Method Summary |
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public void | addBadge(FlowDescriptor descriptor, FlowBadgeDescriptor badge) |
public void | addEdgeCommonActions(ConnectionWidget widget) |
public void | addNodeCommonActions(Widget widget) |
public void | addPinCommonActions(Widget widget) |
protected void | attachEdgeSourceAnchor(FlowEdgeDescriptor edge, FlowPinDescriptor oldSourcePin, FlowPinDescriptor sourcePin) |
protected void | attachEdgeTargetAnchor(FlowEdgeDescriptor edge, FlowPinDescriptor oldTargetPin, FlowPinDescriptor targetPin) |
protected Widget | attachEdgeWidget(FlowEdgeDescriptor edge) |
protected Widget | attachNodeWidget(FlowNodeDescriptor node) |
protected Widget | attachPinWidget(FlowNodeDescriptor node, FlowPinDescriptor pin) |
public WidgetAction | createAcceptAction() |
public WidgetAction | createConnectAction() |
public Router | createEdgeRouter() |
public WidgetAction | createEditAction() |
public WidgetAction | createMoveAction() |
public WidgetAction | createMoveControlPointAction() |
public WidgetAction | createPopupMenuAction() |
public WidgetAction | createReconnectAction() |
public WidgetAction | createRenameAction() |
protected void | detachNodeWidget(FlowNodeDescriptor descriptor, Widget widget) |
public FlowNodeDescriptor.NodeBehaviour | getBehaviour(FlowNodeDescriptor node) |
public FlowPinDescriptor.PinBehaviour | getBehaviour(FlowPinDescriptor pin) |
public FlowEdgeDescriptor.EdgeBehaviour | getBehaviour(FlowEdgeDescriptor edge) |
public FlowBadgeDescriptor.BadgeBehaviour | getBehaviour(FlowBadgeDescriptor pinBadge) |
public FlowNodeDescriptor.NodeDecorator | getDecorator(FlowNodeDescriptor node) |
public FlowPinDescriptor.PinDecorator | getDecorator(FlowPinDescriptor pin) |
public FlowEdgeDescriptor.EdgeDecorator | getDecorator(FlowEdgeDescriptor edge) |
public FlowBadgeDescriptor.BadgeDecorator | getDecorator(FlowBadgeDescriptor pinBadge) |
public DesignDocument | getDocument() |
public void | layoutScene() Invokes layout of the scene. |
public void | registerUI(FlowNodeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | registerUI(FlowPinDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | registerUI(FlowEdgeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | registerUI(FlowBadgeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | removeBadge(FlowDescriptor descriptor, FlowBadgeDescriptor badge) |
public void | resolveOrderInNodeDescriptors() |
public void | scheduleNodeDescriptorForOrdering(FlowNodeDescriptor node) |
public void | setCurrentEventIDForPreferredNodeLocationProcessing(Long eventID) |
public void | unregisterUI(FlowNodeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | unregisterUI(FlowPinDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | unregisterUI(FlowEdgeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | unregisterUI(FlowBadgeDescriptor descriptor, FlowPresenter.FlowUIResolver resolver) |
public void | updateBadges(FlowDescriptor descriptor) |
public void | userSelectionSuggested(Set<? extends Object> suggestedSelectedObjects, boolean invertSelection) |