Java Doc for GameController.java in  » IDE-Netbeans » vmd.analyzer » org » netbeans » modules » vmd » game » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » IDE Netbeans » vmd.analyzer » org.netbeans.modules.vmd.game 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   org.netbeans.modules.vmd.game.GameController

GameController
public class GameController implements DesignDocumentAwareness,GlobalRepositoryListener,SceneListener,TiledLayerListener,SequenceContainerListener,SequenceListener,ImageResourceListener,PropertyChangeListener,DesignListener(Code)

author:
   Karel Herink


Field Summary
final public static  StringPROJECT_TYPE_GAME
    

Constructor Summary
public  GameController(DataObjectContext context, GameEditorView gameEditorView)
    

Method Summary
public  voidanimatedTileAdded(ImageResource imgRes, AnimatedTile tile)
    
public  voidanimatedTileRemoved(ImageResource imgRes, AnimatedTile tile)
    
public  voidcolumnsInserted(TiledLayer source, int index, int count)
    
public  voidcolumnsRemoved(TiledLayer source, int index, int count)
    
public  DesignComponentcreateAnimatedTileDCFromAnimatedTile(AnimatedTile tile)
    
public  DesignComponentcreateImageResourceDCFromImageResource(ImageResource imageResource)
    
public static  DesignComponentcreateSceneDCFromScene(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, Scene scene)
    
public  DesignComponentcreateSequenceDCFromSequence(Sequence sequence)
    
public  DesignComponentcreateSpriteDCFromSprite(Sprite layer)
    
public static  DesignComponentcreateTiledLayerDCFromTiledLayer(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, TiledLayer layer)
    
public  voiddesignChanged(DesignEvent event)
    
public  voidframeAdded(Sequence sequence, int index)
    
public  voidframeModified(Sequence sequence, int index)
    
public  voidframeRemoved(Sequence sequence, int index)
    
public  voidframesChanged(Sequence sequence)
    
public  DesignDocumentgetDesignDocument()
    
public  GlobalRepositorygetGameDesign()
    
public  JComponentgetVisualRepresentation()
    
public  voidimageResourceAdded(ImageResource imageResource)
    
public  voidlayerAdded(Scene sourceScene, Layer layer, int index)
    
public  voidlayerLockChanged(Scene sourceScene, Layer layer, boolean locked)
    
public  voidlayerMoved(Scene sourceScene, Layer layer, int indexOld, int indexNew)
    
public  voidlayerPositionChanged(Scene sourceScene, Layer layer, Point oldPosition, Point newPosition, boolean inTransition)
    
public  voidlayerRemoved(Scene sourceScene, Layer layer, LayerInfo info, int index)
    
public  voidlayerVisibilityChanged(Scene sourceScene, Layer layer, boolean visible)
    
public  voidpropertyChange(PropertyChangeEvent e)
    
public  voidrowsInserted(TiledLayer source, int index, int count)
    
public  voidrowsRemoved(TiledLayer source, int index, int count)
    
public  voidsceneAdded(Scene scene, int index)
    
public  voidsceneRemoved(Scene scene, int index)
    
public  voidsequenceAdded(SequenceContainer source, Sequence sequence, int index)
    
public  voidsequenceAdded(ImageResource source, Sequence sequence)
    
public  voidsequenceMoved(SequenceContainer source, Sequence sequence, int indexOld, int indexNew)
    
public  voidsequenceRemoved(SequenceContainer source, Sequence sequence, int index)
    
public  voidsequenceRemoved(ImageResource source, Sequence sequence)
    
public  voidsetDesignDocument(DesignDocument designDocument)
    
public  voidspriteAdded(Sprite sprite, int index)
    
public  voidspriteRemoved(Sprite sprite, int index)
    
public  voidtileChanged(TiledLayer source, int row, int col)
    
public  voidtiledLayerAdded(TiledLayer tiledLayer, int index)
    
public  voidtiledLayerRemoved(TiledLayer tiledLayer, int index)
    
public  voidtilesChanged(TiledLayer source, Set positions)
    
public  voidtilesStructureChanged(TiledLayer source)
    

Field Detail
PROJECT_TYPE_GAME
final public static String PROJECT_TYPE_GAME(Code)




Constructor Detail
GameController
public GameController(DataObjectContext context, GameEditorView gameEditorView)(Code)
Creates a new instance of GameController




Method Detail
animatedTileAdded
public void animatedTileAdded(ImageResource imgRes, AnimatedTile tile)(Code)



animatedTileRemoved
public void animatedTileRemoved(ImageResource imgRes, AnimatedTile tile)(Code)



columnsInserted
public void columnsInserted(TiledLayer source, int index, int count)(Code)



columnsRemoved
public void columnsRemoved(TiledLayer source, int index, int count)(Code)



createAnimatedTileDCFromAnimatedTile
public DesignComponent createAnimatedTileDCFromAnimatedTile(AnimatedTile tile)(Code)



createImageResourceDCFromImageResource
public DesignComponent createImageResourceDCFromImageResource(ImageResource imageResource)(Code)



createSceneDCFromScene
public static DesignComponent createSceneDCFromScene(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, Scene scene)(Code)



createSequenceDCFromSequence
public DesignComponent createSequenceDCFromSequence(Sequence sequence)(Code)



createSpriteDCFromSprite
public DesignComponent createSpriteDCFromSprite(Sprite layer)(Code)



createTiledLayerDCFromTiledLayer
public static DesignComponent createTiledLayerDCFromTiledLayer(DesignDocument doc, Map<Identifiable, DesignComponent> designIdMap, TiledLayer layer)(Code)



designChanged
public void designChanged(DesignEvent event)(Code)



frameAdded
public void frameAdded(Sequence sequence, int index)(Code)



frameModified
public void frameModified(Sequence sequence, int index)(Code)



frameRemoved
public void frameRemoved(Sequence sequence, int index)(Code)



framesChanged
public void framesChanged(Sequence sequence)(Code)



getDesignDocument
public DesignDocument getDesignDocument()(Code)



getGameDesign
public GlobalRepository getGameDesign()(Code)



getVisualRepresentation
public JComponent getVisualRepresentation()(Code)



imageResourceAdded
public void imageResourceAdded(ImageResource imageResource)(Code)



layerAdded
public void layerAdded(Scene sourceScene, Layer layer, int index)(Code)



layerLockChanged
public void layerLockChanged(Scene sourceScene, Layer layer, boolean locked)(Code)



layerMoved
public void layerMoved(Scene sourceScene, Layer layer, int indexOld, int indexNew)(Code)



layerPositionChanged
public void layerPositionChanged(Scene sourceScene, Layer layer, Point oldPosition, Point newPosition, boolean inTransition)(Code)



layerRemoved
public void layerRemoved(Scene sourceScene, Layer layer, LayerInfo info, int index)(Code)



layerVisibilityChanged
public void layerVisibilityChanged(Scene sourceScene, Layer layer, boolean visible)(Code)



propertyChange
public void propertyChange(PropertyChangeEvent e)(Code)



rowsInserted
public void rowsInserted(TiledLayer source, int index, int count)(Code)



rowsRemoved
public void rowsRemoved(TiledLayer source, int index, int count)(Code)



sceneAdded
public void sceneAdded(Scene scene, int index)(Code)



sceneRemoved
public void sceneRemoved(Scene scene, int index)(Code)



sequenceAdded
public void sequenceAdded(SequenceContainer source, Sequence sequence, int index)(Code)



sequenceAdded
public void sequenceAdded(ImageResource source, Sequence sequence)(Code)



sequenceMoved
public void sequenceMoved(SequenceContainer source, Sequence sequence, int indexOld, int indexNew)(Code)



sequenceRemoved
public void sequenceRemoved(SequenceContainer source, Sequence sequence, int index)(Code)



sequenceRemoved
public void sequenceRemoved(ImageResource source, Sequence sequence)(Code)



setDesignDocument
public void setDesignDocument(DesignDocument designDocument)(Code)



spriteAdded
public void spriteAdded(Sprite sprite, int index)(Code)



spriteRemoved
public void spriteRemoved(Sprite sprite, int index)(Code)



tileChanged
public void tileChanged(TiledLayer source, int row, int col)(Code)



tiledLayerAdded
public void tiledLayerAdded(TiledLayer tiledLayer, int index)(Code)



tiledLayerRemoved
public void tiledLayerRemoved(TiledLayer tiledLayer, int index)(Code)



tilesChanged
public void tilesChanged(TiledLayer source, Set positions)(Code)



tilesStructureChanged
public void tilesStructureChanged(TiledLayer source)(Code)



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.