Source Code Cross Referenced for SpotLight.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SpotLight.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:31 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Color3f;
035:        import javax.vecmath.Point3f;
036:        import javax.vecmath.Vector3f;
037:
038:        /**
039:         * The SpotLight object specifies an attenuated light source at a
040:         * fixed point in space that radiates light in a specified direction
041:         * from the light source.  A SpotLight has the same attributes as a
042:         * PointLight node, with the addition of the following:<P>
043:         * <UL>
044:         * <LI>Direction - The axis of the cone of light. The default
045:         * direction is (0.0, 0.0, -1.0). The spot light direction is
046:         * significant only when the spread angle is not PI radians
047:         * (which it is by default).</LI>
048:         * <P>
049:         * <LI>Spread angle - The angle in radians between the direction axis
050:         * and a ray along the edge of the cone. Note that the angle of the
051:         * cone at the apex is then twice this value. The range of values
052:         * is [0.0,PI/2] radians, with a special value of PI radians.  Values
053:         * lower than 0 are clamped to 0 and values over PI/2 are clamped
054:         * to PI. The default spread angle is PI radians. </LI>
055:         * <P>
056:         * <LI>Concentration - Specifies how quickly the light intensity 
057:         * attenuates as a function of the angle of radiation as measured from
058:         * the direction of radiation. The light's intensity is highest at the
059:         * center of the cone and is attenuated toward the edges of the cone
060:         * by the cosine of the angle between the direction of the light
061:         * and the direction from the light to the object being lit, raised
062:         * to the power of the spot concentration exponent.
063:         * The higher the concentration value, the more focused the light
064:         * source. The range of values is [0.0,128.0]. The default
065:         * concentration is 0.0, which provides uniform light 
066:         * distribution.</LI><P>
067:         * </UL>
068:         * A spot light contributes to diffuse and specular reflections, which
069:         * depend on the orientation and position of an object's surface.
070:         * A spot light does not contribute to ambient reflections.
071:         */
072:
073:        public class SpotLight extends PointLight {
074:            /**
075:             * Specifies that the Node allows writing to its spot lights spread angle
076:             * information.
077:             */
078:            public static final int ALLOW_SPREAD_ANGLE_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_WRITE;
079:
080:            /**
081:             * Specifies that the Node allows reading its spot lights spread angle
082:             * information.
083:             */
084:            public static final int ALLOW_SPREAD_ANGLE_READ = CapabilityBits.SPOT_LIGHT_ALLOW_SPREAD_ANGLE_READ;
085:
086:            /**
087:             * Specifies that the Node allows writing to its spot lights concentration
088:             * information.
089:             */
090:            public static final int ALLOW_CONCENTRATION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_WRITE;
091:
092:            /**
093:             * Specifies that the Node allows reading its spot lights concentration
094:             * information.
095:             */
096:            public static final int ALLOW_CONCENTRATION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_CONCENTRATION_READ;
097:
098:            /**
099:             * Specifies that the Node allows writing to its spot lights direction
100:             * information.
101:             */
102:            public static final int ALLOW_DIRECTION_WRITE = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_WRITE;
103:
104:            /**
105:             * Specifies that the Node allows reading its spot lights direction
106:             * information.
107:             */
108:            public static final int ALLOW_DIRECTION_READ = CapabilityBits.SPOT_LIGHT_ALLOW_DIRECTION_READ;
109:
110:            // Array for setting default read capabilities
111:            private static final int[] readCapabilities = {
112:                    ALLOW_SPREAD_ANGLE_READ, ALLOW_CONCENTRATION_READ,
113:                    ALLOW_DIRECTION_READ };
114:
115:            /**
116:             * Constructs a SpotLight node with default parameters.
117:             * The default values are as follows:
118:             * <ul>
119:             * direction : (0,0,-1)<br>
120:             * spread angle : <i>PI</i> radians<br>
121:             * concentration : 0.0<br>
122:             * </ul>
123:             */
124:            public SpotLight() {
125:                // set default read capabilities
126:                setDefaultReadCapabilities(readCapabilities);
127:            }
128:
129:            /**
130:             * Constructs and initializes a SpotLight node using the
131:             * specified parameters.
132:             * @param color the color of the light source
133:             * @param position the position of the light in three-space
134:             * @param attenuation the attenuation (constant, linear, quadratic)
135:             * of the light
136:             * @param direction the direction of the light
137:             * @param spreadAngle the spread angle of the light
138:             * @param concentration the concentration of the light
139:             */
140:            public SpotLight(Color3f color, Point3f position,
141:                    Point3f attenuation, Vector3f direction, float spreadAngle,
142:                    float concentration) {
143:                super (color, position, attenuation);
144:
145:                // set default read capabilities
146:                setDefaultReadCapabilities(readCapabilities);
147:
148:                ((SpotLightRetained) this .retained).initDirection(direction);
149:                ((SpotLightRetained) this .retained)
150:                        .initSpreadAngle(spreadAngle);
151:                ((SpotLightRetained) this .retained)
152:                        .initConcentration(concentration);
153:            }
154:
155:            /**
156:             * Constructs and initializes a SpotLight node using the
157:             * specified parameters.
158:             * @param lightOn flag indicating whether this light is on or off
159:             * @param color the color of the light source
160:             * @param position the position of the light in three-space
161:             * @param attenuation the attenuation (constant, linear, quadratic) of the light
162:             * @param direction the direction of the light
163:             * @param spreadAngle the spread angle of the light
164:             * @param concentration the concentration of the light
165:             */
166:            public SpotLight(boolean lightOn, Color3f color, Point3f position,
167:                    Point3f attenuation, Vector3f direction, float spreadAngle,
168:                    float concentration) {
169:                super (lightOn, color, position, attenuation);
170:
171:                // set default read capabilities
172:                setDefaultReadCapabilities(readCapabilities);
173:
174:                ((SpotLightRetained) this .retained).initDirection(direction);
175:                ((SpotLightRetained) this .retained)
176:                        .initSpreadAngle(spreadAngle);
177:                ((SpotLightRetained) this .retained)
178:                        .initConcentration(concentration);
179:            }
180:
181:            /**
182:             * Creates the retained mode SpotLightRetained object that this
183:             * SpotLight component object will point to.
184:             */
185:            void createRetained() {
186:                this .retained = new SpotLightRetained();
187:                this .retained.setSource(this );
188:            }
189:
190:            /**
191:             * Sets spot light spread angle.
192:             * @param spreadAngle the new spread angle for spot light
193:             * @exception CapabilityNotSetException if appropriate capability is
194:             * not set and this object is part of live or compiled scene graph.
195:             */
196:            public void setSpreadAngle(float spreadAngle) {
197:                if (isLiveOrCompiled())
198:                    if (!this .getCapability(ALLOW_SPREAD_ANGLE_WRITE))
199:                        throw new CapabilityNotSetException(J3dI18N
200:                                .getString("SpotLight0"));
201:
202:                if (isLive())
203:                    ((SpotLightRetained) this .retained)
204:                            .setSpreadAngle(spreadAngle);
205:                else
206:                    ((SpotLightRetained) this .retained)
207:                            .initSpreadAngle(spreadAngle);
208:            }
209:
210:            /**
211:             * Gets spot light spread angle.
212:             * @return the new spread angle for spot light. The value returned
213:             * is the clamped value.
214:             * @exception CapabilityNotSetException if appropriate capability is
215:             * not set and this object is part of live or compiled scene graph
216:             */
217:            public float getSpreadAngle() {
218:                if (isLiveOrCompiled())
219:                    if (!this .getCapability(ALLOW_SPREAD_ANGLE_READ))
220:                        throw new CapabilityNotSetException(J3dI18N
221:                                .getString("SpotLight1"));
222:
223:                return ((SpotLightRetained) this .retained).getSpreadAngle();
224:            }
225:
226:            /**
227:             * Sets spot light concentration.
228:             * @param concentration the new concentration for spot light
229:             * @exception CapabilityNotSetException if appropriate capability is
230:             * not set and this object is part of live or compiled scene graph
231:             */
232:            public void setConcentration(float concentration) {
233:                if (isLiveOrCompiled())
234:                    if (!this .getCapability(ALLOW_CONCENTRATION_WRITE))
235:                        throw new CapabilityNotSetException(J3dI18N
236:                                .getString("SpotLight2"));
237:
238:                if (isLive())
239:                    ((SpotLightRetained) this .retained)
240:                            .setConcentration(concentration);
241:                else
242:                    ((SpotLightRetained) this .retained)
243:                            .initConcentration(concentration);
244:            }
245:
246:            /**
247:             * Gets spot light concentration.
248:             * @return the new concentration for spot light
249:             * @exception CapabilityNotSetException if appropriate capability is
250:             * not set and this object is part of live or compiled scene graph
251:             */
252:            public float getConcentration() {
253:                if (isLiveOrCompiled())
254:                    if (!this .getCapability(ALLOW_CONCENTRATION_READ))
255:                        throw new CapabilityNotSetException(J3dI18N
256:                                .getString("SpotLight3"));
257:                return ((SpotLightRetained) this .retained).getConcentration();
258:            }
259:
260:            /**
261:             * Sets light direction.
262:             * @param x  the new X direction
263:             * @param y  the new Y direction
264:             * @param z  the new Z direction
265:             * @exception CapabilityNotSetException if appropriate capability is
266:             * not set and this object is part of live or compiled scene graph
267:             */
268:            public void setDirection(float x, float y, float z) {
269:                if (isLiveOrCompiled())
270:                    if (!this .getCapability(ALLOW_DIRECTION_WRITE))
271:                        throw new CapabilityNotSetException(J3dI18N
272:                                .getString("SpotLight4"));
273:
274:                if (isLive())
275:                    ((SpotLightRetained) this .retained).setDirection(x, y, z);
276:                else
277:                    ((SpotLightRetained) this .retained).initDirection(x, y, z);
278:            }
279:
280:            /**
281:             * Sets this Light's current direction and places it in the parameter specified.
282:             * @param direction the vector that will receive this node's direction
283:             * @exception CapabilityNotSetException if appropriate capability is
284:             * not set and this object is part of live or compiled scene graph
285:             */
286:            public void setDirection(Vector3f direction) {
287:                if (isLiveOrCompiled())
288:                    if (!this .getCapability(ALLOW_DIRECTION_WRITE))
289:                        throw new CapabilityNotSetException(J3dI18N
290:                                .getString("SpotLight4"));
291:
292:                if (isLive())
293:                    ((SpotLightRetained) this .retained).setDirection(direction);
294:                else
295:                    ((SpotLightRetained) this .retained)
296:                            .initDirection(direction);
297:            }
298:
299:            /**
300:             * Gets this Light's current direction and places it in the
301:             * parameter specified.
302:             * @param direction the vector that will receive this node's direction
303:             * @exception CapabilityNotSetException if appropriate capability is
304:             * not set and this object is part of live or compiled scene graph
305:             */
306:            public void getDirection(Vector3f direction) {
307:                if (isLiveOrCompiled())
308:                    if (!this .getCapability(ALLOW_DIRECTION_READ))
309:                        throw new CapabilityNotSetException(J3dI18N
310:                                .getString("SpotLight6"));
311:                ((SpotLightRetained) this .retained).getDirection(direction);
312:            }
313:
314:            /**
315:             * Used to create a new instance of the node.  This routine is called
316:             * by <code>cloneTree</code> to duplicate the current node.
317:             * @param forceDuplicate when set to <code>true</code>, causes the
318:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
319:             *  <code>false</code>, the value of each node's
320:             *  <code>duplicateOnCloneTree</code> variable determines whether
321:             *  NodeComponent data is duplicated or copied.
322:             *
323:             * @see Node#cloneTree
324:             * @see Node#cloneNode
325:             * @see Node#duplicateNode
326:             * @see NodeComponent#setDuplicateOnCloneTree
327:             */
328:            public Node cloneNode(boolean forceDuplicate) {
329:                SpotLight s = new SpotLight();
330:                s.duplicateNode(this , forceDuplicate);
331:                return s;
332:            }
333:
334:            /**
335:             * Copies all SpotLight information from
336:             * <code>originalNode</code> into
337:             * the current node.  This method is called from the
338:             * <code>cloneNode</code> method which is, in turn, called by the
339:             * <code>cloneTree</code> method.<P>
340:             *
341:             * @param originalNode the original node to duplicate.
342:             * @param forceDuplicate when set to <code>true</code>, causes the
343:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
344:             *  <code>false</code>, the value of each node's
345:             *  <code>duplicateOnCloneTree</code> variable determines whether
346:             *  NodeComponent data is duplicated or copied.
347:             *
348:             * @exception RestrictedAccessException if this object is part of a live
349:             *  or compiled scenegraph.
350:             *
351:             * @see Node#duplicateNode
352:             * @see Node#cloneTree
353:             * @see NodeComponent#setDuplicateOnCloneTree
354:             */
355:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
356:
357:                super .duplicateAttributes(originalNode, forceDuplicate);
358:
359:                SpotLightRetained attr = (SpotLightRetained) originalNode.retained;
360:                SpotLightRetained rt = (SpotLightRetained) retained;
361:
362:                rt.initSpreadAngle(attr.getSpreadAngle());
363:                rt.initConcentration(attr.getConcentration());
364:                Vector3f v = new Vector3f();
365:                attr.getDirection(v);
366:                rt.initDirection(v);
367:
368:            }
369:        }
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