001: /*
002: * $RCSfile: Text2DTest.java,v $
003: *
004: * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005: *
006: * Redistribution and use in source and binary forms, with or without
007: * modification, are permitted provided that the following conditions
008: * are met:
009: *
010: * - Redistribution of source code must retain the above copyright
011: * notice, this list of conditions and the following disclaimer.
012: *
013: * - Redistribution in binary form must reproduce the above copyright
014: * notice, this list of conditions and the following disclaimer in
015: * the documentation and/or other materials provided with the
016: * distribution.
017: *
018: * Neither the name of Sun Microsystems, Inc. or the names of
019: * contributors may be used to endorse or promote products derived
020: * from this software without specific prior written permission.
021: *
022: * This software is provided "AS IS," without a warranty of any
023: * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024: * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025: * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026: * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027: * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028: * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029: * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030: * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031: * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032: * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033: * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034: * POSSIBILITY OF SUCH DAMAGES.
035: *
036: * You acknowledge that this software is not designed, licensed or
037: * intended for use in the design, construction, operation or
038: * maintenance of any nuclear facility.
039: *
040: * $Revision: 1.2 $
041: * $Date: 2007/02/09 17:21:53 $
042: * $State: Exp $
043: */
044:
045: package org.jdesktop.j3d.examples.text2d;
046:
047: import java.applet.Applet;
048: import java.awt.*;
049: import java.awt.Font;
050: import java.awt.event.*;
051: import com.sun.j3d.utils.applet.MainFrame;
052: import com.sun.j3d.utils.geometry.Text2D;
053: import com.sun.j3d.utils.universe.*;
054: import javax.media.j3d.*;
055: import javax.vecmath.*;
056:
057: public class Text2DTest extends Applet {
058:
059: private SimpleUniverse u = null;
060:
061: public BranchGroup createSceneGraph() {
062: // Create the root of the branch graph
063: BranchGroup objRoot = new BranchGroup();
064:
065: // Create a Transformgroup to scale all objects so they
066: // appear in the scene.
067: TransformGroup objScale = new TransformGroup();
068: Transform3D t3d = new Transform3D();
069: t3d.setScale(0.4);
070: objScale.setTransform(t3d);
071: objRoot.addChild(objScale);
072:
073: // Create the transform group node and initialize it to the
074: // identity. Enable the TRANSFORM_WRITE capability so that
075: // our behavior code can modify it at runtime. Add it to the
076: // root of the subgraph.
077: TransformGroup objTrans = new TransformGroup();
078: objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
079:
080: BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
081: 0.0, 0.0), 100.0);
082:
083: TransformGroup textTranslationGroup;
084: Transform3D textTranslation;
085: float yPos = -.5f;
086: Shape3D textObject = new Text2D("Rotating Yellow Text",
087: new Color3f(1f, 1f, 0f), "Serif", 60, Font.BOLD);
088: Appearance app = textObject.getAppearance();
089:
090: PolygonAttributes pa = app.getPolygonAttributes();
091: if (pa == null)
092: pa = new PolygonAttributes();
093: pa.setCullFace(PolygonAttributes.CULL_NONE);
094: if (app.getPolygonAttributes() == null)
095: app.setPolygonAttributes(pa);
096: objTrans.addChild(textObject);
097:
098: textTranslation = new Transform3D();
099: textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
100: textTranslationGroup = new TransformGroup(textTranslation);
101: textTranslationGroup.addChild(objTrans);
102: objScale.addChild(textTranslationGroup);
103: yPos += .5f;
104:
105: /* Blue 40point text*/
106: textObject = new Text2D("Blue 40point Text", new Color3f(0f,
107: 0f, 1f), "Serif", 40, Font.BOLD);
108: textTranslation = new Transform3D();
109: textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
110: textTranslationGroup = new TransformGroup(textTranslation);
111: textTranslationGroup.addChild(textObject);
112: objScale.addChild(textTranslationGroup);
113: yPos += .5f;
114:
115: /* Green italic text*/
116: textObject = new Text2D("Green Italic Text", new Color3f(0f,
117: 1f, 0f), "Serif", 70, Font.ITALIC);
118: textTranslation = new Transform3D();
119: textTranslation.setTranslation(new Vector3f(0f, yPos, 0f));
120: textTranslationGroup = new TransformGroup(textTranslation);
121: textTranslationGroup.addChild(textObject);
122: objScale.addChild(textTranslationGroup);
123: yPos += .5f;
124:
125: // Create a new Behavior object that will perform the desired
126: // operation on the specified transform object and add it into
127: // the scene graph.
128: Transform3D yAxis = new Transform3D();
129: Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0,
130: 0, 4000, 0, 0, 0, 0, 0);
131:
132: RotationInterpolator rotator = new RotationInterpolator(
133: rotationAlpha, objTrans, yAxis, 0.0f,
134: (float) Math.PI * 2.0f);
135: rotator.setSchedulingBounds(bounds);
136: objTrans.addChild(rotator);
137:
138: return objRoot;
139: }
140:
141: public Text2DTest() {
142: }
143:
144: public void init() {
145: setLayout(new BorderLayout());
146: GraphicsConfiguration config = SimpleUniverse
147: .getPreferredConfiguration();
148:
149: Canvas3D c = new Canvas3D(config);
150: add("Center", c);
151:
152: // Create a simple scene and attach it to the virtual universe
153: BranchGroup scene = createSceneGraph();
154: u = new SimpleUniverse(c);
155: MoverBehavior navigator = new MoverBehavior(u
156: .getViewingPlatform().getViewPlatformTransform());
157: scene.addChild(navigator);
158:
159: // Have Java 3D perform optimizations on this scene graph.
160: scene.compile();
161:
162: // This will move the ViewPlatform back a bit so the
163: // objects in the scene can be viewed.
164: u.getViewingPlatform().setNominalViewingTransform();
165:
166: u.addBranchGraph(scene);
167: }
168:
169: public void destroy() {
170: u.cleanup();
171: }
172:
173: //
174: // The following allows HelloUniverse to be run as an application
175: // as well as an applet
176: //
177: public static void main(String[] args) {
178: new MainFrame(new Text2DTest(), 256, 256);
179: }
180: }
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