Source Code Cross Referenced for ShaderAttributeObjectRetained.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAttributeObjectRetained.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.9 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.ArrayList;
035:        import javax.vecmath.*;
036:
037:        /**
038:         * The ShaderAttributeObjectRetained class is an abstract class that
039:         * encapsulates a uniform shader attribute whose value is specified
040:         * explicitly.
041:         */
042:
043:        abstract class ShaderAttributeObjectRetained extends
044:                ShaderAttributeRetained {
045:
046:            private int classType;
047:            private Class baseClass;
048:            AttrWrapper attrWrapper;
049:
050:            /**
051:             * Package scope constructor
052:             */
053:            ShaderAttributeObjectRetained() {
054:            }
055:
056:            void createObjectData(Object value) {
057:
058:                classType = computeClassType(value);
059:                baseClass = getBaseClass(classType);
060:                attrWrapper = createAttrWrapper(value, classType);
061:                /*
062:                System.err.println("    classType = " + classType +
063:                	   ", baseClass = " + baseClass +
064:                	   ", attrWrapper.get() = " + attrWrapper.get());
065:                 */
066:            }
067:
068:            void initValue(Object value) {
069:                /*
070:                System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName +
071:                		   ", value = " + value +
072:                		   ", value.class = " + value.getClass());
073:                 */
074:                attrWrapper.set(value);
075:
076:            }
077:
078:            /**
079:             * Retrieves the value of this shader attribute.
080:             * A copy of the object is returned.
081:             */
082:            Object getValue() {
083:                return attrWrapper.get();
084:            }
085:
086:            /**
087:             * Sets the value of this shader attribute to the specified value.
088:             * A copy of the object is stored.
089:             *
090:             * @param value the new value of the shader attribute
091:             *
092:             * @exception NullPointerException if value is null
093:             *
094:             * @exception ClassCastException if value is not an instance of
095:             * the same base class as the object used to construct this shader
096:             * attribute object.
097:             *
098:             */
099:            void setValue(Object value) {
100:                initValue(value);
101:                AttrWrapper valueWrapper = createAttrWrapper(value,
102:                        this .classType);
103:                sendMessage(ShaderConstants.ATTRIBUTE_VALUE_UPDATE,
104:                        valueWrapper);
105:            }
106:
107:            /**
108:             * Retrieves the base class of the value of this shader attribute.
109:             * This class will always be one of the allowable classes, even if
110:             * a subclass was used to construct this shader attribute object.
111:             * For example, if this shader attribute object was constructed
112:             * with an instance of <code>javax.vecmath.Point3f</code>, the
113:             * returned class would be <code>javax.vecmath.Tuple3f</code>.
114:             *
115:             * @return the base class of the value of this shader attribute
116:             */
117:            Class getValueClass() {
118:                return baseClass;
119:            }
120:
121:            /**
122:             * Initializes a mirror object.
123:             */
124:            synchronized void initMirrorObject() {
125:                super .initMirrorObject();
126:                ((ShaderAttributeObjectRetained) mirror).initValue(getValue());
127:            }
128:
129:            /**
130:             * Update the "component" field of the mirror object with the  given "value"
131:             */
132:            synchronized void updateMirrorObject(int component, Object value) {
133:
134:                //System.err.println("ShaderAttributeObjectRetained : updateMirrorObject");
135:                ShaderAttributeObjectRetained mirrorSAV = (ShaderAttributeObjectRetained) mirror;
136:                if ((component & ShaderConstants.ATTRIBUTE_VALUE_UPDATE) != 0) {
137:                    //System.err.println("     -- SHADER_ATTRIBUTE_VALUE_UPDATE");
138:                    mirrorSAV.attrWrapper = (AttrWrapper) value;
139:                }
140:            }
141:
142:            final void sendMessage(int attrMask, Object attr) {
143:
144:                ArrayList univList = new ArrayList();
145:                ArrayList gaList = Shape3DRetained.getGeomAtomsList(
146:                        mirror.users, univList);
147:
148:                // Send to rendering attribute structure, regardless of
149:                // whether there are users or not (alternate appearance case ..)
150:                J3dMessage createMessage = new J3dMessage();
151:                createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
152:                createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
153:                createMessage.universe = null;
154:                createMessage.args[0] = this ;
155:                createMessage.args[1] = new Integer(attrMask);
156:                createMessage.args[2] = attr;
157:                //	System.err.println("changedFreqent1 = "+changedFrequent);
158:                createMessage.args[3] = new Integer(changedFrequent);
159:                VirtualUniverse.mc.processMessage(createMessage);
160:
161:                // System.err.println("univList.size is " + univList.size());
162:                for (int i = 0; i < univList.size(); i++) {
163:                    createMessage = new J3dMessage();
164:                    createMessage.threads = J3dThread.UPDATE_RENDER;
165:                    createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED;
166:
167:                    createMessage.universe = (VirtualUniverse) univList.get(i);
168:                    createMessage.args[0] = this ;
169:                    createMessage.args[1] = new Integer(attrMask);
170:                    createMessage.args[2] = attr;
171:
172:                    ArrayList gL = (ArrayList) gaList.get(i);
173:                    GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
174:                    gL.toArray(gaArr);
175:                    createMessage.args[3] = gaArr;
176:
177:                    VirtualUniverse.mc.processMessage(createMessage);
178:                }
179:
180:            }
181:
182:            // Enumerated types representing allowed classes for shader
183:            // attributes.
184:            //
185:            // NOTE that the values for these enums are used as an index into
186:            // the tables of classes, so the values must start at 0 and
187:            // increment by 1. Also, the order must be the same as the order
188:            // of the entries in each of the two class tables.
189:            static final int TYPE_INTEGER = 0;
190:            static final int TYPE_FLOAT = 1;
191:            static final int TYPE_TUPLE2I = 2;
192:            static final int TYPE_TUPLE2F = 3;
193:            static final int TYPE_TUPLE3I = 4;
194:            static final int TYPE_TUPLE3F = 5;
195:            static final int TYPE_TUPLE4I = 6;
196:            static final int TYPE_TUPLE4F = 7;
197:            static final int TYPE_MATRIX3F = 8;
198:            static final int TYPE_MATRIX4F = 9;
199:
200:            // Double-precision is not supported in the current version. Uncomment the
201:            // following if future support is done.
202:            //    static final int TYPE_DOUBLE   = 10;
203:            //    static final int TYPE_TUPLE2D  = 11;
204:            //    static final int TYPE_TUPLE3D  = 12;
205:            //    static final int TYPE_TUPLE4D  = 13;
206:            //    static final int TYPE_MATRIX3D = 14;
207:            //    static final int TYPE_MATRIX4D = 15;
208:
209:            static final Class classTable[] = { Integer.class, Float.class,
210:                    Tuple2i.class, Tuple2f.class, Tuple3i.class, Tuple3f.class,
211:                    Tuple4i.class, Tuple4f.class, Matrix3f.class,
212:                    Matrix4f.class,
213:
214:            // Double-precision is not supported in the current version. Uncomment the
215:            // following if future support is done.
216:            //	Double.class,
217:            //	Tuple2d.class,
218:            //	Tuple3d.class,
219:            //	Tuple4d.class,
220:            //	Matrix3d.class,
221:            //	Matrix4d.class,
222:            };
223:
224:            static final Class classTableArr[] = { Integer[].class,
225:                    Float[].class, Tuple2i[].class, Tuple2f[].class,
226:                    Tuple3i[].class, Tuple3f[].class, Tuple4i[].class,
227:                    Tuple4f[].class, Matrix3f[].class, Matrix4f[].class,
228:
229:            // Double-precision is not supported in the current version. Uncomment the
230:            // following if future support is done.
231:            //	Double[].class,
232:            //	Tuple2d[].class,
233:            //	Tuple3d[].class,
234:            //	Tuple4d[].class,
235:            //	Matrix3d[].class,
236:            //	Matrix4d[].class,
237:            };
238:
239:            /**
240:             * Computes the base class from the specified object. A
241:             * ClassCastException is thrown if the object is not an instance
242:             * or array of one of the allowed classes.
243:             */
244:            abstract int computeClassType(Object value);
245:
246:            /**
247:             * Returns the base class represented by the specified class type.
248:             */
249:            abstract Class getBaseClass(int classType);
250:
251:            /**
252:             * Creates an attribute wrapper object of the specified class
253:             * type, and stores the specified object.
254:             */
255:            abstract AttrWrapper createAttrWrapper(Object value, int classType);
256:
257:            /**
258:             * Base wrapper class for subclasses that are used to store a copy
259:             * of the user-specified shader attribute value. There is a
260:             * wrapper class for each supported base class in ShaderAttributeValue
261:             * and ShaderAttributeArray. The value is stored in a Java primitive array.
262:             */
263:            static abstract class AttrWrapper {
264:                /**
265:                 * Stores a copy of the specified object in the wrapper object
266:                 */
267:                abstract void set(Object value);
268:
269:                /**
270:                 * Returns a copy of the wrapped object
271:                 */
272:                abstract Object get();
273:
274:                /**
275:                 * Returns a reference to the internal primitive array used to
276:                 * wrap the object; note that the caller of this method must
277:                 * treat the data as read-only. It is intended only as a means
278:                 * to pass data down to native methods.
279:                 */
280:                abstract Object getRef();
281:            }
282:
283:            int getClassType() {
284:                return classType;
285:            }
286:
287:            void setClassType(int classType) {
288:                this .classType = classType;
289:            }
290:
291:            // Issue 320 : Override base class method so we can force changedFrequent
292:            // to be set whenever the capability is writable, regardless of whether
293:            // it is frequently writable. We must do this because the ShaderBin doesn't
294:            // support updating shader attributes when changedFrequent is 0.
295:            void setFrequencyChangeMask(int bit, int mask) {
296:                if (source.getCapability(bit)) {
297:                    changedFrequent |= mask;
298:                } else if (!source.isLive()) {
299:                    // Record the freq->infreq change only for non-live node components
300:                    changedFrequent &= ~mask;
301:                }
302:            }
303:
304:            void handleFrequencyChange(int bit) {
305:                if (bit == ShaderAttributeObject.ALLOW_VALUE_WRITE) {
306:                    setFrequencyChangeMask(bit, 0x1);
307:                }
308:            }
309:
310:        }
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