Source Code Cross Referenced for ShaderError.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderError.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:30 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.io.PrintStream;
035:
036:        /**
037:         * ShaderError is a container object that holds the details of
038:         * a runtime error that occurs while compiling or executing a
039:         * programmable shader.
040:         *
041:         * @since Java 3D 1.4
042:         */
043:        public class ShaderError extends Object {
044:            private int errorCode = NO_ERROR;
045:            private String errorMessage = null;
046:            private String detailMessage = null;
047:            private Canvas3D canvas = null;
048:            private Shape3D shape = null;
049:            private Geometry geometry = null;
050:            private ShaderAppearance shaderApp = null;
051:            private ShaderProgram shaderProgram = null;
052:            private Shader shader = null;
053:            private ShaderAttributeSet shaderAttributeSet = null;
054:            private ShaderAttribute shaderAttribute = null;
055:
056:            /**
057:             * Indicates that no error occurred.
058:             */
059:            public static final int NO_ERROR = 0;
060:
061:            /**
062:             * Indicates that an error occurred while compiling a shader.
063:             */
064:            public static final int COMPILE_ERROR = 1;
065:
066:            /**
067:             * Indicates that an error occurred while linking a shader.
068:             */
069:            public static final int LINK_ERROR = 2;
070:
071:            /**
072:             * Indicates a error in looking up a vertex attribute
073:             * name within a given shader program.
074:             */
075:            public static final int VERTEX_ATTRIBUTE_LOOKUP_ERROR = 3;
076:
077:            /**
078:             * Indicates a error in looking up the location of a uniform
079:             * shader attribute name within a given shader program.
080:             */
081:            public static final int SHADER_ATTRIBUTE_LOOKUP_ERROR = 4;
082:
083:            /**
084:             * Indicates a error caused by a ShaderAttribute whose name does not
085:             * appear in the list of shader attribute names in the corresponding
086:             * ShaderProgram object.
087:             */
088:            public static final int SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR = 5;
089:
090:            /**
091:             * Indicates a error in the type of the attribute versus what the shader
092:             * program was expecting.
093:             */
094:            public static final int SHADER_ATTRIBUTE_TYPE_ERROR = 6;
095:
096:            /**
097:             * Indicates that the specified shading language is not supported
098:             * on the screen display device.
099:             */
100:            public static final int UNSUPPORTED_LANGUAGE_ERROR = 7;
101:
102:            /**
103:             * Constructs a new ShaderError object indicating no error. The
104:             * error code is set to <code>NO_ERROR</code>.  All other fields
105:             * are initialized to null, including the error message.
106:             */
107:            public ShaderError() {
108:            }
109:
110:            /**
111:             * Constructs a new ShaderError object with the given error code
112:             * and message.  All other fields are initialized to null.
113:             *
114:             * @param errorCode the error code for this shader error.
115:             *
116:             * @param errorMessage a short error message describing this
117:             * shader error.
118:             */
119:            public ShaderError(int errorCode, String errorMessage) {
120:                this .errorCode = errorCode;
121:                this .errorMessage = errorMessage;
122:            }
123:
124:            /**
125:             * Prints a verbose error report to System.err. This verbose
126:             * output includes the error code, error message, detail message,
127:             * and all relevant Java 3D objects.
128:             */
129:            public void printVerbose() {
130:                printVerbose(System.err);
131:            }
132:
133:            /**
134:             * Prints a verbose error report to the specified PrintStream.
135:             * This verbose output includes the error code, error message,
136:             * detail message, and all relevant Java 3D objects.
137:             *
138:             * @param printStream the print stream on which to print the error
139:             * report.
140:             */
141:            public void printVerbose(PrintStream printStream) {
142:                printStream.println(this );
143:                if (canvas != null) {
144:                    printStream.println("canvas = " + canvas);
145:                }
146:                if (shape != null) {
147:                    printStream.println("shape = " + shape);
148:                }
149:                if (geometry != null) {
150:                    printStream.println("geometry = " + geometry);
151:                }
152:                if (shaderApp != null) {
153:                    printStream.println("shaderApp = " + shaderApp);
154:                }
155:                if (shaderProgram != null) {
156:                    printStream.println("shaderProgram = " + shaderProgram);
157:                }
158:                if (shader != null) {
159:                    printStream.println("shader = " + shader);
160:                }
161:                if (shaderAttributeSet != null) {
162:                    printStream.println("shaderAttributeSet = "
163:                            + shaderAttributeSet);
164:                }
165:                if (shaderAttribute != null) {
166:                    printStream.println("shaderAttribute = " + shaderAttribute);
167:                }
168:
169:                if (detailMessage != null) {
170:                    printStream.println();
171:                    printStream.println("Detail Message");
172:                    printStream.println("--------------");
173:                    printStream.println(detailMessage);
174:                }
175:            }
176:
177:            /**
178:             * Sets the error code for this shader error. This represents the
179:             * type of error that occurred.
180:             *
181:             * @param errorCode the error code for this shader error.
182:             */
183:            public void setErrorCode(int errorCode) {
184:                this .errorCode = errorCode;
185:            }
186:
187:            /**
188:             * Returns the error code for this shader error.
189:             *
190:             * @return the error code.
191:             */
192:            public int getErrorCode() {
193:                return errorCode;
194:            }
195:
196:            /**
197:             * Sets the error message for this shader error. This is a short
198:             * message describing the error, and is included as part of
199:             * toString().
200:             *
201:             * @param errorMessage a short error message describing this
202:             * shader error.
203:             */
204:            public void setErrorMessage(String errorMessage) {
205:                this .errorMessage = errorMessage;
206:            }
207:
208:            /**
209:             * Returns the error message for this shader error.
210:             *
211:             * @return a short error message describing this shader error.
212:             */
213:            public String getErrorMessage() {
214:                return errorMessage;
215:            }
216:
217:            /**
218:             * Sets the detail message for this shader error. This is a
219:             * detailed error message, typically produced by the shader
220:             * compiler, and is not included as part of toString().
221:             *
222:             * @param detailMessage a detailed message describing this shader
223:             * error in more detail.
224:             */
225:            public void setDetailMessage(String detailMessage) {
226:                this .detailMessage = detailMessage;
227:            }
228:
229:            /**
230:             * Returns the detail message for this shader error.
231:             *
232:             * @return the detail message for this shader error.
233:             */
234:            public String getDetailMessage() {
235:                return detailMessage;
236:            }
237:
238:            /**
239:             * Sets the canvas associated with this shader error.
240:             *
241:             * @param canvas the canvas associated with this shader error.
242:             */
243:            public void setCanvas3D(Canvas3D canvas) {
244:                this .canvas = canvas;
245:            }
246:
247:            /**
248:             * Returns the canvas associated with this shader error.
249:             *
250:             * @return the canvas associated with this shader error.
251:             */
252:            public Canvas3D getCanvas3D() {
253:                return this .canvas;
254:            }
255:
256:            /**
257:             * Sets the shape node associated with this shader error.
258:             *
259:             * @param shape the shape node associated with this shader error.
260:             */
261:            public void setShape3D(Shape3D shape) {
262:                this .shape = shape;
263:            }
264:
265:            /**
266:             * Returns the shape node associated with this shader error.
267:             *
268:             * @return the shape node associated with this shader error.
269:             */
270:            public Shape3D getShape3D() {
271:                return this .shape;
272:            }
273:
274:            /**
275:             * Sets the geometry associated with this shader error.
276:             *
277:             * @param geometry the geometry associated with this shader error.
278:             */
279:            public void setGeometry(Geometry geometry) {
280:                this .geometry = geometry;
281:            }
282:
283:            /**
284:             * Returns the geometry associated with this shader error.
285:             *
286:             * @return the geometry associated with this shader error.
287:             */
288:            public Geometry getGeometry() {
289:                return this .geometry;
290:            }
291:
292:            /**
293:             * Sets the shader appearance associated with this shader error.
294:             *
295:             * @param shaderApp the shader appearance associated with this shader error.
296:             */
297:            public void setShaderAppearance(ShaderAppearance shaderApp) {
298:                this .shaderApp = shaderApp;
299:            }
300:
301:            /**
302:             * Returns the shader appearance associated with this shader error.
303:             *
304:             * @return the shader appearance associated with this shader error.
305:             */
306:            public ShaderAppearance getShaderAppearance() {
307:                return this .shaderApp;
308:            }
309:
310:            /**
311:             * Sets the shader program associated with this shader error.
312:             *
313:             * @param shaderProgram the shader program associated with this shader error.
314:             */
315:            public void setShaderProgram(ShaderProgram shaderProgram) {
316:                this .shaderProgram = shaderProgram;
317:            }
318:
319:            /**
320:             * Returns the shader program associated with this shader error.
321:             *
322:             * @return the shader program associated with this shader error.
323:             */
324:            public ShaderProgram getShaderProgram() {
325:                return this .shaderProgram;
326:            }
327:
328:            /**
329:             * Sets the shader object associated with this shader error.
330:             *
331:             * @param shader the shader object associated with this shader error.
332:             */
333:            public void setShader(Shader shader) {
334:                this .shader = shader;
335:            }
336:
337:            /**
338:             * Returns the shader object associated with this shader error.
339:             *
340:             * @return the shader object associated with this shader error.
341:             */
342:            public Shader getShader() {
343:                return this .shader;
344:            }
345:
346:            /**
347:             * Sets the shader attribute set associated with this shader error.
348:             *
349:             * @param shaderAttributeSet the shader attribute set associated with this shader error.
350:             */
351:            public void setShaderAttributeSet(
352:                    ShaderAttributeSet shaderAttributeSet) {
353:                this .shaderAttributeSet = shaderAttributeSet;
354:            }
355:
356:            /**
357:             * Returns the shader attribute set associated with this shader error.
358:             *
359:             * @return the shader attribute set associated with this shader error.
360:             */
361:            public ShaderAttributeSet getShaderAttributeSet() {
362:                return this .shaderAttributeSet;
363:            }
364:
365:            /**
366:             * Sets the shader attribute associated with this shader error.
367:             *
368:             * @param shaderAttribute the shader attribute associated with this shader error.
369:             */
370:            public void setShaderAttribute(ShaderAttribute shaderAttribute) {
371:                this .shaderAttribute = shaderAttribute;
372:            }
373:
374:            /**
375:             * Returns the shader attribute associated with this shader error.
376:             *
377:             * @return the shader attribute associated with this shader error.
378:             */
379:            public ShaderAttribute getShaderAttribute() {
380:                return this .shaderAttribute;
381:            }
382:
383:            /**
384:             * Returns a short string that describes this shader error. The
385:             * string is composed of the textual description of the errorCode,
386:             * a ": ", and the errorMessage field.  If the errorMessage is
387:             * null then the ": " and the errorMessage are omitted.
388:             *
389:             * @return a string representation of this shader error.
390:             */
391:            public String toString() {
392:                // Concatenate string representation of error code with error message
393:                String errorCodeStr;
394:                switch (errorCode) {
395:                case NO_ERROR:
396:                    errorCodeStr = "NO_ERROR";
397:                    break;
398:                case COMPILE_ERROR:
399:                    errorCodeStr = "COMPILE_ERROR";
400:                    break;
401:                case LINK_ERROR:
402:                    errorCodeStr = "LINK_ERROR";
403:                    break;
404:                case VERTEX_ATTRIBUTE_LOOKUP_ERROR:
405:                    errorCodeStr = "VERTEX_ATTRIBUTE_LOOKUP_ERROR";
406:                    break;
407:                case SHADER_ATTRIBUTE_LOOKUP_ERROR:
408:                    errorCodeStr = "SHADER_ATTRIBUTE_LOOKUP_ERROR";
409:                    break;
410:                case SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR:
411:                    errorCodeStr = "SHADER_ATTRIBUTE_NAME_NOT_SET_ERROR";
412:                    break;
413:                case SHADER_ATTRIBUTE_TYPE_ERROR:
414:                    errorCodeStr = "SHADER_ATTRIBUTE_TYPE_ERROR";
415:                    break;
416:                case UNSUPPORTED_LANGUAGE_ERROR:
417:                    errorCodeStr = "UNSUPPORTED_LANGUAGE_ERROR";
418:                    break;
419:                default:
420:                    errorCodeStr = "UNKNOWN ERROR CODE (" + errorCode + ")";
421:                }
422:
423:                if (errorMessage == null) {
424:                    return errorCodeStr;
425:                }
426:
427:                return errorCodeStr + ": " + errorMessage;
428:            }
429:        }
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