001: /*
002: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003: *
004: * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005: *
006: * The contents of this file are subject to the terms of either the GNU
007: * General Public License Version 2 only ("GPL") or the Common
008: * Development and Distribution License("CDDL") (collectively, the
009: * "License"). You may not use this file except in compliance with the
010: * License. You can obtain a copy of the License at
011: * http://www.netbeans.org/cddl-gplv2.html
012: * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013: * specific language governing permissions and limitations under the
014: * License. When distributing the software, include this License Header
015: * Notice in each file and include the License file at
016: * nbbuild/licenses/CDDL-GPL-2-CP. Sun designates this
017: * particular file as subject to the "Classpath" exception as provided
018: * by Sun in the GPL Version 2 section of the License file that
019: * accompanied this code. If applicable, add the following below the
020: * License Header, with the fields enclosed by brackets [] replaced by
021: * your own identifying information:
022: * "Portions Copyrighted [year] [name of copyright owner]"
023: *
024: * Contributor(s):
025: *
026: * The Original Software is NetBeans. The Initial Developer of the Original
027: * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028: * Microsystems, Inc. All Rights Reserved.
029: *
030: * If you wish your version of this file to be governed by only the CDDL
031: * or only the GPL Version 2, indicate your decision by adding
032: * "[Contributor] elects to include this software in this distribution
033: * under the [CDDL or GPL Version 2] license." If you do not indicate a
034: * single choice of license, a recipient has the option to distribute
035: * your version of this file under either the CDDL, the GPL Version 2 or
036: * to extend the choice of license to its licensees as provided above.
037: * However, if you add GPL Version 2 code and therefore, elected the GPL
038: * Version 2 license, then the option applies only if the new code is
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040: */
041: package org.netbeans.modules.vmd.game.dialog;
042:
043: import org.netbeans.modules.vmd.game.model.GlobalRepository;
044: import org.netbeans.modules.vmd.game.model.Scene;
045: import org.openide.util.HelpCtx;
046: import org.openide.util.NbBundle;
047:
048: public class NewSceneDialog extends AbstractNameValidationDialog {
049:
050: private Scene scene;
051: private GlobalRepository gameDesign;
052:
053: public NewSceneDialog(GlobalRepository gameDesign) {
054: super ("");
055: HelpCtx.setHelpIDString(this ,
056: "org.netbeans.modules.vmd.game.dialog.NewSceneDialog");
057: this .gameDesign = gameDesign;
058: this .getAccessibleContext().setAccessibleName(
059: NbBundle.getMessage(NewSceneDialog.class,
060: "NewSceneDialog.accessible.name"));
061: this .getAccessibleContext().setAccessibleDescription(
062: NbBundle.getMessage(NewSceneDialog.class,
063: "NewSceneDialog.accessible.description"));
064: }
065:
066: public NewSceneDialog(Scene scene) {
067: this (scene.getGameDesign());
068: this .scene = scene;
069: }
070:
071: protected String getInitialStateDescriptionText() {
072: return NbBundle.getMessage(NewSceneDialog.class,
073: "NewSceneDialog.InitialStateDescription.text");
074: }
075:
076: protected String getNameLabelText() {
077: return NbBundle.getMessage(NewSceneDialog.class,
078: "NewSceneDialog.NameLabel.text");
079: }
080:
081: protected String getDialogNameText() {
082: return NbBundle.getMessage(NewSceneDialog.class,
083: "NewSceneDialog.title.text");
084: }
085:
086: protected String getCurrentStateErrorText() {
087: String sceneName = this .fieldName.getText();
088:
089: if (sceneName == null || "".equals(sceneName)) {
090: return this .getInitialStateDescriptionText();
091: }
092: if (!this .gameDesign.isComponentNameAvailable(sceneName)) {
093: return NbBundle.getMessage(NewSceneDialog.class,
094: "NewSceneDialog.sceneExistsDescription.text");
095: }
096: return null;
097: }
098:
099: protected void handleOKButton() {
100: if (this.scene == null) {
101: this.gameDesign.createScene(this.fieldName.getText());
102: } else {
103: this.gameDesign
104: .createScene(this.fieldName.getText(), scene);
105: }
106: }
107:
108: }
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