Source Code Cross Referenced for ShaderAttributeValue.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAttributeValue.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:30 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.*;
035:
036:        /**
037:         * The ShaderAttributeValue object encapsulates a uniform shader
038:         * attribute whose value is specified explicitly. The shader variable
039:         * <code>attrName</code> is explicitly set to the specified
040:         * <code>value</code> during rendering. <code>attrName</code> must be
041:         * the name of a valid uniform attribute in the shader in which it is
042:         * used. Otherwise, the attribute name will be ignored and a runtime
043:         * error may be generated. The <code>value</code> must be an instance
044:         * of one of the allowed classes. The allowed classes are:
045:         * <code>Integer</code>, <code>Float</code>,
046:         * <code>Tuple{2,3,4}{i,f}</code>, <code>Matrix{3,4}f</code>. A
047:         * ClassCastException will be thrown if a specified <code>value</code>
048:         * object is not one of the allowed types. Further, the type of the
049:         * value is immutable once a ShaderAttributeValue is constructed.
050:         * Subsequent setValue operations must be called with an object of the
051:         * same type as the one that was used to construct the
052:         * ShaderAttributeValue. Finally, the type of the <code>value</code>
053:         * object must match the type of the corresponding
054:         * <code>attrName</code> variable in the shader in which it is
055:         * used. Otherwise, the shader will not be able to use the attribute
056:         * and a runtime error may be generated.
057:         *
058:         * @see ShaderAttributeSet
059:         * @see ShaderProgram
060:         *
061:         * @since Java 3D 1.4
062:         */
063:
064:        public class ShaderAttributeValue extends ShaderAttributeObject {
065:            /**
066:             * Constructs a new ShaderAttributeValue object with the specified
067:             * <code>(attrName,&nbsp;value)</code> pair.
068:             * A copy of the object is stored.
069:             *
070:             * @param attrName the name of the shader attribute
071:             * @param value the value of the shader attribute
072:             *
073:             * @exception NullPointerException if attrName or value is null
074:             *
075:             * @exception ClassCastException if value is not an instance of
076:             * one of the allowed classes
077:             */
078:            public ShaderAttributeValue(String attrName, Object value) {
079:                super (attrName, value);
080:            }
081:
082:            // Implement abstract getValue method
083:            public Object getValue() {
084:
085:                if (isLiveOrCompiled())
086:                    if (!this .getCapability(ALLOW_VALUE_READ))
087:                        throw new CapabilityNotSetException(J3dI18N
088:                                .getString("ShaderAttributeObject0"));
089:
090:                return ((ShaderAttributeValueRetained) this .retained)
091:                        .getValue();
092:            }
093:
094:            // Implement abstract setValue method
095:            public void setValue(Object value) {
096:
097:                if (value == null) {
098:                    throw new NullPointerException();
099:                }
100:
101:                if (isLiveOrCompiled())
102:                    if (!this .getCapability(ALLOW_VALUE_WRITE))
103:                        throw new CapabilityNotSetException(J3dI18N
104:                                .getString("ShaderAttributeObject1"));
105:
106:                if (isLive())
107:                    ((ShaderAttributeValueRetained) this .retained)
108:                            .setValue(value);
109:                else
110:                    ((ShaderAttributeValueRetained) this .retained)
111:                            .initValue(value);
112:
113:            }
114:
115:            /**
116:             * Creates a retained mode ShaderAttributeValueRetained object that this
117:             * ShaderAttributeValue component object will point to.
118:             */
119:            void createRetained() {
120:                this .retained = new ShaderAttributeValueRetained();
121:                this.retained.setSource(this);
122:            }
123:
124:        }
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