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| java.lang.Object javax.media.j3d.SetLiveState
SetLiveState | class SetLiveState extends Object (Code) | | SetLiveState is used to encapsulate all state needed when a branch
group is added to the scene graph
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branchGroupPaths | ArrayList branchGroupPaths(Code) | | List of BranchGroup from this node to the root of tree
This is used by BranchGroupRetained to construct
BranchGroup lists for picking.
See Also: NodeRetained.branchGroupPaths |
closestSwitchIndices | int closestSwitchIndices(Code) | | |
collidable | boolean collidable(Code) | | List of collidable flags, one for each share path.
This flag is true when all the NodeRetained.pickable is true
along the path except current node.
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currentTransformsIndex | int[][] currentTransformsIndex(Code) | | |
hashkeyIndex | int[] hashkeyIndex(Code) | | |
inBackgroundGroup | boolean inBackgroundGroup(Code) | | |
inSharedGroup | boolean inSharedGroup(Code) | | |
inViewSpecificGroup | boolean inViewSpecificGroup(Code) | | |
localToVworldIndex | int[][] localToVworldIndex(Code) | | |
nodeList | ArrayList nodeList(Code) | | The list of nodes added/removed during setLive/clearLive
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notifyThreads | int notifyThreads(Code) | | |
pickable | boolean pickable(Code) | | List of Pickable flags, one for each share path.
This flag is true when all the NodeRetained.pickable is true
along the path except current node.
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scopedNodesViewList | ArrayList scopedNodesViewList(Code) | | Parallel list to viewScopedNodeList containing a list of views
that the viewScopedNode is scoped to
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switchLevels | int switchLevels(Code) | | |
transformLevels | int transformLevels(Code) | | |
traverseFlags | int traverseFlags(Code) | | |
viewScopedNodeList | ArrayList viewScopedNodeList(Code) | | List of nodes that are viewScoped. Note that all nodes
except Shape3D nodes can be in viewScopedNodeList, shape3D
nodes will always be in the nodeList regardless of scoped
or not. Also, only renderbin and renderingEnv structure is
interested in viewScopedNodeList
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