Source Code Cross Referenced for ShaderAttributeSet.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ShaderAttributeSet.java,v $
003:         *
004:         * Copyright 2005-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:29 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.util.Iterator;
035:        import java.util.Map;
036:        import java.util.HashMap;
037:        import javax.vecmath.*;
038:
039:        /**
040:         * The ShaderAttributeSet object provides uniform attributes to shader
041:         * programs. Uniform attributes (variables) are those attributes whose
042:         * values are constant during the rendering of a primitive. Their
043:         * values may change from primitive to primitive, but are constant for
044:         * each vertex (for vertex shaders) or fragment (for fragment shaders)
045:         * of a single primitive. Examples of uniform attributes include a
046:         * transformation matrix, a texture map, lights, lookup tables, etc.
047:         * The ShaderAttributeSet object contains a set of ShaderAttribute
048:         * objects. Each ShaderAttribute object defines the value of a single
049:         * uniform shader variable. The set of attributes is unique with respect
050:         * to attribute names: no two attributes in the set will have the same
051:         * name.
052:         *
053:         * <p>
054:         * There are two ways in which values can be specified for uniform
055:         * attributes: explicitly, by providing a value; and implicitly, by
056:         * defining a binding between a Java 3D system attribute and a uniform
057:         * attribute. This functionality is provided by two subclasses of
058:         * ShaderAttribute: ShaderAttributeObject, which is used to specify
059:         * explicitly defined attributes; and ShaderAttributeBinding, which is
060:         * used to specify implicitly defined, automatically tracked attributes.
061:         *
062:         * <p>
063:         * Depending on the shading language (and profile) being used, several
064:         * Java 3D state attributes are automatically made available to the
065:         * shader program as pre-defined uniform attributes. The application
066:         * doesn't need to do anything to pass these attributes in to the
067:         * shader program. The implementation of each shader language (e.g.,
068:         * Cg, GLSL) defines its own bindings from Java 3D attribute to uniform
069:         * variable name. A list of these attributes for each shader language
070:         * can be found in the concrete subclass of ShaderProgram for that
071:         * shader language.
072:         *
073:         * @see ShaderAttribute
074:         * @see ShaderProgram
075:         * @see ShaderAppearance#setShaderAttributeSet
076:         *
077:         * @since Java 3D 1.4
078:         */
079:
080:        public class ShaderAttributeSet extends NodeComponent {
081:
082:            /**
083:             * Specifies that this ShaderAttributeSet object allows reading
084:             * its attributes.
085:             */
086:            public static final int ALLOW_ATTRIBUTES_READ = CapabilityBits.SHADER_ATTRIBUTE_SET_ALLOW_ATTRIBUTES_READ;
087:
088:            /**
089:             * Specifies that this ShaderAttributeSet object allows writing
090:             * its attributes.
091:             */
092:            public static final int ALLOW_ATTRIBUTES_WRITE = CapabilityBits.SHADER_ATTRIBUTE_SET_ALLOW_ATTRIBUTES_WRITE;
093:
094:            // Array for setting default read capabilities
095:            private static final int[] readCapabilities = { ALLOW_ATTRIBUTES_READ };
096:
097:            /**
098:             * Constructs an empty ShaderAttributeSet object. The attributes set
099:             * is initially empty.
100:             */
101:            public ShaderAttributeSet() {
102:                // set default read capabilities
103:                setDefaultReadCapabilities(readCapabilities);
104:            }
105:
106:            //
107:            // Methods for dealing with the (name, value) pairs for explicit
108:            // attributes
109:            //
110:
111:            /**
112:             * Adds the specified shader attribute to the attributes set.
113:             * The newly specified attribute replaces an attribute with the
114:             * same name, if one already exists in the attributes set.
115:             *
116:             * @param attr the shader attribute to be added to the set
117:             *
118:             * @exception NullPointerException if attr is null
119:             *
120:             * @exception CapabilityNotSetException if appropriate capability is 
121:             * not set and this object is part of live or compiled scene graph
122:             */
123:            public void put(ShaderAttribute attr) {
124:                if (attr == null) {
125:                    throw new NullPointerException();
126:                }
127:
128:                if (isLiveOrCompiled())
129:                    if (!this .getCapability(ALLOW_ATTRIBUTES_WRITE))
130:                        throw new CapabilityNotSetException(J3dI18N
131:                                .getString("ShaderAttributeSet1"));
132:
133:                ((ShaderAttributeSetRetained) this .retained).put(attr);
134:
135:            }
136:
137:            /**
138:             * Retrieves the shader attribute with the specified
139:             * <code>attrName</code> from the attributes set. If attrName does
140:             * not exist in the attributes set, null is returned.
141:             *
142:             * @param attrName the name of the shader attribute to be retrieved
143:             *
144:             * @exception NullPointerException if attrName is null
145:             *
146:             * @return a the shader attribute associated with the specified
147:             * attribute name, or null if the name is not in the attributes
148:             * set
149:             *
150:             * @exception CapabilityNotSetException if appropriate capability is 
151:             * not set and this object is part of live or compiled scene graph
152:             */
153:            public ShaderAttribute get(String attrName) {
154:
155:                if (attrName == null) {
156:                    throw new NullPointerException();
157:                }
158:
159:                if (isLiveOrCompiled())
160:                    if (!this .getCapability(ALLOW_ATTRIBUTES_READ))
161:                        throw new CapabilityNotSetException(J3dI18N
162:                                .getString("ShaderAttributeSet0"));
163:
164:                return ((ShaderAttributeSetRetained) this .retained)
165:                        .get(attrName);
166:            }
167:
168:            /**
169:             * Removes the shader attribute with the specified
170:             * <code>attrName</code> from the attributes set. If attrName does
171:             * not exist in the attributes set then nothing happens.
172:             *
173:             * @param attrName the name of the shader attribute to be removed
174:             *
175:             * @exception NullPointerException if attrName is null
176:             *
177:             * @exception CapabilityNotSetException if appropriate capability is 
178:             * not set and this object is part of live or compiled scene graph
179:             */
180:            public void remove(String attrName) {
181:                if (attrName == null) {
182:                    throw new NullPointerException();
183:                }
184:
185:                if (isLiveOrCompiled())
186:                    if (!this .getCapability(ALLOW_ATTRIBUTES_WRITE))
187:                        throw new CapabilityNotSetException(J3dI18N
188:                                .getString("ShaderAttributeSet1"));
189:
190:                ((ShaderAttributeSetRetained) this .retained).remove(attrName);
191:            }
192:
193:            /**
194:             * Removes the specified shader attribute from the attributes
195:             * set. If the attribute does not exist in the attributes set then
196:             * nothing happens. Note that this method will <i>not</i> remove a
197:             * shader object other than the one specified, even if it has the
198:             * same name as the specified attribute. Applications that wish to
199:             * remove an attribute by name should use
200:             * <code>removeAttribute(String)</code>.
201:             *
202:             * @param attr the shader attribute to be removed
203:             *
204:             * @exception NullPointerException if attr is null
205:             *
206:             * @exception CapabilityNotSetException if appropriate capability is 
207:             * not set and this object is part of live or compiled scene graph
208:             */
209:            public void remove(ShaderAttribute attr) {
210:                if (attr == null) {
211:                    throw new NullPointerException();
212:                }
213:
214:                if (isLiveOrCompiled())
215:                    if (!this .getCapability(ALLOW_ATTRIBUTES_WRITE))
216:                        throw new CapabilityNotSetException(J3dI18N
217:                                .getString("ShaderAttributeSet1"));
218:
219:                ((ShaderAttributeSetRetained) this .retained).remove(attr);
220:            }
221:
222:            /**
223:             * Removes all shader attributes from the attributes set. The
224:             * attributes set will be empty following this call.
225:             *
226:             * @exception CapabilityNotSetException if appropriate capability is 
227:             * not set and this object is part of live or compiled scene graph
228:             */
229:            public void clear() {
230:
231:                if (isLiveOrCompiled())
232:                    if (!this .getCapability(ALLOW_ATTRIBUTES_WRITE))
233:                        throw new CapabilityNotSetException(J3dI18N
234:                                .getString("ShaderAttributeSet1"));
235:
236:                ((ShaderAttributeSetRetained) this .retained).clear();
237:            }
238:
239:            /**
240:             * Returns a shallow copy of the attributes set.
241:             *
242:             * @return a shallow copy of the attributes set
243:             *
244:             * @exception CapabilityNotSetException if appropriate capability is 
245:             * not set and this object is part of live or compiled scene graph
246:             */
247:            public ShaderAttribute[] getAll() {
248:
249:                if (isLiveOrCompiled())
250:                    if (!this .getCapability(ALLOW_ATTRIBUTES_READ))
251:                        throw new CapabilityNotSetException(J3dI18N
252:                                .getString("ShaderAttributeSet0"));
253:
254:                return ((ShaderAttributeSetRetained) this .retained).getAll();
255:            }
256:
257:            /**
258:             * Returns the number of elements in the attributes set.
259:             *
260:             * @return the number of elements in the attributes set
261:             *
262:             * @exception CapabilityNotSetException if appropriate capability is 
263:             * not set and this object is part of live or compiled scene graph
264:             */
265:            public int size() {
266:
267:                if (isLiveOrCompiled())
268:                    if (!this .getCapability(ALLOW_ATTRIBUTES_READ))
269:                        throw new CapabilityNotSetException(J3dI18N
270:                                .getString("ShaderAttributeSet0"));
271:
272:                return ((ShaderAttributeSetRetained) this .retained).size();
273:            }
274:
275:            /**
276:             * Creates a retained mode ShaderAttributeSetRetained object that this
277:             * ShaderAttributeSet component object will point to.
278:             */
279:            void createRetained() {
280:                // System.err.println("ShaderAttributeSet : createRetained() ...");
281:                this .retained = new ShaderAttributeSetRetained();
282:                this.retained.setSource(this);
283:            }
284:        }
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