Java Doc for ManyCanvas.java in  » IDE-Netbeans » mobility » example » manyballs » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » mobility » example.manyballs 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


example.manyballs.ManyCanvas

ManyCanvas
public class ManyCanvas extends Canvas (Code)


Field Summary
static  intNUM_HISTORY
    
 SmallBall[]balls
    
 Displaydisplay
    
 intheight
    
 booleanmenuShowing
    
 Stringmsg
     Draws the drawing frame (which also contains the ball) and the controls.
 intnumBalls
    
 booleanpaused
    
 long[]times
    
 inttimes_idx
    
 intwidth
    

Constructor Summary
public  ManyCanvas(Display d, int maxBalls)
    

Method Summary
 voiddestroy()
    
protected  voidhideNotify()
    
 booleanisPaused()
    
public  voidkeyPressed(int keyCode)
     Handle a pen down event.
public  voidnotifyBallThreadStarted()
    
public  voidnotifyBallThreadStopped()
    
protected  voidpaint(Graphics g)
    
 voidpause()
     Pause the balls by signaling each of them to stop. The ball object still exists and holds the current position of the ball.
protected  voidshowNotify()
    
 voidstart()
    
public  voidwaitForSpecifiedNumberOfThreads(int threadNumber)
    

Field Detail
NUM_HISTORY
static int NUM_HISTORY(Code)



balls
SmallBall[] balls(Code)



display
Display display(Code)



height
int height(Code)



menuShowing
boolean menuShowing(Code)



msg
String msg(Code)
Draws the drawing frame (which also contains the ball) and the controls.



numBalls
int numBalls(Code)



paused
boolean paused(Code)



times
long[] times(Code)



times_idx
int times_idx(Code)



width
int width(Code)




Constructor Detail
ManyCanvas
public ManyCanvas(Display d, int maxBalls)(Code)




Method Detail
destroy
void destroy()(Code)



hideNotify
protected void hideNotify()(Code)



isPaused
boolean isPaused()(Code)



keyPressed
public void keyPressed(int keyCode)(Code)
Handle a pen down event.



notifyBallThreadStarted
public void notifyBallThreadStarted()(Code)



notifyBallThreadStopped
public void notifyBallThreadStopped()(Code)



paint
protected void paint(Graphics g)(Code)



pause
void pause()(Code)
Pause the balls by signaling each of them to stop. The ball object still exists and holds the current position of the ball. It may be restarted later. The thread will terminate. TBD: is a join needed?



showNotify
protected void showNotify()(Code)



start
void start()(Code)



waitForSpecifiedNumberOfThreads
public void waitForSpecifiedNumberOfThreads(int threadNumber)(Code)



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