Java Doc for PortalService.java in  » Content-Management-System » apache-lenya-2.0 » org » apache » cocoon » portal » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Content Management System » apache lenya 2.0 » org.apache.cocoon.portal 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


org.apache.cocoon.portal.PortalService

All known Subclasses:   org.apache.cocoon.portal.impl.PortalServiceImpl,
PortalService
public interface PortalService extends Component(Code)
This is the central component in the portal. It holds the configuration of the portal, the current name etc. The main use of this component is to get the PortalComponentManager to get all the other portal components. This component is a singleton.
author:
   Carsten Ziegeler
author:
   Volker Schmitt
version:
   CVS $Id: PortalService.java 433543 2006-08-22 06:22:54Z crossley $


Field Summary
 StringROLE
     The role to lookup this component.


Method Summary
 ObjectgetAttribute(String key)
    
 IteratorgetAttributeNames()
    
 PortalComponentManagergetComponentManager()
    
 StringgetDefaultLayoutKey()
    
 LayoutgetEntryLayout(String layoutKey)
    
 MapgetObjectModel()
     Return the current object model.
 StringgetPortalName()
     The name of the portal - as defined in the portal configuration.
 ListgetSkinDescriptions()
    
 ObjectgetTemporaryAttribute(String key)
    
 IteratorgetTemporaryAttributeNames()
    
 BooleanisRenderable()
     Returns true if all aspects should render, false if only "static" aspects should render.
 voidremoveAttribute(String key)
    
 voidremoveTemporaryAttribute(String key)
    
 voidsetAttribute(String key, Object value)
    
 voidsetDefaultLayoutKey(String layoutKey)
    
 voidsetEntryLayout(String layoutKey, Layout object)
    
 voidsetPortalName(String value)
    
 voidsetRenderable(Boolean renderable)
    
 voidsetTemporaryAttribute(String key, Object value)
    

Field Detail
ROLE
String ROLE(Code)
The role to lookup this component.





Method Detail
getAttribute
Object getAttribute(String key)(Code)
Return the value of an attribute
Parameters:
  key - The key of the attribute The value of the attribute or null.



getAttributeNames
Iterator getAttributeNames()(Code)
Return the names of all attributes



getComponentManager
PortalComponentManager getComponentManager()(Code)
Return the component manager for the current portal



getDefaultLayoutKey
String getDefaultLayoutKey()(Code)
Get the default layout key



getEntryLayout
Layout getEntryLayout(String layoutKey)(Code)



getObjectModel
Map getObjectModel()(Code)
Return the current object model.
since:
   2.1.8



getPortalName
String getPortalName()(Code)
The name of the portal - as defined in the portal configuration.



getSkinDescriptions
List getSkinDescriptions()(Code)
Return all skins



getTemporaryAttribute
Object getTemporaryAttribute(String key)(Code)
Return the value of a temporary attribute
Parameters:
  key - The key of the attribute The value of the attribute or null.



getTemporaryAttributeNames
Iterator getTemporaryAttributeNames()(Code)
Return the names of all temporary attributes



isRenderable
Boolean isRenderable()(Code)
Returns true if all aspects should render, false if only "static" aspects should render.



removeAttribute
void removeAttribute(String key)(Code)
Remove an attribute
Parameters:
  key - The key of the attribute



removeTemporaryAttribute
void removeTemporaryAttribute(String key)(Code)
Remove a temporary attribute
Parameters:
  key - The key of the attribute



setAttribute
void setAttribute(String key, Object value)(Code)
Set an attribute
Parameters:
  key - The key of the attribute
Parameters:
  value - The new value



setDefaultLayoutKey
void setDefaultLayoutKey(String layoutKey)(Code)
Change the default layout key for most functions



setEntryLayout
void setEntryLayout(String layoutKey, Layout object)(Code)
FIXME this is for the full-screen function
Parameters:
  layoutKey - TODO



setPortalName
void setPortalName(String value)(Code)



setRenderable
void setRenderable(Boolean renderable)(Code)
Indicates whether aspects which are sensitive to rendering state should render
Parameters:
  renderable - true if all aspects should render



setTemporaryAttribute
void setTemporaryAttribute(String key, Object value)(Code)
Set a temporary attribute
Parameters:
  key - The key of the attribute
Parameters:
  value - The new value



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