| java.lang.Object org.jdesktop.j3dfly.utils.vpbehaviors.RayCollision
RayCollision | public class RayCollision extends java.lang.Object (Code) | | Provides information on the collision of a ray with geometry
in the scene. The amount of information set in an object of
this class will depend on the mode set in VPDefaultCollision.
author: Paul Byrne version: 1.5, 01/18/02 |
BACK | public static int BACK(Code) | | |
DOWN | public static int DOWN(Code) | | |
FRONT | public static int FRONT(Code) | | |
LEFT | public static int LEFT(Code) | | |
RIGHT | public static int RIGHT(Code) | | |
collisionGeometryArray | public Geometry collisionGeometryArray(Code) | | The Geometry with which we collided, this may be null depending
on the mode settings of VPDefaultCollision
|
collisionNormal | public Vector3f collisionNormal(Code) | | The Normal of this Ray at the Collision point
|
collisionPoint | public Point3d collisionPoint(Code) | | The Collision Point in Virtual World coordinates
|
collisionShape | public Shape3D collisionShape(Code) | | The Shape with which we collided, this may be null depending
on the mode settings of VPDefaultCollision
|
rayDirection | public int rayDirection(Code) | | The ray direction flag
FRONT, BACK, LEFT, RIGHT, UP, DOWN
|
rayIndex | public int rayIndex(Code) | | |
|
|