Source Code Cross Referenced for Win32GraphicsEnvironment.java in  » 6.0-JDK-Platform » windows » sun » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Platform » windows » sun.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
003:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004:         *
005:         * This code is free software; you can redistribute it and/or modify it
006:         * under the terms of the GNU General Public License version 2 only, as
007:         * published by the Free Software Foundation.  Sun designates this
008:         * particular file as subject to the "Classpath" exception as provided
009:         * by Sun in the LICENSE file that accompanied this code.
010:         *
011:         * This code is distributed in the hope that it will be useful, but WITHOUT
012:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014:         * version 2 for more details (a copy is included in the LICENSE file that
015:         * accompanied this code).
016:         *
017:         * You should have received a copy of the GNU General Public License version
018:         * 2 along with this work; if not, write to the Free Software Foundation,
019:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020:         *
021:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022:         * CA 95054 USA or visit www.sun.com if you need additional information or
023:         * have any questions.
024:         */
025:
026:        package sun.awt;
027:
028:        import java.awt.GraphicsDevice;
029:        import java.awt.GraphicsEnvironment;
030:        import java.awt.Toolkit;
031:        import java.io.File;
032:        import java.io.IOException;
033:        import java.lang.ref.WeakReference;
034:        import java.util.ArrayList;
035:        import java.util.ListIterator;
036:        import java.util.NoSuchElementException;
037:        import java.util.StringTokenizer;
038:        import sun.awt.DisplayChangedListener;
039:        import sun.awt.SunDisplayChanger;
040:        import sun.awt.windows.WFontConfiguration;
041:        import sun.awt.windows.WPrinterJob;
042:        import sun.awt.windows.WToolkit;
043:        import sun.font.FontManager;
044:        import sun.java2d.SunGraphicsEnvironment;
045:        import sun.java2d.windows.WindowsFlags;
046:
047:        /**
048:         * This is an implementation of a GraphicsEnvironment object for the
049:         * default local GraphicsEnvironment used by the Java Runtime Environment
050:         * for Windows.
051:         *
052:         * @see GraphicsDevice
053:         * @see GraphicsConfiguration
054:         * @version 1.46 06/15/07
055:         */
056:
057:        public class Win32GraphicsEnvironment extends SunGraphicsEnvironment {
058:            static {
059:                // Ensure awt is loaded already.  Also, this forces static init
060:                // of WToolkit and Toolkit, which we depend upon
061:                WToolkit.loadLibraries();
062:                // setup flags before initializing native layer
063:                WindowsFlags.initFlags();
064:                initDisplayWrapper();
065:                eudcFontFileName = getEUDCFontFile();
066:            }
067:
068:            /**
069:             * Noop function that just acts as an entry point for someone to force
070:             * a static initialization of this class.
071:             */
072:            public static void init() {
073:            }
074:
075:            /**
076:             * Initializes native components of the graphics environment.  This
077:             * includes everything from the native GraphicsDevice elements to
078:             * the DirectX rendering layer.
079:             */
080:            private static native void initDisplay();
081:
082:            private static boolean displayInitialized; // = false;
083:
084:            public static void initDisplayWrapper() {
085:                if (!displayInitialized) {
086:                    displayInitialized = true;
087:                    initDisplay();
088:                }
089:            }
090:
091:            public Win32GraphicsEnvironment() {
092:            }
093:
094:            protected native int getNumScreens();
095:
096:            protected native int getDefaultScreen();
097:
098:            public GraphicsDevice getDefaultScreenDevice() {
099:                return getScreenDevices()[getDefaultScreen()];
100:            }
101:
102:            /**
103:             * Returns the number of pixels per logical inch along the screen width.
104:             * In a system with multiple display monitors, this value is the same for
105:             * all monitors.
106:             * @returns number of pixels per logical inch in X direction
107:             */
108:            public native int getXResolution();
109:
110:            /**
111:             * Returns the number of pixels per logical inch along the screen height.
112:             * In a system with multiple display monitors, this value is the same for
113:             * all monitors.
114:             * @returns number of pixels per logical inch in Y direction
115:             */
116:            public native int getYResolution();
117:
118:            /*
119:             * ----DISPLAY CHANGE SUPPORT----
120:             */
121:
122:            // list of invalidated graphics devices (those which were removed)
123:            private ArrayList<WeakReference<Win32GraphicsDevice>> oldDevices;
124:
125:            /*
126:             * From DisplayChangeListener interface.
127:             * Called from WToolkit and executed on the event thread when the
128:             * display settings are changed.
129:             */
130:            @Override
131:            public void displayChanged() {
132:                // getNumScreens() will return the correct current number of screens
133:                GraphicsDevice newDevices[] = new GraphicsDevice[getNumScreens()];
134:                GraphicsDevice oldScreens[] = screens;
135:                // go through the list of current devices and determine if they
136:                // could be reused, or will have to be replaced
137:                if (oldScreens != null) {
138:                    for (int i = 0; i < oldScreens.length; i++) {
139:                        if (!(screens[i] instanceof  Win32GraphicsDevice)) {
140:                            // REMIND: can we ever have anything other than Win32GD?
141:                            assert (false) : oldScreens[i];
142:                            continue;
143:                        }
144:                        Win32GraphicsDevice gd = (Win32GraphicsDevice) oldScreens[i];
145:                        // devices may be invalidated from the native code when the
146:                        // display change happens (device add/removal also causes a 
147:                        // display change)
148:                        if (!gd.isValid()) {
149:                            if (oldDevices == null) {
150:                                oldDevices = new ArrayList<WeakReference<Win32GraphicsDevice>>();
151:                            }
152:                            oldDevices
153:                                    .add(new WeakReference<Win32GraphicsDevice>(
154:                                            gd));
155:                        } else if (i < newDevices.length) {
156:                            // reuse the device
157:                            newDevices[i] = gd;
158:                        }
159:                    }
160:                    oldScreens = null;
161:                }
162:                // create the new devices (those that weren't reused)
163:                for (int i = 0; i < newDevices.length; i++) {
164:                    if (newDevices[i] == null) {
165:                        newDevices[i] = makeScreenDevice(i);
166:                    }
167:                }
168:                // install the new array of devices
169:                // Note: no synchronization here, it doesn't matter if a thread gets
170:                // a new or an old array this time around
171:                screens = newDevices;
172:                for (GraphicsDevice gd : screens) {
173:                    if (gd instanceof  DisplayChangedListener) {
174:                        ((DisplayChangedListener) gd).displayChanged();
175:                    }
176:                }
177:                // re-invalidate all old devices. It's needed because those in the list
178:                // may become "invalid" again - if the current default device is removed,
179:                // for example. Also, they need to be notified about display
180:                // changes as well.
181:                if (oldDevices != null) {
182:                    int defScreen = getDefaultScreen();
183:                    for (ListIterator<WeakReference<Win32GraphicsDevice>> it = oldDevices
184:                            .listIterator(); it.hasNext();) {
185:                        Win32GraphicsDevice gd = it.next().get();
186:                        if (gd != null) {
187:                            gd.invalidate(defScreen);
188:                            gd.displayChanged();
189:                        } else {
190:                            // no more references to this device, remove it
191:                            it.remove();
192:                        }
193:                    }
194:                }
195:                // Reset the static GC for the (possibly new) default screen
196:                WToolkit.resetGC();
197:
198:                // notify SunDisplayChanger list (e.g. VolatileSurfaceManagers and
199:                // CachingSurfaceManagers) about the display change event
200:                displayChanger.notifyListeners();
201:                // note: do not call super.displayChanged, we've already done everything
202:            }
203:
204:            /*
205:             * ----END DISPLAY CHANGE SUPPORT----
206:             */
207:
208:            /* Used on Windows to obtain from the windows registry the name
209:             * of a file containing the system EUFC font. If running in one of
210:             * the locales for which this applies, and one is defined, the font
211:             * defined by this file is appended to all composite fonts as a
212:             * fallback component.
213:             */
214:            private static native String getEUDCFontFile();
215:
216:            /**
217:             * Whether registerFontFile expects absolute or relative
218:             * font file names.
219:             */
220:            protected boolean useAbsoluteFontFileNames() {
221:                return false;
222:            }
223:
224:            /* Unlike the shared code version, this expects a base file name -
225:             * not a full path name.
226:             * The font configuration file has base file names and the FontConfiguration
227:             * class reports these back to the GraphicsEnvironment, so these
228:             * are the componentFileNames of CompositeFonts.
229:             */
230:            protected void registerFontFile(String fontFileName,
231:                    String[] nativeNames, int fontRank, boolean defer) {
232:
233:                // REMIND: case compare depends on platform
234:                if (registeredFontFiles.contains(fontFileName)) {
235:                    return;
236:                }
237:                registeredFontFiles.add(fontFileName);
238:
239:                int fontFormat;
240:                if (ttFilter.accept(null, fontFileName)) {
241:                    fontFormat = FontManager.FONTFORMAT_TRUETYPE;
242:                } else if (t1Filter.accept(null, fontFileName)) {
243:                    fontFormat = FontManager.FONTFORMAT_TYPE1;
244:                } else {
245:                    /* on windows we don't use/register native fonts */
246:                    return;
247:                }
248:
249:                if (fontPath == null) {
250:                    fontPath = getPlatformFontPath(noType1Font);
251:                }
252:
253:                /* Look in the JRE font directory first.
254:                 * This is playing it safe as we would want to find fonts in the
255:                 * JRE font directory ahead of those in the system directory
256:                 */
257:                String tmpFontPath = jreFontDirName + File.pathSeparator
258:                        + fontPath;
259:                StringTokenizer parser = new StringTokenizer(tmpFontPath,
260:                        File.pathSeparator);
261:
262:                boolean found = false;
263:                try {
264:                    while (!found && parser.hasMoreTokens()) {
265:                        String newPath = parser.nextToken();
266:                        File theFile = new File(newPath, fontFileName);
267:                        if (theFile.canRead()) {
268:                            found = true;
269:                            String path = theFile.getAbsolutePath();
270:                            if (defer) {
271:                                FontManager.registerDeferredFont(fontFileName,
272:                                        path, nativeNames, fontFormat, true,
273:                                        fontRank);
274:                            } else {
275:                                FontManager.registerFontFile(path, nativeNames,
276:                                        fontFormat, true, fontRank);
277:                            }
278:                            break;
279:                        }
280:                    }
281:                } catch (NoSuchElementException e) {
282:                    System.err.println(e);
283:                }
284:                if (!found) {
285:                    addToMissingFontFileList(fontFileName);
286:                }
287:            }
288:
289:            /* register only TrueType/OpenType fonts
290:             * Because these need to be registed just for use when printing,
291:             * we defer the actual registration and the static initialiser
292:             * for the printing class makes the call to registerJREFontsForPrinting()
293:             */
294:            static String fontsForPrinting = null;
295:
296:            protected void registerJREFontsWithPlatform(String pathName) {
297:                fontsForPrinting = pathName;
298:            }
299:
300:            public static void registerJREFontsForPrinting() {
301:                String pathName = null;
302:                synchronized (Win32GraphicsEnvironment.class) {
303:                    GraphicsEnvironment.getLocalGraphicsEnvironment();
304:                    if (fontsForPrinting == null) {
305:                        return;
306:                    }
307:                    pathName = fontsForPrinting;
308:                    fontsForPrinting = null;
309:                }
310:                File f1 = new File(pathName);
311:                String[] ls = f1.list(new TTFilter());
312:                if (ls == null) {
313:                    return;
314:                }
315:                for (int i = 0; i < ls.length; i++) {
316:                    File fontFile = new File(f1, ls[i]);
317:                    registerFontWithPlatform(fontFile.getAbsolutePath());
318:                }
319:            }
320:
321:            protected static native void registerFontWithPlatform(
322:                    String fontName);
323:
324:            protected static native void deRegisterFontWithPlatform(
325:                    String fontName);
326:
327:            protected GraphicsDevice makeScreenDevice(int screennum) {
328:                return new Win32GraphicsDevice(screennum);
329:            }
330:
331:            // Implements SunGraphicsEnvironment.createFontConfiguration.
332:            protected FontConfiguration createFontConfiguration() {
333:                return new WFontConfiguration(this );
334:            }
335:
336:            public FontConfiguration createFontConfiguration(
337:                    boolean preferLocaleFonts, boolean preferPropFonts) {
338:
339:                return new WFontConfiguration(this, preferLocaleFonts,
340:                        preferPropFonts);
341:            }
342:        }
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