Source Code Cross Referenced for ShaderAttributeObject.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAttributeObject.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:
036:        /**
037:         * The ShaderAttributeObject class is an abstract class that
038:         * encapsulates a uniform shader attribute whose value is specified
039:         * explicitly. This class has concrete subclasses for single-value
040:         * attributes (ShaderAttributeValue) and array attributes
041:         * (ShaderAttributeArray). The shader variable <code>attrName</code>
042:         * is explicitly set to the specified <code>value</code> during
043:         * rendering. <code>attrName</code> must be the name of a valid
044:         * uniform attribute in the shader in which it is used. Otherwise, the
045:         * attribute name will be ignored and a runtime error may be
046:         * generated. The <code>value</code> must be an instance of one of the
047:         * allowed classes or an array of one the allowed classes. The allowed
048:         * classes are: <code>Integer</code>, <code>Float</code>,
049:         * <code>Tuple{2,3,4}{i,f}</code>,
050:         * <code>Matrix{3,4}f</code>. A ClassCastException will be thrown
051:         * if a specified <code>value</code> object is not one of the allowed
052:         * types. Further, the type of the value is immutable once a
053:         * ShaderAttributeObject is constructed.  Subsequent setValue
054:         * operations must be called with an object of the same type as the
055:         * one that was used to construct the ShaderAttributeObject. Finally,
056:         * the type of the <code>value</code> object must match the type of
057:         * the corresponding <code>attrName</code> variable in the shader in
058:         * which it is used. Otherwise, the shader will not be able to use the
059:         * attribute and a runtime error may be generated.
060:         *
061:         * @see ShaderAttributeSet
062:         * @see ShaderProgram
063:         *
064:         * @since Java 3D 1.4
065:         */
066:
067:        public abstract class ShaderAttributeObject extends ShaderAttribute {
068:
069:            /**
070:             * Specifies that this ShaderAttributeObject allows reading its value.
071:             */
072:            public static final int ALLOW_VALUE_READ = CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_READ;
073:
074:            /**
075:             * Specifies that this ShaderAttributeObject allows writing its value.
076:             */
077:            public static final int ALLOW_VALUE_WRITE = CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_WRITE;
078:
079:            // Array for setting default read capabilities
080:            private static final int[] readCapabilities = { ALLOW_VALUE_READ };
081:
082:            /**
083:             * Package scope constructor
084:             */
085:            ShaderAttributeObject(String attrName, Object value) {
086:                super (attrName);
087:
088:                // set default read capabilities
089:                setDefaultReadCapabilities(readCapabilities);
090:
091:                ((ShaderAttributeObjectRetained) this .retained)
092:                        .createObjectData(value);
093:            }
094:
095:            /**
096:             * Retrieves the value of this shader attribute.
097:             * A copy of the object is returned.
098:             *
099:             * @return a copy of the value of this shader attribute
100:             *
101:             * @exception CapabilityNotSetException if appropriate capability is 
102:             * not set and this object is part of live or compiled scene graph
103:             */
104:            public abstract Object getValue();
105:
106:            /**
107:             * Sets the value of this shader attribute to the specified value.
108:             * A copy of the object is stored.
109:             *
110:             * @param value the new value of the shader attribute
111:             *
112:             * @exception NullPointerException if value is null
113:             *
114:             * @exception ClassCastException if value is not an instance of
115:             * the same base class as the object used to construct this shader
116:             * attribute object.
117:             *
118:             * @exception CapabilityNotSetException if appropriate capability is 
119:             * not set and this object is part of live or compiled scene graph
120:             */
121:            public abstract void setValue(Object value);
122:
123:            /**
124:             * Retrieves the base class of the value of this shader attribute.
125:             * This class will always be one of the allowable classes, even if
126:             * a subclass was used to construct this shader attribute object.
127:             * For example, if this shader attribute object was constructed
128:             * with an instance of <code>javax.vecmath.Point3f</code>, the
129:             * returned class would be <code>javax.vecmath.Tuple3f</code>.
130:             *
131:             * @return the base class of the value of this shader attribute
132:             *
133:             * @exception CapabilityNotSetException if appropriate capability is 
134:             * not set and this object is part of live or compiled scene graph
135:             */
136:            public Class getValueClass() {
137:
138:                return ((ShaderAttributeObjectRetained) this.retained)
139:                        .getValueClass();
140:            }
141:
142:        }
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