Source Code Cross Referenced for FakeDropShadowBorder.java in  » IDE-Netbeans » library » org » netbeans » swing » plaf » aqua » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » library » org.netbeans.swing.plaf.aqua 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003:         *
004:         * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * The contents of this file are subject to the terms of either the GNU
007:         * General Public License Version 2 only ("GPL") or the Common
008:         * Development and Distribution License("CDDL") (collectively, the
009:         * "License"). You may not use this file except in compliance with the
010:         * License. You can obtain a copy of the License at
011:         * http://www.netbeans.org/cddl-gplv2.html
012:         * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013:         * specific language governing permissions and limitations under the
014:         * License.  When distributing the software, include this License Header
015:         * Notice in each file and include the License file at
016:         * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
017:         * particular file as subject to the "Classpath" exception as provided
018:         * by Sun in the GPL Version 2 section of the License file that
019:         * accompanied this code. If applicable, add the following below the
020:         * License Header, with the fields enclosed by brackets [] replaced by
021:         * your own identifying information:
022:         * "Portions Copyrighted [year] [name of copyright owner]"
023:         *
024:         * Contributor(s): */
025:        package org.netbeans.swing.plaf.aqua;
026:
027:        import java.awt.Color;
028:        import java.awt.Component;
029:        import java.awt.Graphics;
030:        import java.awt.Graphics2D;
031:        import java.awt.Insets;
032:        import java.awt.Shape;
033:        import java.awt.geom.AffineTransform;
034:        import java.awt.geom.GeneralPath;
035:        import java.awt.image.BufferedImage;
036:        import java.util.HashMap;
037:        import java.util.Map;
038:        import javax.imageio.ImageIO;
039:        import javax.swing.border.Border;
040:
041:        /**
042:         * Replacement for original DropShadowBorder - uses a set of backing bitmaps
043:         * to draw shadows instead of allocating a huge raster.
044:         *
045:         * @author Tim Boudreau
046:         */
047:        public class FakeDropShadowBorder implements  Border {
048:
049:            public FakeDropShadowBorder() {
050:            }
051:
052:            private static final int WIDTH = 17;
053:            private static final int HEIGHT = 17;
054:            public static final int ARC = 12;
055:
056:            public Insets getBorderInsets(Component c) {
057:                return new Insets(1, 13, 25, 13);
058:            }
059:
060:            /**
061:             * Fill the area we are *not* going to paint with the translucent shadow,
062:             * so the windows behind the popup window do not show through the gaps
063:             * between the rectangle of the image and the shaped, rounded perimeter  
064:             * where the shadow is drawn.
065:             */
066:            public void fillBackground(Component c, Graphics2D gg, int x,
067:                    int y, int w, int h) {
068:                Shape clip = gg.getClip();
069:                gg.setColor(Color.WHITE);
070:                Insets ins = getBorderInsets(c);
071:                //y offset for the bottom of the window
072:                int bottom = h - ins.bottom + 6; //517
073:                //y offset for the end of the curves around the bottom, from which
074:                //the edges ascend
075:                int bottomOffCurve = bottom - 20; //497
076:                //The top of the inner part of the border
077:                int top = ins.top + 3; //34
078:                //The left edge
079:                int left = ins.left - 2; //41
080:                //The level of the "shoulders" in the border shape
081:                int shoulderTop = top + 16; //50
082:                //The y coordinate at which the edge segment stops and the shoulder
083:                //curve stops
084:                int shoulderTopOffCurve = shoulderTop + 9; //59
085:                //the x position it which the top right curve begins to curl around
086:                //the right corner
087:                int rightOffCurve = x + w - 34; //329
088:                //the right edge of the perimeter
089:                int right = rightOffCurve + 24; //352
090:
091:                //Calculate a shape to fill, which matches the perceived perimeter of
092:                //the border (larger than the actual component displayed to make room
093:                //for our rounded borders
094:                GeneralPath gp = new GeneralPath();
095:                //start at the bottom after the left edge curve - first segment is a line
096:                //upward - the left edge
097:                gp.moveTo(left, bottomOffCurve);
098:                gp.lineTo(left, shoulderTopOffCurve);
099:                //relatively flat bezier curve making the left shoulder of the window border
100:                gp.curveTo(left, shoulderTop, left + 6, shoulderTop, left + 8,
101:                        shoulderTop + 1);
102:                //and steeper, up and around to the top edge
103:                gp.curveTo(left + 11, top, left + 19, top + 1, left + 25, top);
104:                //top edge
105:                gp.lineTo(rightOffCurve, top);
106:                //steep curve back down to the right shoulder
107:                gp.curveTo(rightOffCurve + 6, top, rightOffCurve + 17, top + 5,
108:                        rightOffCurve + 16, shoulderTop);
109:                //shallower curve out to the right to make the left shoulder
110:                gp.curveTo(right - 4, shoulderTop + 1, right, shoulderTop,
111:                        right, shoulderTop + 9);
112:                //the right edge of the window border
113:                gp.lineTo(right, bottomOffCurve);
114:                //curve around to the left to the bottom edge
115:                gp.curveTo(right + 1, bottom, right - 1, bottom + 1,
116:                        right - 12, bottom);
117:                //the bottom edge
118:                gp.lineTo(left + 14, bottom);
119:                //curve to the left and up to come back to where we started
120:                gp.curveTo(left + 1, bottom, left - 1, bottom, left,
121:                        bottomOffCurve);
122:                gp.closePath();
123:                //fill this with white;  the window will overpaint it;  this fills in so
124:                //we don't see the windows underneath it peeking between the rounded 
125:                //border's edges and the smaller rectangle of the component inside it
126:                gg.fill(gp);
127:            }
128:
129:            public void paintBorder(Component c, Graphics g, int x, int y,
130:                    int w, int h) {
131:                Graphics2D gg = (Graphics2D) g;
132:                //Fill in the space between the component rect and the border
133:                //perimeter
134:                fillBackground(c, gg, x, y, w, h);
135:                //Tile the shadow pngs around the shape
136:                BufferedImage b = getImage(upLeft);
137:                int yoff = b.getHeight();
138:                int topL = b.getWidth();
139:                draw(gg, b, x, y);
140:
141:                b = getImage(downRight);
142:                draw(gg, b, x + w - b.getWidth(), y + h - b.getHeight());
143:                int woff = b.getWidth();
144:
145:                b = getImage(upRight);
146:                draw(gg, b, x + w - b.getWidth(), y);
147:                int topR = b.getWidth();
148:
149:                b = getImage(downLeft);
150:                int hoff = b.getHeight();
151:                int xoff = b.getWidth();
152:                draw(gg, b, x, y + h - b.getHeight());
153:
154:                b = getImage(leftEdge);
155:                tileVertical(x, y, yoff, hoff, h, b, gg);
156:
157:                b = getImage(rightEdge);
158:                tileVertical(x + w - (b.getWidth()), y, yoff, hoff, h, b, gg);
159:
160:                b = getImage(bottom);
161:                tileHorizontal(x, y + h - (b.getHeight() + 0), xoff, woff, w,
162:                        b, gg);
163:
164:                b = getImage(top);
165:                tileHorizontal(x, y, xoff, woff, w, b, gg);
166:
167:            }
168:
169:            private final Color xpar = new Color(255, 255, 255, 0);
170:
171:            private void draw(Graphics2D g, BufferedImage b, int x, int y) {
172:                g.setColor(xpar);
173:                g.fillRect(x, y, b.getWidth(), b.getHeight());
174:                g.drawRenderedImage(b, AffineTransform.getTranslateInstance(x,
175:                        y));
176:            }
177:
178:            private void tileVertical(int x, int y, int yoff, int hoff, int h,
179:                    BufferedImage img, Graphics2D g) {
180:                h -= (hoff + yoff);
181:                int times = h / img.getHeight();
182:                int rem = h % img.getHeight();
183:                y = y + yoff;
184:
185:                for (int i = 0; i < times; i++) {
186:                    g.drawRenderedImage(img, AffineTransform
187:                            .getTranslateInstance(x, y));
188:                    y += img.getHeight();
189:                }
190:                if (rem > 0) {
191:                    img = img.getSubimage(0, 0, img.getWidth(), rem);
192:                    g.drawRenderedImage(img, AffineTransform
193:                            .getTranslateInstance(x, y));
194:                }
195:            }
196:
197:            private void tileHorizontal(int x, int y, int xoff, int woff,
198:                    int w, BufferedImage img, Graphics2D g) {
199:                w -= (woff + xoff);
200:                int times = w / img.getWidth();
201:                int rem = w % img.getWidth();
202:                x += xoff;
203:
204:                for (int i = 0; i < times; i++) {
205:                    draw(g, img, x, y);
206:                    x += img.getWidth();
207:                }
208:                if (rem > 0) {
209:                    img = img.getSubimage(0, 0, rem, img.getHeight());
210:                    draw(g, img, x, y);
211:                }
212:            }
213:
214:            public boolean isBorderOpaque() {
215:                return false;
216:            }
217:
218:            private static final String upLeft = "upLeft.png"; //NOI18N
219:            private static final String downRight = "downRight.png"; //NOI18N
220:            private static final String downLeft = "upRight.png"; //NOI18N
221:            private static final String upRight = "downLeft.png"; //NOI18N
222:            private static final String bottom = "bottom.png"; //NOI18N
223:            private static final String leftEdge = "leftEdge.png"; //NOI18N
224:            private static final String rightEdge = "rightEdge.png"; //NOI18N
225:            private static final String top = "top.png";
226:
227:            //Only one instance in VM, so perfectly safe to use instance cache - won't
228:            //be populated unless used
229:            private static Map<String, BufferedImage> imgs = new HashMap<String, BufferedImage>();
230:
231:            private static BufferedImage getImage(String s) {
232:                BufferedImage result = imgs.get(s);
233:                if (result == null) {
234:                    Exception e1 = null;
235:                    try {
236:                        result = ImageIO.read(FakeDropShadowBorder.class
237:                                .getResourceAsStream(s));
238:                    } catch (Exception e) {
239:                        result = new BufferedImage(1, 1,
240:                                BufferedImage.TYPE_INT_ARGB);
241:                        e1 = e;
242:                    }
243:                    imgs.put(s, result);
244:                    if (e1 != null) {
245:                        throw new IllegalStateException(e1);
246:                    }
247:                }
248:                return result;
249:            }
250:        }
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