| java.lang.Object proguard.gui.splash.BufferedSprite
BufferedSprite | public class BufferedSprite implements Sprite(Code) | | This Sprite encapsulates another Sprite, which is then buffered in an Image.
author: Eric Lafortune |
Constructor Summary | |
public | BufferedSprite(int bufferX, int bufferY, int width, int height, Sprite sprite, VariableInt x, VariableInt y) Creates a new BufferedSprite with an ABGR image. | public | BufferedSprite(int bufferX, int bufferY, Image bufferImage, Color backgroundColor, Sprite sprite, VariableInt x, VariableInt y) Creates a new BufferedSprite with the given image. |
BufferedSprite | public BufferedSprite(int bufferX, int bufferY, int width, int height, Sprite sprite, VariableInt x, VariableInt y)(Code) | | Creates a new BufferedSprite with an ABGR image.
Parameters: bufferX - the x offset of the buffer image. Parameters: bufferY - the y offset of the buffer image. Parameters: width - the width of the buffer image. Parameters: height - the height of the buffer image. Parameters: sprite - the Sprite that is painted in the buffer. Parameters: x - the variable x ordinate of the image buffer for painting. Parameters: y - the variable y ordinate of the image buffer for painting. |
BufferedSprite | public BufferedSprite(int bufferX, int bufferY, Image bufferImage, Color backgroundColor, Sprite sprite, VariableInt x, VariableInt y)(Code) | | Creates a new BufferedSprite with the given image.
Parameters: bufferX - the x offset of the buffer image. Parameters: bufferY - the y offset of the buffer image. Parameters: bufferImage - the Image that is used for the buffering. Parameters: backgroundColor - the background color that is used for the buffer. Parameters: sprite - the Sprite that is painted in the buffer. Parameters: x - the variable x ordinate of the image buffer forpainting. Parameters: y - the variable y ordinate of the image buffer forpainting. |
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