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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SetLiveState

SetLiveState
class SetLiveState extends Object (Code)
SetLiveState is used to encapsulate all state needed when a branch group is added to the scene graph


Field Summary
 ArrayListaltAppearances
    
 ArrayListbehaviorNodes
    
 ArrayListbranchGroupPaths
     List of BranchGroup from this node to the root of tree This is used by BranchGroupRetained to construct BranchGroup lists for picking.
 ArrayListchangedViewGroup
    
 ArrayListchangedViewList
    
 ArrayListchildSwitchLinks
    
 ArrayListchildTransformLinks
    
 intclosestSwitchIndices
    
 SwitchRetainedclosestSwitchParents
    
 booleancollidable
     List of collidable flags, one for each share path.
 Transform3D[][]currentTransforms
    
 int[][]currentTransformsIndex
    
 ArrayListfogs
    
 BackgroundRetainedgeometryBackground
    
 int[]hashkeyIndex
    
 booleaninBackgroundGroup
    
 booleaninSharedGroup
    
 booleaninViewSpecificGroup
    
 int[]keyList
    
 HashKey[]keys
    
 SharedGroupRetainedlastSharedGroup
    
 ArrayListlights
    
 Transform3D[][]localToVworld
    
 int[][]localToVworldIndex
    
 HashKey[]localToVworldKeys
    
 Localelocale
    
 ArrayListmodelClips
    
 ArrayListnodeList
    
 intnotifyThreads
    
 ArrayListogCIOList
    
 ArrayListogCIOTableList
    
 ArrayListogChildIdList
    
 ArrayListogList
    
 ArrayListogOrderedIdList
    
 ArrayListorderedPaths
    
 ArrayListparentBranchGroupPaths
    
 GroupRetainedparentSwitchLink
    
 GroupRetainedparentTransformLink
    
 booleanpickable
     List of Pickable flags, one for each share path.
 intrefCount
    
 ArrayListscopedNodesViewList
    
 intswitchLevels
    
 ArrayListswitchStates
    
 Targets[]switchTargets
    
 inttransformLevels
    
 Targets[]transformTargets
    
 inttraverseFlags
    
 VirtualUniverseuniverse
    
 ArrayListviewLists
    
 ArrayListviewScopedNodeList
     List of nodes that are viewScoped.

Constructor Summary
 SetLiveState(VirtualUniverse u)
    

Method Summary
 voidclear()
    
 voidreset(Locale l)
    

Field Detail
altAppearances
ArrayList altAppearances(Code)



behaviorNodes
ArrayList behaviorNodes(Code)



branchGroupPaths
ArrayList branchGroupPaths(Code)
List of BranchGroup from this node to the root of tree This is used by BranchGroupRetained to construct BranchGroup lists for picking.
See Also:   NodeRetained.branchGroupPaths



changedViewGroup
ArrayList changedViewGroup(Code)



changedViewList
ArrayList changedViewList(Code)



childSwitchLinks
ArrayList childSwitchLinks(Code)



childTransformLinks
ArrayList childTransformLinks(Code)



closestSwitchIndices
int closestSwitchIndices(Code)



closestSwitchParents
SwitchRetained closestSwitchParents(Code)



collidable
boolean collidable(Code)
List of collidable flags, one for each share path. This flag is true when all the NodeRetained.pickable is true along the path except current node.



currentTransforms
Transform3D[][] currentTransforms(Code)



currentTransformsIndex
int[][] currentTransformsIndex(Code)



fogs
ArrayList fogs(Code)



geometryBackground
BackgroundRetained geometryBackground(Code)



hashkeyIndex
int[] hashkeyIndex(Code)



inBackgroundGroup
boolean inBackgroundGroup(Code)



inSharedGroup
boolean inSharedGroup(Code)



inViewSpecificGroup
boolean inViewSpecificGroup(Code)



keyList
int[] keyList(Code)



keys
HashKey[] keys(Code)



lastSharedGroup
SharedGroupRetained lastSharedGroup(Code)



lights
ArrayList lights(Code)



localToVworld
Transform3D[][] localToVworld(Code)



localToVworldIndex
int[][] localToVworldIndex(Code)



localToVworldKeys
HashKey[] localToVworldKeys(Code)



locale
Locale locale(Code)



modelClips
ArrayList modelClips(Code)



nodeList
ArrayList nodeList(Code)
The list of nodes added/removed during setLive/clearLive



notifyThreads
int notifyThreads(Code)



ogCIOList
ArrayList ogCIOList(Code)



ogCIOTableList
ArrayList ogCIOTableList(Code)



ogChildIdList
ArrayList ogChildIdList(Code)



ogList
ArrayList ogList(Code)



ogOrderedIdList
ArrayList ogOrderedIdList(Code)



orderedPaths
ArrayList orderedPaths(Code)



parentBranchGroupPaths
ArrayList parentBranchGroupPaths(Code)



parentSwitchLink
GroupRetained parentSwitchLink(Code)



parentTransformLink
GroupRetained parentTransformLink(Code)



pickable
boolean pickable(Code)
List of Pickable flags, one for each share path. This flag is true when all the NodeRetained.pickable is true along the path except current node.



refCount
int refCount(Code)



scopedNodesViewList
ArrayList scopedNodesViewList(Code)
Parallel list to viewScopedNodeList containing a list of views that the viewScopedNode is scoped to



switchLevels
int switchLevels(Code)



switchStates
ArrayList switchStates(Code)



switchTargets
Targets[] switchTargets(Code)



transformLevels
int transformLevels(Code)



transformTargets
Targets[] transformTargets(Code)



traverseFlags
int traverseFlags(Code)



universe
VirtualUniverse universe(Code)



viewLists
ArrayList viewLists(Code)



viewScopedNodeList
ArrayList viewScopedNodeList(Code)
List of nodes that are viewScoped. Note that all nodes except Shape3D nodes can be in viewScopedNodeList, shape3D nodes will always be in the nodeList regardless of scoped or not. Also, only renderbin and renderingEnv structure is interested in viewScopedNodeList




Constructor Detail
SetLiveState
SetLiveState(VirtualUniverse u)(Code)




Method Detail
clear
void clear()(Code)



reset
void reset(Locale l)(Code)



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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