| java.lang.Object org.netbeans.modules.vmd.game.GameController
Method Summary | |
public void | animatedTileAdded(ImageResource imgRes, AnimatedTile tile) | public void | animatedTileRemoved(ImageResource imgRes, AnimatedTile tile) | public void | columnsInserted(TiledLayer source, int index, int count) | public void | columnsRemoved(TiledLayer source, int index, int count) | public DesignComponent | createAnimatedTileDCFromAnimatedTile(AnimatedTile tile) | public DesignComponent | createImageResourceDCFromImageResource(ImageResource imageResource) | public static DesignComponent | createSceneDCFromScene(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, Scene scene) | public DesignComponent | createSequenceDCFromSequence(Sequence sequence) | public DesignComponent | createSpriteDCFromSprite(Sprite layer) | public static DesignComponent | createTiledLayerDCFromTiledLayer(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, TiledLayer layer) | public void | designChanged(DesignEvent event) | public void | frameAdded(Sequence sequence, int index) | public void | frameModified(Sequence sequence, int index) | public void | frameRemoved(Sequence sequence, int index) | public void | framesChanged(Sequence sequence) | public DesignDocument | getDesignDocument() | public GlobalRepository | getGameDesign() | public JComponent | getVisualRepresentation() | public void | imageResourceAdded(ImageResource imageResource) | public void | layerAdded(Scene sourceScene, Layer layer, int index) | public void | layerLockChanged(Scene sourceScene, Layer layer, boolean locked) | public void | layerMoved(Scene sourceScene, Layer layer, int indexOld, int indexNew) | public void | layerPositionChanged(Scene sourceScene, Layer layer, Point oldPosition, Point newPosition, boolean inTransition) | public void | layerRemoved(Scene sourceScene, Layer layer, LayerInfo info, int index) | public void | layerVisibilityChanged(Scene sourceScene, Layer layer, boolean visible) | public void | propertyChange(PropertyChangeEvent e) | public void | rowsInserted(TiledLayer source, int index, int count) | public void | rowsRemoved(TiledLayer source, int index, int count) | public void | sceneAdded(Scene scene, int index) | public void | sceneRemoved(Scene scene, int index) | public void | sequenceAdded(SequenceContainer source, Sequence sequence, int index) | public void | sequenceAdded(ImageResource source, Sequence sequence) | public void | sequenceMoved(SequenceContainer source, Sequence sequence, int indexOld, int indexNew) | public void | sequenceRemoved(SequenceContainer source, Sequence sequence, int index) | public void | sequenceRemoved(ImageResource source, Sequence sequence) | public void | setDesignDocument(DesignDocument designDocument) | public void | spriteAdded(Sprite sprite, int index) | public void | spriteRemoved(Sprite sprite, int index) | public void | tileChanged(TiledLayer source, int row, int col) | public void | tiledLayerAdded(TiledLayer tiledLayer, int index) | public void | tiledLayerRemoved(TiledLayer tiledLayer, int index) | public void | tilesChanged(TiledLayer source, Set positions) | public void | tilesStructureChanged(TiledLayer source) |
PROJECT_TYPE_GAME | final public static String PROJECT_TYPE_GAME(Code) | | |
columnsInserted | public void columnsInserted(TiledLayer source, int index, int count)(Code) | | |
columnsRemoved | public void columnsRemoved(TiledLayer source, int index, int count)(Code) | | |
frameModified | public void frameModified(Sequence sequence, int index)(Code) | | |
frameRemoved | public void frameRemoved(Sequence sequence, int index)(Code) | | |
layerAdded | public void layerAdded(Scene sourceScene, Layer layer, int index)(Code) | | |
layerLockChanged | public void layerLockChanged(Scene sourceScene, Layer layer, boolean locked)(Code) | | |
layerMoved | public void layerMoved(Scene sourceScene, Layer layer, int indexOld, int indexNew)(Code) | | |
layerPositionChanged | public void layerPositionChanged(Scene sourceScene, Layer layer, Point oldPosition, Point newPosition, boolean inTransition)(Code) | | |
layerRemoved | public void layerRemoved(Scene sourceScene, Layer layer, LayerInfo info, int index)(Code) | | |
layerVisibilityChanged | public void layerVisibilityChanged(Scene sourceScene, Layer layer, boolean visible)(Code) | | |
rowsInserted | public void rowsInserted(TiledLayer source, int index, int count)(Code) | | |
rowsRemoved | public void rowsRemoved(TiledLayer source, int index, int count)(Code) | | |
sceneAdded | public void sceneAdded(Scene scene, int index)(Code) | | |
sceneRemoved | public void sceneRemoved(Scene scene, int index)(Code) | | |
spriteAdded | public void spriteAdded(Sprite sprite, int index)(Code) | | |
spriteRemoved | public void spriteRemoved(Sprite sprite, int index)(Code) | | |
tiledLayerAdded | public void tiledLayerAdded(TiledLayer tiledLayer, int index)(Code) | | |
tiledLayerRemoved | public void tiledLayerRemoved(TiledLayer tiledLayer, int index)(Code) | | |
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