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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAttributeSetRetained.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.9 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.Iterator;
035:        import java.util.Map;
036:        import java.util.HashMap;
037:        import java.util.ArrayList;
038:        import javax.vecmath.*;
039:
040:        /**
041:         * The ShaderAttributeSet object provides uniform attributes to shader
042:         * programs.
043:         */
044:
045:        class ShaderAttributeSetRetained extends NodeComponentRetained {
046:
047:            private Map attrs = new HashMap();
048:
049:            // Lock used for synchronization of live state
050:            Object liveStateLock = new Object();
051:
052:            /**
053:             * Constructs an empty ShaderAttributeSetretained object. The attributes set
054:             * is initially empty.
055:             */
056:            ShaderAttributeSetRetained() {
057:            }
058:
059:            //
060:            // Methods for dealing with the (name, value) pairs for explicit
061:            // attributes
062:            //
063:
064:            /**
065:             * Adds the specified shader attribute to the attributes set.
066:             * The newly specified attribute replaces an attribute with the
067:             * same name, if one already exists in the attributes set.
068:             *
069:             * @param attr the shader attribute to be added to the set
070:             *
071:             */
072:            void put(ShaderAttribute attr) {
073:                synchronized (liveStateLock) {
074:                    // System.err.println("ShaderAttributeSetRetained : put()");
075:                    ShaderAttributeRetained sAttr = (ShaderAttributeRetained) attr.retained;
076:                    // System.err.println("attr is " + attr );
077:                    // System.err.println("attrName is " + sAttr.attrName + " attr.Retained is "+ sAttr );
078:                    assert (sAttr != null);
079:                    attrs.put(sAttr.attrName, sAttr);
080:
081:                    if (source.isLive()) {
082:                        sAttr.setLive(inBackgroundGroup, refCount);
083:                        sAttr.copyMirrorUsers(this );
084:
085:                        sendMessage(ShaderConstants.ATTRIBUTE_SET_PUT,
086:                                sAttr.mirror);
087:                    }
088:                }
089:            }
090:
091:            /**
092:             * Retrieves the shader attribute with the specified
093:             * <code>attrName</code> from the attributes set. If attrName does
094:             * not exist in the attributes set, null is returned.
095:             *
096:             * @param attrName the name of the shader attribute to be retrieved
097:             *
098:             * @exception CapabilityNotSetException if appropriate capability is 
099:             * not set and this object is part of live or compiled scene graph
100:             */
101:            ShaderAttribute get(String attrName) {
102:                return (ShaderAttribute) ((ShaderAttributeRetained) attrs
103:                        .get(attrName)).source;
104:            }
105:
106:            /**
107:             * Removes the shader attribute with the specified
108:             * <code>attrName</code> from the attributes set. If attrName does
109:             * not exist in the attributes set then nothing happens.
110:             *
111:             * @param attrName the name of the shader attribute to be removed
112:             */
113:            void remove(String attrName) {
114:                synchronized (liveStateLock) {
115:                    ShaderAttributeRetained sAttr = (ShaderAttributeRetained) attrs
116:                            .get(attrName);
117:                    attrs.remove(attrName);
118:                    if (source.isLive()) {
119:                        sAttr.clearLive(refCount);
120:                        sAttr.removeMirrorUsers(this );
121:
122:                        sendMessage(ShaderConstants.ATTRIBUTE_SET_REMOVE,
123:                                attrName);
124:                    }
125:                }
126:            }
127:
128:            /**
129:             * Removes the specified shader attribute from the attributes
130:             * set. If the attribute does not exist in the attributes set then
131:             * nothing happens. Note that this method will <i>not</i> remove a
132:             * shader object other than the one specified, even if it has the
133:             * same name as the specified attribute. Applications that wish to
134:             * remove an attribute by name should use
135:             * <code>removeAttribute(String)</code>.
136:             *
137:             * @param attr the shader attribute to be removed
138:             */
139:            void remove(ShaderAttribute attr) {
140:                synchronized (liveStateLock) {
141:                    String attrName = attr.getAttributeName();
142:                    if (attrs.get(attrName) == attr) {
143:                        attrs.remove(attrName);
144:                        if (source.isLive()) {
145:                            ((ShaderAttributeRetained) attr.retained)
146:                                    .clearLive(refCount);
147:                            ((ShaderAttributeRetained) attr.retained)
148:                                    .removeMirrorUsers(this );
149:
150:                            sendMessage(ShaderConstants.ATTRIBUTE_SET_REMOVE,
151:                                    attrName);
152:                        }
153:                    }
154:                }
155:            }
156:
157:            /**
158:             * Removes all shader attributes from the attributes set. The
159:             * attributes set will be empty following this call.
160:             *
161:             */
162:            void clear() {
163:                synchronized (liveStateLock) {
164:                    attrs.clear();
165:                    if (source.isLive()) {
166:                        ShaderAttributeRetained[] sAttrs = new ShaderAttributeRetained[attrs
167:                                .size()];
168:                        sAttrs = (ShaderAttributeRetained[]) attrs.values()
169:                                .toArray(sAttrs);
170:                        for (int i = 0; i < sAttrs.length; i++) {
171:                            sAttrs[i].clearLive(refCount);
172:                            sAttrs[i].removeMirrorUsers(this );
173:                        }
174:                        sendMessage(ShaderConstants.ATTRIBUTE_SET_CLEAR, null);
175:                    }
176:                }
177:            }
178:
179:            /**
180:             * Returns a shallow copy of the attributes set.
181:             *
182:             * @return a shallow copy of the attributes set
183:             *
184:             */
185:            ShaderAttribute[] getAll() {
186:
187:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
188:                        .size()];
189:                ShaderAttribute[] sAttrs = new ShaderAttribute[sAttrsRetained.length];
190:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
191:                        .toArray(sAttrsRetained);
192:                for (int i = 0; i < sAttrsRetained.length; i++) {
193:                    sAttrs[i] = (ShaderAttribute) sAttrsRetained[i].source;
194:                }
195:
196:                return sAttrs;
197:            }
198:
199:            /**
200:             * Returns the number of elements in the attributes set.
201:             *
202:             * @return the number of elements in the attributes set
203:             *
204:             */
205:            int size() {
206:                return attrs.size();
207:            }
208:
209:            void updateNative(Canvas3D cv, ShaderProgramRetained shaderProgram) {
210:                shaderProgram.setShaderAttributes(cv, this );
211:            }
212:
213:            Map getAttrs() {
214:                return attrs;
215:            }
216:
217:            void setLive(boolean backgroundGroup, int refCount) {
218:
219:                // System.err.println("ShaderAttributeSetRetained.setLive()");
220:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
221:                        .size()];
222:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
223:                        .toArray(sAttrsRetained);
224:                for (int i = 0; i < sAttrsRetained.length; i++) {
225:                    sAttrsRetained[i].setLive(backgroundGroup, refCount);
226:                }
227:
228:                super .doSetLive(backgroundGroup, refCount);
229:                super .markAsLive();
230:            }
231:
232:            synchronized void addAMirrorUser(Shape3DRetained shape) {
233:
234:                super .addAMirrorUser(shape);
235:
236:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
237:                        .size()];
238:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
239:                        .toArray(sAttrsRetained);
240:                for (int i = 0; i < sAttrsRetained.length; i++) {
241:                    sAttrsRetained[i].addAMirrorUser(shape);
242:                }
243:            }
244:
245:            synchronized void removeAMirrorUser(Shape3DRetained shape) {
246:                super .removeAMirrorUser(shape);
247:
248:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
249:                        .size()];
250:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
251:                        .toArray(sAttrsRetained);
252:                for (int i = 0; i < sAttrsRetained.length; i++) {
253:                    sAttrsRetained[i].removeAMirrorUser(shape);
254:                }
255:            }
256:
257:            synchronized void removeMirrorUsers(NodeComponentRetained node) {
258:                super .removeMirrorUsers(node);
259:
260:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
261:                        .size()];
262:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
263:                        .toArray(sAttrsRetained);
264:                for (int i = 0; i < sAttrsRetained.length; i++) {
265:                    sAttrsRetained[i].removeMirrorUsers(node);
266:                }
267:            }
268:
269:            synchronized void copyMirrorUsers(NodeComponentRetained node) {
270:                super .copyMirrorUsers(node);
271:
272:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
273:                        .size()];
274:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
275:                        .toArray(sAttrsRetained);
276:                for (int i = 0; i < sAttrsRetained.length; i++) {
277:                    sAttrsRetained[i].copyMirrorUsers(node);
278:                }
279:            }
280:
281:            void clearLive(int refCount) {
282:                // System.err.println("ShaderAttributeSetRetained.clearLive()");
283:
284:                super .clearLive(refCount);
285:
286:                ShaderAttributeRetained[] sAttrsRetained = new ShaderAttributeRetained[attrs
287:                        .size()];
288:                sAttrsRetained = (ShaderAttributeRetained[]) attrs.values()
289:                        .toArray(sAttrsRetained);
290:                for (int i = 0; i < sAttrsRetained.length; i++) {
291:                    sAttrsRetained[i].clearLive(refCount);
292:                }
293:            }
294:
295:            synchronized void createMirrorObject() {
296:                // System.err.println("ShaderAttributeSetRetained : createMirrorObject");
297:                // This method should only call by setLive().
298:                if (mirror == null) {
299:                    ShaderAttributeSetRetained mirrorSAS = new ShaderAttributeSetRetained();
300:                    mirror = mirrorSAS;
301:                    mirror.source = source;
302:
303:                }
304:                initMirrorObject();
305:            }
306:
307:            void initMirrorObject() {
308:
309:                ShaderAttributeRetained[] sAttrs = new ShaderAttributeRetained[attrs
310:                        .size()];
311:                sAttrs = (ShaderAttributeRetained[]) attrs.values().toArray(
312:                        sAttrs);
313:                // Need to copy the mirror attrs 
314:                for (int i = 0; i < sAttrs.length; i++) {
315:                    ShaderAttributeRetained mirrorSA = (ShaderAttributeRetained) sAttrs[i].mirror;
316:                    assert (mirrorSA != null);
317:                    ((ShaderAttributeSetRetained) mirror).attrs.put(
318:                            mirrorSA.attrName, mirrorSA);
319:                }
320:            }
321:
322:            /**
323:             * Update the "component" field of the mirror object with the  given "value"
324:             */
325:            synchronized void updateMirrorObject(int component, Object value) {
326:
327:                // System.err.println("ShaderAttributeSetRetained : updateMirrorObject");
328:
329:                ShaderAttributeSetRetained mirrorSAS = (ShaderAttributeSetRetained) mirror;
330:
331:                if ((component & ShaderConstants.ATTRIBUTE_SET_PUT) != 0) {
332:                    // System.err.println("     -- ATTRIBUTE_SET_PUT");
333:                    ShaderAttributeRetained mirrorSA = (ShaderAttributeRetained) value;
334:                    assert (mirrorSA != null);
335:                    ((ShaderAttributeSetRetained) mirror).attrs.put(
336:                            mirrorSA.attrName, mirrorSA);
337:                } else if ((component & ShaderConstants.ATTRIBUTE_SET_REMOVE) != 0) {
338:                    // System.err.println("     -- ATTRIBUTE_SET_REMOVE");
339:                    ((ShaderAttributeSetRetained) mirror).attrs
340:                            .remove((String) value);
341:                } else if ((component & ShaderConstants.ATTRIBUTE_SET_CLEAR) != 0) {
342:                    // System.err.println("     -- ATTRIBUTE_SET_CLEAR");
343:                    ((ShaderAttributeSetRetained) mirror).attrs.clear();
344:                } else {
345:                    assert (false);
346:                }
347:            }
348:
349:            final void sendMessage(int attrMask, Object attr) {
350:
351:                ArrayList univList = new ArrayList();
352:                ArrayList gaList = Shape3DRetained.getGeomAtomsList(
353:                        mirror.users, univList);
354:
355:                // Send to rendering attribute structure, regardless of
356:                // whether there are users or not (alternate appearance case ..)
357:                J3dMessage createMessage = new J3dMessage();
358:                createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES;
359:                createMessage.type = J3dMessage.SHADER_ATTRIBUTE_SET_CHANGED;
360:                createMessage.universe = null;
361:                createMessage.args[0] = this ;
362:                createMessage.args[1] = new Integer(attrMask);
363:                createMessage.args[2] = attr;
364:                //	System.err.println("changedFreqent1 = "+changedFrequent);
365:                createMessage.args[3] = new Integer(changedFrequent);
366:                VirtualUniverse.mc.processMessage(createMessage);
367:
368:                // System.err.println("univList.size is " + univList.size());
369:                for (int i = 0; i < univList.size(); i++) {
370:                    createMessage = new J3dMessage();
371:                    createMessage.threads = J3dThread.UPDATE_RENDER;
372:                    createMessage.type = J3dMessage.SHADER_ATTRIBUTE_SET_CHANGED;
373:
374:                    createMessage.universe = (VirtualUniverse) univList.get(i);
375:                    createMessage.args[0] = this ;
376:                    createMessage.args[1] = new Integer(attrMask);
377:                    createMessage.args[2] = attr;
378:
379:                    ArrayList gL = (ArrayList) gaList.get(i);
380:                    GeometryAtom[] gaArr = new GeometryAtom[gL.size()];
381:                    gL.toArray(gaArr);
382:                    createMessage.args[3] = gaArr;
383:
384:                    VirtualUniverse.mc.processMessage(createMessage);
385:                }
386:
387:            }
388:
389:            // Issue 320 : Override base class method so we can force changedFrequent
390:            // to be set whenever the capability is writable, regardless of whether
391:            // it is frequently writable. We must do this because the ShaderBin doesn't
392:            // support updating shader attributes when changedFrequent is 0.
393:            void setFrequencyChangeMask(int bit, int mask) {
394:                if (source.getCapability(bit)) {
395:                    changedFrequent |= mask;
396:                } else if (!source.isLive()) {
397:                    // Record the freq->infreq change only for non-live node components
398:                    changedFrequent &= ~mask;
399:                }
400:            }
401:
402:            void handleFrequencyChange(int bit) {
403:                if (bit == ShaderAttributeSet.ALLOW_ATTRIBUTES_WRITE) {
404:                    setFrequencyChangeMask(bit, 0x1);
405:                }
406:            }
407:
408:        }
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