrLoc uniformLocation, int numElements,
0394:                    float[] value) {
0395:                return null;
0396:            }
0397:
0398:            // interfaces for shader compilation, etc.
0399:            ShaderError createCgShader(Context ctx, int shaderType,
0400:                    ShaderId[] shaderId) {
0401:                return null;
0402:            }
0403:
0404:            ShaderError destroyCgShader(Context ctx, ShaderId shaderId) {
0405:                return null;
0406:            }
0407:
0408:            ShaderError compileCgShader(Context ctx, ShaderId shaderId,
0409:                    String program) {
0410:                return null;
0411:            }
0412:
0413:            ShaderError createCgShaderProgram(Context ctx,
0414:                    ShaderProgramId[] shaderProgramId) {
0415:                return null;
0416:            }
0417:
0418:            ShaderError destroyCgShaderProgram(Context ctx,
0419:                    ShaderProgramId shaderProgramId) {
0420:                return null;
0421:            }
0422:
0423:            ShaderError linkCgShaderProgram(Context ctx,
0424:                    ShaderProgramId shaderProgramId, ShaderId[] shaderIds) {
0425:                return null;
0426:            }
0427:
0428:            void lookupCgVertexAttrNames(Context ctx,
0429:                    ShaderProgramId shaderProgramId, int numAttrNames,
0430:                    String[] attrNames, boolean[] errArr) {
0431:            }
0432:
0433:            void lookupCgShaderAttrNames(Context ctx,
0434:                    ShaderProgramId shaderProgramId, int numAttrNames,
0435:                    String[] attrNames, ShaderAttrLoc[] locArr, int[] typeArr,
0436:                    int[] sizeArr, boolean[] isArrayArr) {
0437:            }
0438:
0439:            ShaderError useCgShaderProgram(Context ctx,
0440:                    ShaderProgramId shaderProgramId) {
0441:                return null;
0442:            }
0443:
0444:            // ---------------------------------------------------------------------
0445:
0446:            //
0447:            // GLSLShaderProgramRetained methods
0448:            //
0449:
0450:            // ShaderAttributeValue methods
0451:
0452:            ShaderError setGLSLUniform1i(Context ctx,
0453:                    ShaderProgramId shaderProgramId,
0454:                    ShaderAttrLoc uniformLocation, int value) {
0455:                return null;
0456:            }
0457:
0458:            ShaderError setGLSLUniform1f(Context ctx,
0459:                    ShaderProgramId shaderProgramId,
0460:                    ShaderAttrLoc uniformLocation, float value) {
0461:                return null;
0462:            }
0463:
0464:            ShaderError setGLSLUniform2i(Context ctx,
0465:                    ShaderProgramId shaderProgramId,
0466:                    ShaderAttrLoc uniformLocation, int[] value) {
0467:                return null;
0468:            }
0469:
0470:            ShaderError setGLSLUniform2f(Context ctx,
0471:                    ShaderProgramId shaderProgramId,
0472:                    ShaderAttrLoc uniformLocation, float[] value) {
0473:                return null;
0474:            }
0475:
0476:            ShaderError setGLSLUniform3i(Context ctx,
0477:                    ShaderProgramId shaderProgramId,
0478:                    ShaderAttrLoc uniformLocation, int[] value) {
0479:                return null;
0480:            }
0481:
0482:            ShaderError setGLSLUniform3f(Context ctx,
0483:                    ShaderProgramId shaderProgramId,
0484:                    ShaderAttrLoc uniformLocation, float[] value) {
0485:                return null;
0486:            }
0487:
0488:            ShaderError setGLSLUniform4i(Context ctx,
0489:                    ShaderProgramId shaderProgramId,
0490:                    ShaderAttrLoc uniformLocation, int[] value) {
0491:                return null;
0492:            }
0493:
0494:            ShaderError setGLSLUniform4f(Context ctx,
0495:                    ShaderProgramId shaderProgramId,
0496:                    ShaderAttrLoc uniformLocation, float[] value) {
0497:                return null;
0498:            }
0499:
0500:            ShaderError setGLSLUniformMatrix3f(Context ctx,
0501:                    ShaderProgramId shaderProgramId,
0502:                    ShaderAttrLoc uniformLocation, float[] value) {
0503:                return null;
0504:            }
0505:
0506:            ShaderError setGLSLUniformMatrix4f(Context ctx,
0507:                    ShaderProgramId shaderProgramId,
0508:                    ShaderAttrLoc uniformLocation, float[] value) {
0509:                return null;
0510:            }
0511:
0512:            // ShaderAttributeArray methods
0513:
0514:            ShaderError setGLSLUniform1iArray(Context ctx,
0515:                    ShaderProgramId shaderProgramId,
0516:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0517:                return null;
0518:            }
0519:
0520:            ShaderError setGLSLUniform1fArray(Context ctx,
0521:                    ShaderProgramId shaderProgramId,
0522:                    ShaderAttrLoc uniformLocation, int numElements,
0523:                    float[] value) {
0524:                return null;
0525:            }
0526:
0527:            ShaderError setGLSLUniform2iArray(Context ctx,
0528:                    ShaderProgramId shaderProgramId,
0529:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0530:                return null;
0531:            }
0532:
0533:            ShaderError setGLSLUniform2fArray(Context ctx,
0534:                    ShaderProgramId shaderProgramId,
0535:                    ShaderAttrLoc uniformLocation, int numElements,
0536:                    float[] value) {
0537:                return null;
0538:            }
0539:
0540:            ShaderError setGLSLUniform3iArray(Context ctx,
0541:                    ShaderProgramId shaderProgramId,
0542:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0543:                return null;
0544:            }
0545:
0546:            ShaderError setGLSLUniform3fArray(Context ctx,
0547:                    ShaderProgramId shaderProgramId,
0548:                    ShaderAttrLoc uniformLocation, int numElements,
0549:                    float[] value) {
0550:                return null;
0551:            }
0552:
0553:            ShaderError setGLSLUniform4iArray(Context ctx,
0554:                    ShaderProgramId shaderProgramId,
0555:                    ShaderAttrLoc uniformLocation, int numElements, int[] value) {
0556:                return null;
0557:            }
0558:
0559:            ShaderError setGLSLUniform4fArray(Context ctx,
0560:                    ShaderProgramId shaderProgramId,
0561:                    ShaderAttrLoc uniformLocation, int numElements,
0562:                    float[] value) {
0563:                return null;
0564:            }
0565:
0566:            ShaderError setGLSLUniformMatrix3fArray(Context ctx,
0567:                    ShaderProgramId shaderProgramId,
0568:                    ShaderAttrLoc uniformLocation, int numElements,
0569:                    float[] value) {
0570:                return null;
0571:            }
0572:
0573:            ShaderError setGLSLUniformMatrix4fArray(Context ctx,
0574:                    ShaderProgramId shaderProgramId,
0575:                    ShaderAttrLoc uniformLocation, int numElements,
0576:                    float[] value) {
0577:                return null;
0578:            }
0579:
0580:            // interfaces for shader compilation, etc.
0581:            ShaderError createGLSLShader(Context ctx, int shaderType,
0582:                    ShaderId[] shaderId) {
0583:                return null;
0584:            }
0585:
0586:            ShaderError destroyGLSLShader(Context ctx, ShaderId shaderId) {
0587:                return null;
0588:            }
0589:
0590:            ShaderError compileGLSLShader(Context ctx, ShaderId shaderId,
0591:                    String program) {
0592:                return null;
0593:            }
0594:
0595:            ShaderError createGLSLShaderProgram(Context ctx,
0596:                    ShaderProgramId[] shaderProgramId) {
0597:                return null;
0598:            }
0599:
0600:            ShaderError destroyGLSLShaderProgram(Context ctx,
0601:                    ShaderProgramId shaderProgramId) {
0602:                return null;
0603:            }
0604:
0605:            ShaderError linkGLSLShaderProgram(Context ctx,
0606:                    ShaderProgramId shaderProgramId, ShaderId[] shaderIds) {
0607:                return null;
0608:            }
0609:
0610:            ShaderError bindGLSLVertexAttrName(Context ctx,
0611:                    ShaderProgramId shaderProgramId, String attrName,
0612:                    int attrIndex) {
0613:                return null;
0614:            }
0615:
0616:            void lookupGLSLShaderAttrNames(Context ctx,
0617:                    ShaderProgramId shaderProgramId, int numAttrNames,
0618:                    String[] attrNames, ShaderAttrLoc[] locArr, int[] typeArr,
0619:                    int[] sizeArr, boolean[] isArrayArr) {
0620:            }
0621:
0622:            ShaderError useGLSLShaderProgram(Context ctx,
0623:                    ShaderProgramId shaderProgramId) {
0624:                return null;
0625:            }
0626:
0627:            // ---------------------------------------------------------------------
0628:
0629:            //
0630:            // Renderer methods
0631:            //
0632:
0633:            void cleanupRenderer() {
0634:            }
0635:
0636:            // ---------------------------------------------------------------------
0637:
0638:            //
0639:            // ColoringAttributesRetained methods
0640:            //
0641:
0642:            void updateColoringAttributes(Context ctx, float dRed,
0643:                    float dGreen, float dBlue, float red, float green,
0644:                    float blue, float alpha, boolean lEnable, int shadeModel) {
0645:            }
0646:
0647:            // ---------------------------------------------------------------------
0648:
0649:            //
0650:            // DirectionalLightRetained methods
0651:            //
0652:
0653:            void updateDirectionalLight(Context ctx, int lightSlot, float red,
0654:                    float green, float blue, float x, float y, float z) {
0655:            }
0656:
0657:            // ---------------------------------------------------------------------
0658:
0659:            //
0660:            // PointLightRetained methods
0661:            //
0662:
0663:            void updatePointLight(Context ctx, int lightSlot, float red,
0664:                    float green, float blue, float ax, float ay, float az,
0665:                    float px, float py, float pz) {
0666:            }
0667:
0668:            // ---------------------------------------------------------------------
0669:
0670:            //
0671:            // SpotLightRetained methods
0672:            //
0673:
0674:            void updateSpotLight(Context ctx, int lightSlot, float red,
0675:                    float green, float blue, float ax, float ay, float az,
0676:                    float px, float py, float pz, float spreadAngle,
0677:                    float concentration, float dx, float dy, float dz) {
0678:            }
0679:
0680:            // ---------------------------------------------------------------------
0681:
0682:            //
0683:            // ExponentialFogRetained methods
0684:            //
0685:
0686:            void updateExponentialFog(Context ctx, float red, float green,
0687:                    float blue, float density) {
0688:            }
0689:
0690:            // ---------------------------------------------------------------------
0691:
0692:            //
0693:            // LinearFogRetained methods
0694:            //
0695:
0696:            void updateLinearFog(Context ctx, float red, float green,
0697:                    float blue, double fdist, double bdist) {
0698:            }
0699:
0700:            // ---------------------------------------------------------------------
0701:
0702:            //
0703:            // LineAttributesRetained methods
0704:            //
0705:
0706:            void updateLineAttributes(Context ctx, float lineWidth,
0707:                    int linePattern, int linePatternMask,
0708:                    int linePatternScaleFactor, boolean lineAntialiasing) {
0709:            }
0710:
0711:            // ---------------------------------------------------------------------
0712:
0713:            //
0714:            // MaterialRetained methods
0715:            //
0716:
0717:            void updateMaterial(Context ctx, float red, float green,
0718:                    float blue, float alpha, float ared, float agreen,
0719:                    float ablue, float ered, float egreen, float eblue,
0720:                    float dred, float dgreen, float dblue, float sred,
0721:                    float sgreen, float sblue, float shininess,
0722:                    int colorTarget, boolean enable) {
0723:            }
0724:
0725:            // ---------------------------------------------------------------------
0726:
0727:            //
0728:            // ModelClipRetained methods
0729:            //
0730:
0731:            void updateModelClip(Context ctx, int planeNum, boolean enableFlag,
0732:                    double A, double B, double C, double D) {
0733:            }
0734:
0735:            // ---------------------------------------------------------------------
0736:
0737:            //
0738:            // PointAttributesRetained methods
0739:            //
0740:
0741:            void updatePointAttributes(Context ctx, float pointSize,
0742:                    boolean pointAntialiasing) {
0743:            }
0744:
0745:            // ---------------------------------------------------------------------
0746:
0747:            //
0748:            // PolygonAttributesRetained methods
0749:            //
0750:
0751:            void updatePolygonAttributes(Context ctx, int polygonMode,
0752:                    int cullFace, boolean backFaceNormalFlip,
0753:                    float polygonOffset, float polygonOffsetFactor) {
0754:            }
0755:
0756:            // ---------------------------------------------------------------------
0757:
0758:            //
0759:            // RenderingAttributesRetained methods
0760:            //
0761:
0762:            void updateRenderingAttributes(Context ctx,
0763:                    boolean depthBufferWriteEnableOverride,
0764:                    boolean depthBufferEnableOverride,
0765:                    boolean depthBufferEnable, boolean depthBufferWriteEnable,
0766:                    int depthTestFunction, float alphaTestValue,
0767:                    int alphaTestFunction, boolean ignoreVertexColors,
0768:                    boolean rasterOpEnable, int rasterOp,
0769:                    boolean userStencilAvailable, boolean stencilEnable,
0770:                    int stencilFailOp, int stencilZFailOp, int stencilZPassOp,
0771:                    int stencilFunction, int stencilReferenceValue,
0772:                    int stencilCompareMask, int stencilWriteMask) {
0773:            }
0774:
0775:            // ---------------------------------------------------------------------
0776:
0777:            //
0778:            // TexCoordGenerationRetained methods
0779:            //
0780:
0781:            /**
0782:             * This method updates the native context:
0783:             * trans contains eyeTovworld transform in d3d
0784:             * trans contains vworldToEye transform in ogl
0785:             */
0786:            void updateTexCoordGeneration(Context ctx, boolean enable,
0787:                    int genMode, int format, float planeSx, float planeSy,
0788:                    float planeSz, float planeSw, float planeTx, float planeTy,
0789:                    float planeTz, float planeTw, float planeRx, float planeRy,
0790:                    float planeRz, float planeRw, float planeQx, float planeQy,
0791:                    float planeQz, float planeQw, double[] trans) {
0792:            }
0793:
0794:            // ---------------------------------------------------------------------
0795:
0796:            //
0797:            // TransparencyAttributesRetained methods
0798:            //
0799:
0800:            void updateTransparencyAttributes(Context ctx, float alpha,
0801:                    int geometryType, int polygonMode, boolean lineAA,
0802:                    boolean pointAA, int transparencyMode,
0803:                    int srcBlendFunction, int dstBlendFunction) {
0804:            }
0805:
0806:            // ---------------------------------------------------------------------
0807:
0808:            //
0809:            // TextureAttributesRetained methods
0810:            //
0811:
0812:            void updateTextureAttributes(Context ctx, double[] transform,
0813:                    boolean isIdentity, int textureMode,
0814:                    int perspCorrectionMode, float red, float green,
0815:                    float blue, float alpha, int textureFormat) {
0816:            }
0817:
0818:            void updateRegisterCombiners(Context ctx, double[] transform,
0819:                    boolean isIdentity, int textureMode,
0820:                    int perspCorrectionMode, float red, float green,
0821:                    float blue, float alpha, int textureFormat,
0822:                    int combineRgbMode, int combineAlphaMode,
0823:                    int[] combineRgbSrc, int[] combineAlphaSrc,
0824:                    int[] combineRgbFcn, int[] combineAlphaFcn,
0825:                    int combineRgbScale, int combineAlphaScale) {
0826:            }
0827:
0828:            void updateTextureColorTable(Context ctx, int numComponents,
0829:                    int colorTableSize, int[] colorTable) {
0830:            }
0831:
0832:            void updateCombiner(Context ctx, int combineRgbMode,
0833:                    int combineAlphaMode, int[] combineRgbSrc,
0834:                    int[] combineAlphaSrc, int[] combineRgbFcn,
0835:                    int[] combineAlphaFcn, int combineRgbScale,
0836:                    int combineAlphaScale) {
0837:            }
0838:
0839:            // ---------------------------------------------------------------------
0840:
0841:            //
0842:            // TextureUnitStateRetained methods
0843:            //
0844:
0845:            void updateTextureUnitState(Context ctx, int unitIndex,
0846:                    boolean enableFlag) {
0847:            }
0848:
0849:            // ---------------------------------------------------------------------
0850:
0851:            //
0852:            // TextureRetained methods
0853:            // Texture2DRetained methods
0854:            //
0855:
0856:            void bindTexture2D(Context ctx, int objectId, boolean enable) {
0857:            }
0858:
0859:            void updateTexture2DImage(Context ctx, int numLevels, int level,
0860:                    int textureFormat, int imageFormat, int width, int height,
0861:                    int boundaryWidth, int imageDataType, Object data,
0862:                    boolean useAutoMipMap) {
0863:            }
0864:
0865:            void updateTexture2DSubImage(Context ctx, int level, int xoffset,
0866:                    int yoffset, int textureFormat, int imageFormat,
0867:                    int imgXOffset, int imgYOffset, int tilew, int width,
0868:                    int height, int imageDataType, Object data,
0869:                    boolean useAutoMipMap) {
0870:            }
0871:
0872:            void updateTexture2DLodRange(Context ctx, int baseLevel,
0873:                    int maximumLevel, float minimumLod, float maximumLod) {
0874:            }
0875:
0876:            void updateTexture2DLodOffset(Context ctx, float lodOffsetX,
0877:                    float lodOffsetY, float lodOffsetZ) {
0878:            }
0879:
0880:            void updateTexture2DBoundary(Context ctx, int boundaryModeS,
0881:                    int boundaryModeT, float boundaryRed, float boundaryGreen,
0882:                    float boundaryBlue, float boundaryAlpha) {
0883:            }
0884:
0885:            void updateTexture2DFilterModes(Context ctx, int minFilter,
0886:                    int magFilter) {
0887:            }
0888:
0889:            void updateTexture2DSharpenFunc(Context ctx,
0890:                    int numSharpenTextureFuncPts, float[] sharpenTextureFuncPts) {
0891:            }
0892:
0893:            void updateTexture2DFilter4Func(Context ctx, int numFilter4FuncPts,
0894:                    float[] filter4FuncPts) {
0895:            }
0896:
0897:            void updateTexture2DAnisotropicFilter(Context ctx, float degree) {
0898:            }
0899:
0900:            // ---------------------------------------------------------------------
0901:
0902:            //
0903:            // Texture3DRetained methods
0904:            //
0905:
0906:            void bindTexture3D(Context ctx, int objectId, boolean enable) {
0907:            }
0908:
0909:            void updateTexture3DImage(Context ctx, int numLevels, int level,
0910:                    int textureFormat, int imageFormat, int width, int height,
0911:                    int depth, int boundaryWidth, int imageDataType,
0912:                    Object imageData, boolean useAutoMipMap) {
0913:            }
0914:
0915:            void updateTexture3DSubImage(Context ctx, int level, int xoffset,
0916:                    int yoffset, int zoffset, int textureFormat,
0917:                    int imageFormat, int imgXoffset, int imgYoffset,
0918:                    int imgZoffset, int tilew, int tileh, int width,
0919:                    int height, int depth, int imageTypeData, Object imageData,
0920:                    boolean useAutoMipMap) {
0921:            }
0922:
0923:            void updateTexture3DLodRange(Context ctx, int baseLevel,
0924:                    int maximumLevel, float minimumLod, float maximumLod) {
0925:            }
0926:
0927:            void updateTexture3DLodOffset(Context ctx, float lodOffsetX,
0928:                    float lodOffsetY, float lodOffsetZ) {
0929:            }
0930:
0931:            void updateTexture3DBoundary(Context ctx, int boundaryModeS,
0932:                    int boundaryModeT, int boundaryModeR, float boundaryRed,
0933:                    float boundaryGreen, float boundaryBlue, float boundaryAlpha) {
0934:            }
0935:
0936:            void updateTexture3DFilterModes(Context ctx, int minFilter,
0937:                    int magFilter) {
0938:            }
0939:
0940:            void updateTexture3DSharpenFunc(Context ctx,
0941:                    int numSharpenTextureFuncPts, float[] sharpenTextureFuncPts) {
0942:            }
0943:
0944:            void updateTexture3DFilter4Func(Context ctx, int numFilter4FuncPts,
0945:                    float[] filter4FuncPts) {
0946:            }
0947:
0948:            void updateTexture3DAnisotropicFilter(Context ctx, float degree) {
0949:            }
0950:
0951:            // ---------------------------------------------------------------------
0952:
0953:            //
0954:            // TextureCubeMapRetained methods
0955:            //
0956:
0957:            void bindTextureCubeMap(Context ctx, int objectId, boolean enable) {
0958:            }
0959:
0960:            void updateTextureCubeMapImage(Context ctx, int face,
0961:                    int numLevels, int level, int textureFormat,
0962:                    int imageFormat, int width, int height, int boundaryWidth,
0963:                    int imageDataType, Object imageData, boolean useAutoMipMap) {
0964:            }
0965:
0966:            void updateTextureCubeMapSubImage(Context ctx, int face, int level,
0967:                    int xoffset, int yoffset, int textureFormat,
0968:                    int imageFormat, int imgXOffset, int imgYOffset, int tilew,
0969:                    int width, int height, int imageDataType, Object imageData,
0970:                    boolean useAutoMipMap) {
0971:            }
0972:
0973:            void updateTextureCubeMapLodRange(Context ctx, int baseLevel,
0974:                    int maximumLevel, float minimumLod, float maximumLod) {
0975:            }
0976:
0977:            void updateTextureCubeMapLodOffset(Context ctx, float lodOffsetX,
0978:                    float lodOffsetY, float lodOffsetZ) {
0979:            }
0980:
0981:            void updateTextureCubeMapBoundary(Context ctx, int boundaryModeS,
0982:                    int boundaryModeT, float boundaryRed, float boundaryGreen,
0983:                    float boundaryBlue, float boundaryAlpha) {
0984:            }
0985:
0986:            void updateTextureCubeMapFilterModes(Context ctx, int minFilter,
0987:                    int magFilter) {
0988:            }
0989:
0990:            void updateTextureCubeMapSharpenFunc(Context ctx,
0991:                    int numSharpenTextureFuncPts, float[] sharpenTextureFuncPts) {
0992:            }
0993:
0994:            void updateTextureCubeMapFilter4Func(Context ctx,
0995:                    int numFilter4FuncPts, float[] filter4FuncPts) {
0996:            }
0997:
0998:            void updateTextureCubeMapAnisotropicFilter(Context ctx, float degree) {
0999:            }
1000:
1001:            // ---------------------------------------------------------------------
1002:
1003:            //
1004:            // MasterControl methods
1005:            //
1006:
1007:            // Method to return the AWT object
1008:            long getAWT() {
1009:                return 0L;
1010:            }
1011:
1012:            // Method to initialize the native J3D library
1013:            boolean initializeJ3D(boolean disableXinerama) {
1014:                return true;
1015:            }
1016:
1017:            // Maximum lights supported by the native API
1018:            int getMaximumLights() {
1019:                return 8;
1020:            }
1021:
1022:            // ---------------------------------------------------------------------
1023:
1024:            //
1025:            // Canvas3D methods - native wrappers
1026:            //
1027:
1028:            // This is the native method for creating the underlying graphics context.
1029:            Context createNewContext(Canvas3D cv, long display,
1030:                    Drawable drawable, long fbConfig, Context shareCtx,
1031:                    boolean isSharedCtx, boolean offScreen,
1032:                    boolean glslLibraryAvailable, boolean cgLibraryAvailable) {
1033:                return new NoopContext();
1034:            }
1035:
1036:            void createQueryContext(Canvas3D cv, long display,
1037:                    Drawable drawable, long fbConfig, boolean offScreen,
1038:                    int width, int height, boolean glslLibraryAvailable,
1039:                    boolean cgLibraryAvailable) {
1040:            }
1041:
1042:            // This is the native for creating offscreen buffer
1043:            Drawable createOffScreenBuffer(Canvas3D cv, Context ctx,
1044:                    long display, long fbConfig, int width, int height) {
1045:                return null;
1046:            }
1047:
1048:            void destroyOffScreenBuffer(Canvas3D cv, Context ctx, long display,
1049:                    long fbConfig, Drawable drawable) {
1050:            }
1051:
1052:            // This is the native for reading the image from the offscreen buffer
1053:            void readOffScreenBuffer(Canvas3D cv, Context ctx, int format,
1054:                    int type, Object data, int width, int height) {
1055:            }
1056:
1057:            // The native method for swapBuffers
1058:            int swapBuffers(Canvas3D cv, Context ctx, long dpy,
1059:                    Drawable drawable) {
1060:                return 0;
1061:            }
1062:
1063:            // notify D3D that Canvas is resize
1064:            int resizeD3DCanvas(Canvas3D cv, Context ctx) {
1065:                return 0;
1066:            }
1067:
1068:            // notify D3D to toggle between FullScreen and window mode
1069:            int toggleFullScreenMode(Canvas3D cv, Context ctx) {
1070:                return 0;
1071:            }
1072:
1073:            // native method for setting Material when no material is present
1074:            void updateMaterialColor(Context ctx, float r, float g, float b,
1075:                    float a) {
1076:            }
1077:
1078:            void destroyContext(long display, Drawable drawable, Context ctx) {
1079:            }
1080:
1081:            // This is the native method for doing accumulation.
1082:            void accum(Context ctx, float value) {
1083:            }
1084:
1085:            // This is the native method for doing accumulation return.
1086:            void accumReturn(Context ctx) {
1087:            }
1088:
1089:            // This is the native method for clearing the accumulation buffer.
1090:            void clearAccum(Context ctx) {
1091:            }
1092:
1093:            // This is the native method for getting the number of lights the underlying
1094:            // native library can support.
1095:            int getNumCtxLights(Context ctx) {
1096:                return 0;
1097:            }
1098:
1099:            // Native method for decal 1st child setup
1100:            boolean decal1stChildSetup(Context ctx) {
1101:                return false;
1102:            }
1103:
1104:            // Native method for decal nth child setup
1105:            void decalNthChildSetup(Context ctx) {
1106:            }
1107:
1108:            // Native method for decal reset
1109:            void decalReset(Context ctx, boolean depthBufferEnable) {
1110:            }
1111:
1112:            // Native method for decal reset
1113:            void ctxUpdateEyeLightingEnable(Context ctx,
1114:                    boolean localEyeLightingEnable) {
1115:            }
1116:
1117:            // The following three methods are used in multi-pass case
1118:
1119:            // native method for setting blend color
1120:            void setBlendColor(Context ctx, float red, float green, float blue,
1121:                    float alpha) {
1122:            }
1123:
1124:            // native method for setting blend func
1125:            void setBlendFunc(Context ctx, int src, int dst) {
1126:            }
1127:
1128:            // native method for setting fog enable flag
1129:            void setFogEnableFlag(Context ctx, boolean enableFlag) {
1130:            }
1131:
1132:            // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported
1133:            void setFullSceneAntialiasing(Context ctx, boolean enable) {
1134:            }
1135:
1136:            void setGlobalAlpha(Context ctx, float alpha) {
1137:            }
1138:
1139:            // Native method to update separate specular color control
1140:            void updateSeparateSpecularColorEnable(Context ctx, boolean control) {
1141:            }
1142:
1143:            // Initialization for D3D when scene begin
1144:            void beginScene(Context ctx) {
1145:            }
1146:
1147:            void endScene(Context ctx) {
1148:            }
1149:
1150:            // True under Solaris,
1151:            // False under windows when display mode <= 8 bit
1152:            boolean validGraphicsMode() {
1153:                return true;
1154:            }
1155:
1156:            // native method for setting light enables
1157:            void setLightEnables(Context ctx, long enableMask, int maxLights) {
1158:            }
1159:
1160:            // native method for setting scene ambient
1161:            void setSceneAmbient(Context ctx, float red, float green, float blue) {
1162:            }
1163:
1164:            // native method for disabling fog
1165:            void disableFog(Context ctx) {
1166:            }
1167:
1168:            // native method for disabling modelClip
1169:            void disableModelClip(Context ctx) {
1170:            }
1171:
1172:            // native method for setting default RenderingAttributes
1173:            void resetRenderingAttributes(Context ctx,
1174:                    boolean depthBufferWriteEnableOverride,
1175:                    boolean depthBufferEnableOverride) {
1176:            }
1177:
1178:            // native method for setting default texture
1179:            void resetTextureNative(Context ctx, int texUnitIndex) {
1180:            }
1181:
1182:            // native method for activating a particular texture unit
1183:            void activeTextureUnit(Context ctx, int texUnitIndex) {
1184:            }
1185:
1186:            // native method for setting default TexCoordGeneration
1187:            void resetTexCoordGeneration(Context ctx) {
1188:            }
1189:
1190:            // native method for setting default TextureAttributes
1191:            void resetTextureAttributes(Context ctx) {
1192:            }
1193:
1194:            // native method for setting default PolygonAttributes
1195:            void resetPolygonAttributes(Context ctx) {
1196:            }
1197:
1198:            // native method for setting default LineAttributes
1199:            void resetLineAttributes(Context ctx) {
1200:            }
1201:
1202:            // native method for setting default PointAttributes
1203:            void resetPointAttributes(Context ctx) {
1204:            }
1205:
1206:            // native method for setting default TransparencyAttributes
1207:            void resetTransparency(Context ctx, int geometryType,
1208:                    int polygonMode, boolean lineAA, boolean pointAA) {
1209:            }
1210:
1211:            // native method for setting default ColoringAttributes
1212:            void resetColoringAttributes(Context ctx, float r, float g,
1213:                    float b, float a, boolean enableLight) {
1214:            }
1215:
1216:            /**
1217:             *  This native method makes sure that the rendering for this canvas
1218:             *  gets done now.
1219:             */
1220:            void syncRender(Context ctx, boolean wait) {
1221:            }
1222:
1223:            // The native method that sets this ctx to be the current one
1224:            boolean useCtx(Context ctx, long display, Drawable drawable) {
1225:                return true;
1226:            }
1227:
1228:            void clear(Context ctx, float r, float g, float b,
1229:                    boolean clearStencil) {
1230:
1231:            }
1232:
1233:            void textureFillBackground(Context ctx, float texMinU,
1234:                    float texMaxU, float texMinV, float texMaxV, float mapMinX,
1235:                    float mapMaxX, float mapMinY, float mapMaxY,
1236:                    boolean useBiliearFilter) {
1237:
1238:            }
1239:
1240:            void textureFillRaster(Context ctx, float texMinU, float texMaxU,
1241:                    float texMinV, float texMaxV, float mapMinX, float mapMaxX,
1242:                    float mapMinY, float mapMaxY, float mapZ, float alpha,
1243:                    boolean useBiliearFilter) {
1244:
1245:            }
1246:
1247:            void executeRasterDepth(Context ctx, float posX, float posY,
1248:                    float posZ, int srcOffsetX, int srcOffsetY,
1249:                    int rasterWidth, int rasterHeight, int depthWidth,
1250:                    int depthHeight, int depthType, Object depthData) {
1251:
1252:            }
1253:
1254:            // The native method for setting the ModelView matrix.
1255:            void setModelViewMatrix(Context ctx, double[] viewMatrix,
1256:                    double[] modelMatrix) {
1257:            }
1258:
1259:            // The native method for setting the Projection matrix.
1260:            void setProjectionMatrix(Context ctx, double[] projMatrix) {
1261:            }
1262:
1263:            // The native method for setting the Viewport.
1264:            void setViewport(Context ctx, int x, int y, int width, int height) {
1265:            }
1266:
1267:            // used for display Lists
1268:            void newDisplayList(Context ctx, int displayListId) {
1269:            }
1270:
1271:            void endDisplayList(Context ctx) {
1272:            }
1273:
1274:            void callDisplayList(Context ctx, int id, boolean isNonUniformScale) {
1275:            }
1276:
1277:            void freeDisplayList(Context ctx, int id) {
1278:            }
1279:
1280:            void freeTexture(Context ctx, int id) {
1281:            }
1282:
1283:            void texturemapping(Context ctx, int px, int py, int xmin,
1284:                    int ymin, int xmax, int ymax, int texWidth, int texHeight,
1285:                    int rasWidth, int format, int objectId, byte[] image,
1286:                    int winWidth, int winHeight) {
1287:            }
1288:
1289:            boolean initTexturemapping(Context ctx, int texWidth,
1290:                    int texHeight, int objectId) {
1291:                return true;
1292:            }
1293:
1294:            // Set internal render mode to one of FIELD_ALL, FIELD_LEFT or
1295:            // FIELD_RIGHT.  Note that it is up to the caller to ensure that
1296:            // stereo is available before setting the mode to FIELD_LEFT or
1297:            // FIELD_RIGHT.  The boolean isTRUE for double buffered mode, FALSE
1298:            // foe single buffering.
1299:            void setRenderMode(Context ctx, int mode, boolean doubleBuffer) {
1300:            }
1301:
1302:            // Set glDepthMask.
1303:            void setDepthBufferWriteEnable(Context ctx, boolean mode) {
1304:            }
1305:
1306:            // ---------------------------------------------------------------------
1307:
1308:            //
1309:            // Canvas3D / GraphicsConfigTemplate3D methods - logic dealing with
1310:            // native graphics configuration or drawing surface
1311:            //
1312:
1313:            // Return a graphics config based on the one passed in. Note that we can
1314:            // assert that the input config is non-null and was created from a
1315:            // GraphicsConfigTemplate3D.
1316:            // This method must return a valid GraphicsConfig, or else it must throw
1317:            // an exception if one cannot be returned.
1318:            GraphicsConfiguration getGraphicsConfig(
1319:                    GraphicsConfiguration gconfig) {
1320:                System.err.println("NoopPipeline.getGraphicsConfig()");
1321:                return gconfig;
1322:            }
1323:
1324:            // Get the native FBconfig pointer
1325:            long getFbConfig(GraphicsConfigInfo gcInfo) {
1326:                return 0L;
1327:            }
1328:
1329:            // Get best graphics config from pipeline
1330:            GraphicsConfiguration getBestConfiguration(
1331:                    GraphicsConfigTemplate3D gct, GraphicsConfiguration[] gc) {
1332:
1333:                GraphicsConfiguration gc1 = GraphicsEnvironment
1334:                        .getLocalGraphicsEnvironment().getDefaultScreenDevice()
1335:                        .getDefaultConfiguration();
1336:                // We need to cache the GraphicsTemplate3D
1337:                synchronized (Canvas3D.graphicsConfigTable) {
1338:                    if (Canvas3D.graphicsConfigTable.get(gc1) == null) {
1339:                        GraphicsConfigInfo gcInfo = new GraphicsConfigInfo(gct);
1340:                        //                gcInfo.setPrivateData(privateData);
1341:                        Canvas3D.graphicsConfigTable.put(gc1, gcInfo);
1342:                    }
1343:                }
1344:                return gc1;
1345:            }
1346:
1347:            // Determine whether specified graphics config is supported by pipeline
1348:            boolean isGraphicsConfigSupported(GraphicsConfigTemplate3D gct,
1349:                    GraphicsConfiguration gc) {
1350:                return true;
1351:            }
1352:
1353:            // Methods to get actual capabilities from Canvas3D
1354:            boolean hasDoubleBuffer(Canvas3D cv) {
1355:                return true;
1356:            }
1357:
1358:            boolean hasStereo(Canvas3D cv) {
1359:                return false;
1360:            }
1361:
1362:            int getStencilSize(Canvas3D cv) {
1363:                return 0;
1364:            }
1365:
1366:            boolean hasSceneAntialiasingMultisample(Canvas3D cv) {
1367:                return false;
1368:            }
1369:
1370:            boolean hasSceneAntialiasingAccum(Canvas3D cv) {
1371:                return false;
1372:            }
1373:
1374:            // Methods to get native WS display and screen
1375:            long getDisplay() {
1376:                return 0L;
1377:            }
1378:
1379:            int getScreen(GraphicsDevice graphicsDevice) {
1380:                return 0;
1381:            }
1382:
1383:            // ---------------------------------------------------------------------
1384:
1385:            //
1386:            // DrawingSurfaceObject methods
1387:            //
1388:
1389:            // Method to construct a new DrawingSurfaceObject
1390:            DrawingSurfaceObject createDrawingSurfaceObject(Canvas3D cv) {
1391:                return new NoopDrawingSurfaceObject(cv);
1392:            }
1393:
1394:            // Method to free the drawing surface object
1395:            void freeDrawingSurface(Canvas3D cv,
1396:                    DrawingSurfaceObject drawingSurfaceObject) {
1397:                // This method is a no-op
1398:            }
1399:
1400:            // Method to free the native drawing surface object
1401:            void freeDrawingSurfaceNative(Object o) {
1402:                // This method is a no-op
1403:            }
1404:
1405:            /**
1406:             * Dummy context for noop pipeline
1407:             */
1408:            static class NoopContext implements  Context {
1409:            }
1410:
1411:        }
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