| org.eclipse.ui.internal.AnimationEngine
AnimationEngine | public class AnimationEngine extends Job (Code) | | This job creates an Animation Engine that uses an Animation Feedback to render
the animation. To begin the animation, instantiate this
object then call schedule().
since: 3.3 |
FRAME_COUNT | final public static int FRAME_COUNT(Code) | | |
TICK_TIMER | final public static int TICK_TIMER(Code) | | |
unlimitedDuration | final public static int unlimitedDuration(Code) | | |
AnimationEngine | public AnimationEngine(AnimationFeedbackBase animationFeedback, int durationIn, long sleepAmountIn)(Code) | | Creates an Animation that will run for the given number of milliseconds.
Parameters: animationFeedback - provides renderStep(), initialize() and jobInit() methods Parameters: durationIn - number of milliseconds over which the animation will run Parameters: sleepAmountIn - number of milliseconds to slow/delay the animation |
amount | public double amount()(Code) | | |
cancelAnimation | public void cancelAnimation()(Code) | | |
getFrameCount | public long getFrameCount()(Code) | | |
isUpdateStep | protected boolean isUpdateStep()(Code) | | |
run | protected IStatus run(IProgressMonitor monitor)(Code) | | |
updateDisplay | protected void updateDisplay()(Code) | | |
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