Source Code Cross Referenced for PointSoundRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PointSoundRetained.java,v $
003:         *
004:         * Copyright 1996-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:28 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.lang.Math;
035:        import java.net.URL;
036:        import javax.vecmath.Point3f;
037:        import javax.vecmath.Point3d;
038:        import javax.vecmath.Point2f;
039:
040:        /**
041:         * The PointSoundRetained node (a sub-class of the SoundRetained node) defines
042:         * a spatially-located sound source whose waves radiate uniformly in all 
043:         * directions from a given location in space.
044:         */
045:
046:        class PointSoundRetained extends SoundRetained {
047:            /**
048:             * Origin of Sound source in Listener's space.
049:             */
050:            Point3f position = new Point3f(0.0f, 0.0f, 0.0f);
051:
052:            /**
053:             * The transformed position of this sound
054:             */
055:            Point3f xformPosition = new Point3f();
056:            Transform3D trans = new Transform3D();
057:
058:            // Pairs of distances and gain scale factors that define piecewise linear
059:            // gain attenuation between each pair.
060:            float[] attenuationDistance;
061:            float[] attenuationGain;
062:
063:            PointSoundRetained() {
064:                this .nodeType = NodeRetained.POINTSOUND;
065:            }
066:
067:            /**
068:             * Sets this sound's location from the vector provided.
069:             * @param position the new location
070:             */
071:            void setPosition(Point3f position) {
072:                if (staticTransform != null) {
073:                    staticTransform.transform
074:                            .transform(position, this .position);
075:                } else {
076:                    this .position.set(position);
077:                }
078:
079:                getLastLocalToVworld().transform(position, xformPosition);
080:
081:                dispatchAttribChange(POSITION_DIRTY_BIT, (new Point3f(
082:                        this .position)));
083:                if (source != null && source.isLive()) {
084:                    notifySceneGraphChanged(false);
085:                }
086:            }
087:
088:            /**
089:             * Sets this sound's position from the three values provided.
090:             * @param x the new x position
091:             * @param y the new y position
092:             * @param z the new z position
093:             */
094:            void setPosition(float x, float y, float z) {
095:                position.x = x;
096:                position.y = y;
097:                position.z = z;
098:                if (staticTransform != null) {
099:                    staticTransform.transform.transform(this .position);
100:                }
101:
102:                getLastLocalToVworld().transform(position, xformPosition);
103:
104:                dispatchAttribChange(POSITION_DIRTY_BIT, (new Point3f(
105:                        this .position)));
106:                if (source != null && source.isLive()) {
107:                    notifySceneGraphChanged(false);
108:                }
109:            }
110:
111:            /**
112:             * Retrieves this sound's location and places it in the vector provided.
113:             * @param position the variable to receive the location vector
114:             */
115:            void getPosition(Point3f position) {
116:                if (staticTransform != null) {
117:                    Transform3D invTransform = staticTransform
118:                            .getInvTransform();
119:                    invTransform.transform(this .position, position);
120:                } else {
121:                    position.set(this .position);
122:                }
123:            }
124:
125:            void getXformPosition(Point3f position) {
126:                position.set(this .xformPosition);
127:            }
128:
129:            /**
130:             * Sets this sound's distance gain attenuation - where gain scale factor
131:             * is applied to sound based on distance listener is from sound source.
132:             * @param distance attenuation pairs of (distance,gain-scale-factor)
133:             */
134:            void setDistanceGain(Point2f[] attenuation) {
135:                // if attenuation array null set both attenuation components to null
136:                if (attenuation == null) {
137:                    this .attenuationDistance = null;
138:                    this .attenuationGain = null;
139:                    // QUESTION: is this needed so that dispatch***() doesn't
140:                    // fail with null?
141:                    return;
142:                }
143:
144:                int attenuationLength = attenuation.length;
145:                this .attenuationDistance = new float[attenuationLength];
146:                this .attenuationGain = new float[attenuationLength];
147:                for (int i = 0; i < attenuationLength; i++) {
148:                    this .attenuationDistance[i] = attenuation[i].x;
149:                    this .attenuationGain[i] = attenuation[i].y;
150:                }
151:                dispatchAttribChange(DISTANCE_GAIN_DIRTY_BIT, attenuation);
152:                if (source != null && source.isLive()) {
153:                    notifySceneGraphChanged(false);
154:                }
155:            }
156:
157:            /**
158:             * Sets this sound's distance gain given separate arrays.
159:             * applied to sound based on distance listener is from sound source.
160:             * @param distance array of monotonically-increasing floats.
161:             * @param gain array of amplitude scale factors associated with distances.
162:             */
163:            void setDistanceGain(float[] distance, float[] gain) {
164:                // if distance or gain arrays are null then treat both as null 
165:                if (distance == null) {
166:                    this .attenuationDistance = null;
167:                    this .attenuationGain = null;
168:                    // QUESTION: is this needed so that dispatch***() doesn't
169:                    // fail with null?
170:                    return;
171:                }
172:
173:                int gainLength = gain.length;
174:                int distanceLength = distance.length;
175:                this .attenuationDistance = new float[distanceLength];
176:                this .attenuationGain = new float[distanceLength];
177:                // Copy the distance array into nodes field
178:                System.arraycopy(distance, 0, this .attenuationDistance, 0,
179:                        distanceLength);
180:                // Copy the gain array an array of same length as the distance array
181:                if (distanceLength <= gainLength) {
182:                    System.arraycopy(gain, 0, this .attenuationGain, 0,
183:                            distanceLength);
184:                } else {
185:                    System.arraycopy(gain, 0, this .attenuationGain, 0,
186:                            gainLength);
187:                    // Extend gain array to length of distance array
188:                    // replicate last gain values.
189:                    for (int i = gainLength; i < distanceLength; i++) {
190:                        this .attenuationGain[i] = gain[gainLength - 1];
191:                    }
192:                }
193:                Point2f[] attenuation = new Point2f[distanceLength];
194:                for (int i = 0; i < distanceLength; i++) {
195:                    attenuation[i] = new Point2f(this .attenuationDistance[i],
196:                            this .attenuationGain[i]);
197:                }
198:                dispatchAttribChange(DISTANCE_GAIN_DIRTY_BIT, attenuation);
199:                if (source != null && source.isLive()) {
200:                    notifySceneGraphChanged(false);
201:                }
202:            }
203:
204:            /**     
205:             * Gets this sound's distance attenuation array length 
206:             * @return distance gain attenuation array length
207:             */
208:            int getDistanceGainLength() {
209:                if (attenuationDistance == null)
210:                    return 0;
211:                else
212:                    return this .attenuationDistance.length;
213:            }
214:
215:            /**
216:             * Retieves sound's distance attenuation
217:             * Put the contents of the two separate distance and gain arrays into
218:             * an array of Point2f.
219:             * @param attenuation containing distance attenuation pairs
220:             */
221:            void getDistanceGain(Point2f[] attenuation) {
222:                // write into arrays passed in, don't do a new
223:                if (attenuation == null)
224:                    return;
225:                if (this .attenuationDistance == null
226:                        || this .attenuationGain == null)
227:                    return;
228:                int attenuationLength = attenuation.length;
229:                // attenuationDistance and Gain array lengths should be the same
230:                int distanceLength = this .attenuationDistance.length;
231:                if (distanceLength > attenuationLength)
232:                    distanceLength = attenuationLength;
233:                for (int i = 0; i < distanceLength; i++) {
234:                    attenuation[i].x = attenuationDistance[i];
235:                    attenuation[i].y = attenuationGain[i];
236:                }
237:            }
238:
239:            /**
240:             * Retieves this sound's attenuation distance and gain arrays, returned in 
241:             * separate arrays.
242:             * @param distance array of monotonically-increasing floats.
243:             * @param gain array of amplitude scale factors associated with distances.
244:             */
245:            void getDistanceGain(float[] distance, float[] gain) {
246:                // write into arrays passed in, don't do a new
247:                if (distance == null || gain == null)
248:                    return;
249:                if (this .attenuationDistance == null
250:                        || this .attenuationGain == null)
251:                    return;
252:                // These two array length should be the same
253:                int attenuationLength = this .attenuationDistance.length;
254:                int distanceLength = distance.length;
255:                if (distanceLength > attenuationLength)
256:                    distanceLength = attenuationLength;
257:                System.arraycopy(this .attenuationDistance, 0, distance, 0,
258:                        distanceLength);
259:                attenuationLength = this .attenuationDistance.length;
260:                int gainLength = gain.length;
261:                if (gainLength > attenuationLength)
262:                    gainLength = attenuationLength;
263:                System.arraycopy(this .attenuationGain, 0, gain, 0, gainLength);
264:            }
265:
266:            /**  
267:             * This updates the positional fields of point sound.
268:             *
269:             * Distance gain attenuation field not maintained in mirror object.
270:             */
271:            void updateMirrorObject(Object[] objs) {
272:                if (debugFlag)
273:                    debugPrint("PointSoundRetained:updateMirrorObj()");
274:                int component = ((Integer) objs[1]).intValue();
275:                int numSnds = ((Integer) objs[2]).intValue();
276:                SoundRetained[] mSnds = (SoundRetained[]) objs[3];
277:                if (component == -1) {
278:                    // update every field
279:                    initMirrorObject(((PointSoundRetained) objs[2]));
280:                    return;
281:                }
282:                if ((component & POSITION_DIRTY_BIT) != 0) {
283:                    for (int i = 0; i < numSnds; i++) {
284:                        PointSoundRetained point = (PointSoundRetained) mSnds[i];
285:                        Object o = objs[4];
286:                        if (o instanceof  Point3f) {
287:                            point.position = (Point3f) objs[4];
288:                            point.getLastLocalToVworld().transform(
289:                                    point.position, point.xformPosition);
290:                        }
291:                    }
292:                }
293:
294:                // call the parent's mirror object update routine
295:                super .updateMirrorObject(objs);
296:            }
297:
298:            synchronized void initMirrorObject(PointSoundRetained ms) {
299:                super .initMirrorObject(ms);
300:                ms.position.set(this .position);
301:                ms.xformPosition.set(this .xformPosition);
302:            }
303:
304:            // Called on the mirror object
305:            void updateTransformChange() {
306:                super .updateTransformChange();
307:                getLastLocalToVworld().transform(position, xformPosition);
308:                // set flag looked at by Scheduler to denote Transform change 
309:                // this flag will force resneding transformed position to AudioDevice
310:                if (debugFlag)
311:                    debugPrint("PointSoundRetained xformPosition is ("
312:                            + xformPosition.x + ", " + xformPosition.y + ", "
313:                            + xformPosition.z + ")");
314:            }
315:
316:            void mergeTransform(TransformGroupRetained xform) {
317:                super.mergeTransform(xform);
318:                xform.transform.transform(position, position);
319:            }
320:        }
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