Source Code Cross Referenced for PointLightRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PointLightRetained.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:28 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:
036:        /**
037:         * A Retained PointLight source.
038:         */
039:        class PointLightRetained extends LightRetained {
040:            static final int POSITION_CHANGED = LAST_DEFINED_BIT << 1;
041:            static final int ATTENUATION_CHANGED = LAST_DEFINED_BIT << 2;
042:            static final int LAST_POINTLIGHT_DEFINED_BIT = ATTENUATION_CHANGED;
043:
044:            /**
045:             * The attenuation vector consisting of 
046:             * constant, linear, and quadratic coefficients.
047:             */
048:            Point3f attenuation = new Point3f(1.0f, 0.0f, 0.0f);
049:
050:            // The position at which this light source exists.
051:            Point3f position = new Point3f();
052:
053:            // The transformed position of this light
054:            Point3f xformPosition = new Point3f();
055:
056:            // local to vworld scale for attenuation
057:            double localToVworldScale;
058:
059:            // scaled linearAttenuation from lc to ec
060:            float linearAttenuationInEc;
061:
062:            // scaled quadraticAttenuation from lc to ec
063:            float quadraticAttenuationInEc;
064:
065:            PointLightRetained() {
066:                this .nodeType = NodeRetained.POINTLIGHT;
067:                lightType = 3;
068:                localBounds = new BoundingBox();
069:                ((BoundingBox) localBounds).setLower(1.0, 1.0, 1.0);
070:                ((BoundingBox) localBounds).setUpper(-1.0, -1.0, -1.0);
071:            }
072:
073:            /**
074:             * Initializes this light's position from the vector provided.
075:             * @param position the new position
076:             */
077:            void initPosition(Point3f position) {
078:                this .position.set(position);
079:
080:                if (staticTransform != null) {
081:                    staticTransform.transform.transform(this .position,
082:                            this .position);
083:                }
084:            }
085:
086:            /**
087:             * Sets this light's position from the vector provided.
088:             * @param position the new position
089:             */
090:            void setPosition(Point3f position) {
091:                initPosition(position);
092:                sendMessage(POSITION_CHANGED, new Point3f(position));
093:            }
094:
095:            /**
096:             * Initializes this light's position from the three values provided.
097:             * @param x the new x position
098:             * @param y the new y position
099:             * @param z the new z position
100:             */
101:            void initPosition(float x, float y, float z) {
102:                this .position.x = x;
103:                this .position.y = y;
104:                this .position.z = z;
105:
106:                if (staticTransform != null) {
107:                    staticTransform.transform.transform(this .position,
108:                            this .position);
109:                }
110:            }
111:
112:            /**
113:             * Sets this light's position from the three values provided.
114:             * @param x the new x position
115:             * @param y the new y position
116:             * @param z the new z position
117:             */
118:            void setPosition(float x, float y, float z) {
119:                setPosition(new Point3f(x, y, z));
120:            }
121:
122:            /**
123:             * Retrieves this light's position and places it in the
124:             * vector provided.
125:             * @param position the variable to receive the position vector
126:             */
127:            void getPosition(Point3f position) {
128:                position.set(this .position);
129:
130:                if (staticTransform != null) {
131:                    Transform3D invTransform = staticTransform
132:                            .getInvTransform();
133:                    invTransform.transform(position, position);
134:                }
135:            }
136:
137:            /**
138:             * Initializes the point light's attenuation constants.
139:             * @param attenuation a vector consisting of constant, linear, and quadratic coefficients
140:             */
141:            void initAttenuation(Point3f attenuation) {
142:                this .attenuation.set(attenuation);
143:            }
144:
145:            /**
146:             * Sets the point light's attenuation constants.
147:             * @param attenuation a vector consisting of constant, linear, and quadratic coefficients
148:             */
149:            void setAttenuation(Point3f attenuation) {
150:                initAttenuation(attenuation);
151:                sendMessage(ATTENUATION_CHANGED, new Point3f(attenuation));
152:            }
153:
154:            /**
155:             * Sets the point light's attenuation.
156:             * @param constant the point light's constant attenuation
157:             * @param linear the linear attenuation of the light
158:             * @param quadratic the quadratic attenuation of the light
159:             */
160:            void initAttenuation(float constant, float linear, float quadratic) {
161:                this .attenuation.x = constant;
162:                this .attenuation.y = linear;
163:                this .attenuation.z = quadratic;
164:            }
165:
166:            /**
167:             * Sets the point light's attenuation.
168:             * @param constant the point light's constant attenuation
169:             * @param linear the linear attenuation of the light
170:             * @param quadratic the quadratic attenuation of the light
171:             */
172:            void setAttenuation(float constant, float linear, float quadratic) {
173:                setAttenuation(new Point3f(constant, linear, quadratic));
174:            }
175:
176:            /**
177:             * Retrieves the light's attenuation and places the value in the parameter
178:             * specified.
179:             * @param attenuation the variable that will contain the attenuation
180:             */
181:            void getAttenuation(Point3f attenuation) {
182:                attenuation.set(this .attenuation);
183:            }
184:
185:            /** 
186:             * This update function, and its native counterpart,
187:             * updates a point light.  This includes its color, attenuation,
188:             * and its transformed position.
189:             */
190:            void update(Context ctx, int lightSlot, double scale) {
191:                validateAttenuationInEc(scale);
192:                Pipeline.getPipeline().updatePointLight(ctx, lightSlot,
193:                        color.x, color.y, color.z, attenuation.x,
194:                        linearAttenuationInEc, quadraticAttenuationInEc,
195:                        xformPosition.x, xformPosition.y, xformPosition.z);
196:            }
197:
198:            void setLive(SetLiveState s) {
199:                super .setLive(s);
200:                J3dMessage createMessage = super .initMessage(9);
201:                Object[] objs = (Object[]) createMessage.args[4];
202:                objs[7] = new Point3f(position);
203:                objs[8] = new Point3f(attenuation);
204:
205:                VirtualUniverse.mc.processMessage(createMessage);
206:            }
207:
208:            // This is called only from SpotLightRetained, so as
209:            // to not create a message for initialization. for spotlight
210:            // the initialization of the message is done by SpotLightRetained
211:            void doSetLive(SetLiveState s) {
212:                super .setLive(s);
213:            }
214:
215:            J3dMessage initMessage(int num) {
216:                J3dMessage createMessage = super .initMessage(num);
217:                Object[] objs = (Object[]) createMessage.args[4];
218:                objs[7] = new Point3f(position);
219:                objs[8] = new Point3f(attenuation);
220:                return createMessage;
221:            }
222:
223:            // Note : if you add any more fields here , you need to update
224:            // updateLight() in RenderingEnvironmentStructure
225:            void updateMirrorObject(Object[] objs) {
226:
227:                int component = ((Integer) objs[1]).intValue();
228:                Transform3D mlLastLocalToVworld;
229:                int i;
230:                int numLgts = ((Integer) objs[2]).intValue();
231:                LightRetained[] mLgts = (LightRetained[]) objs[3];
232:
233:                if ((component & POSITION_CHANGED) != 0) {
234:                    for (i = 0; i < numLgts; i++) {
235:                        if (mLgts[i] instanceof  PointLightRetained) {
236:                            PointLightRetained ml = (PointLightRetained) mLgts[i];
237:                            mlLastLocalToVworld = ml.getLastLocalToVworld();
238:                            ml.position = (Point3f) objs[4];
239:                            mlLastLocalToVworld.transform(ml.position,
240:                                    ml.xformPosition);
241:                            ml.localToVworldScale = mlLastLocalToVworld
242:                                    .getDistanceScale();
243:                        }
244:                    }
245:                } else if ((component & ATTENUATION_CHANGED) != 0) {
246:                    for (i = 0; i < numLgts; i++) {
247:                        if (mLgts[i] instanceof  PointLightRetained) {
248:                            PointLightRetained ml = (PointLightRetained) mLgts[i];
249:                            ml.attenuation.set((Point3f) objs[4]);
250:                        }
251:                    }
252:                } else if ((component & INIT_MIRROR) != 0) {
253:                    for (i = 0; i < numLgts; i++) {
254:                        if (mLgts[i] instanceof  PointLightRetained) {
255:                            PointLightRetained ml = (PointLightRetained) mirrorLights[i];
256:                            ml.position = (Point3f) ((Object[]) objs[4])[7];
257:                            ml.attenuation
258:                                    .set((Point3f) ((Object[]) objs[4])[8]);
259:                            mlLastLocalToVworld = ml.getLastLocalToVworld();
260:                            mlLastLocalToVworld.transform(ml.position,
261:                                    ml.xformPosition);
262:                            ml.localToVworldScale = mlLastLocalToVworld
263:                                    .getDistanceScale();
264:                        }
265:                    }
266:                }
267:
268:                // call the parent's mirror object update routine
269:                super .updateMirrorObject(objs);
270:            }
271:
272:            void validateAttenuationInEc(double vworldToCoexistenceScale) {
273:                double localToEcScale = localToVworldScale
274:                        * vworldToCoexistenceScale;
275:
276:                linearAttenuationInEc = (float) (attenuation.y / localToEcScale);
277:                quadraticAttenuationInEc = (float) (attenuation.z / (localToEcScale * localToEcScale));
278:            }
279:
280:            // Clones only the retained side, internal use only
281:            protected Object clone() {
282:                PointLightRetained pr = (PointLightRetained) super .clone();
283:
284:                pr.attenuation = new Point3f(attenuation);
285:                pr.position = new Point3f(position);
286:                pr.xformPosition = new Point3f();
287:                return pr;
288:            }
289:
290:            // Called on the mirror object
291:            void updateTransformChange() {
292:                super .updateTransformChange();
293:
294:                Transform3D lastLocalToVworld = getLastLocalToVworld();
295:
296:                lastLocalToVworld.transform(position, xformPosition);
297:                localToVworldScale = lastLocalToVworld.getDistanceScale();
298:
299:                validateAttenuationInEc(0.0861328125);
300:            }
301:
302:            void sendMessage(int attrMask, Object attr) {
303:
304:                J3dMessage createMessage = new J3dMessage();
305:                createMessage.threads = targetThreads;
306:                createMessage.universe = universe;
307:                createMessage.type = J3dMessage.LIGHT_CHANGED;
308:                createMessage.args[0] = this ;
309:                createMessage.args[1] = new Integer(attrMask);
310:                if (inSharedGroup)
311:                    createMessage.args[2] = new Integer(numMirrorLights);
312:                else
313:                    createMessage.args[2] = new Integer(1);
314:                createMessage.args[3] = mirrorLights.clone();
315:                createMessage.args[4] = attr;
316:                VirtualUniverse.mc.processMessage(createMessage);
317:            }
318:
319:            void mergeTransform(TransformGroupRetained xform) {
320:                super.mergeTransform(xform);
321:                xform.transform.transform(position, position);
322:            }
323:        }
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