public RenderedImage createRendering(RenderContext rc)(Code)
createTile
public RenderedImage createTile(RenderContext rc)(Code)
Computes the tile to use for the tiling operation.
The tile has its origin in the upper left
corner of the tiled region. That tile is separated
into 4 areas: top-left, top-right, bottom-left and
bottom-right. Each of these areas is mapped to
some input area from the source.
If the source is smaller than the tiled area, then
a single rendering is requested from the source.
If the source's width or height is bigger than that
of the tiled area, then separate renderings are
requested from the source.