Java Doc for Scene.java in  » IDE-Netbeans » vmd.analyzer » org » netbeans » modules » vmd » game » model » Java Source Code / Java DocumentationJava Source Code and Java Documentation

Java Source Code / Java Documentation
1. 6.0 JDK Core
2. 6.0 JDK Modules
3. 6.0 JDK Modules com.sun
4. 6.0 JDK Modules com.sun.java
5. 6.0 JDK Modules sun
6. 6.0 JDK Platform
7. Ajax
8. Apache Harmony Java SE
9. Aspect oriented
10. Authentication Authorization
11. Blogger System
12. Build
13. Byte Code
14. Cache
15. Chart
16. Chat
17. Code Analyzer
18. Collaboration
19. Content Management System
20. Database Client
21. Database DBMS
22. Database JDBC Connection Pool
23. Database ORM
24. Development
25. EJB Server geronimo
26. EJB Server GlassFish
27. EJB Server JBoss 4.2.1
28. EJB Server resin 3.1.5
29. ERP CRM Financial
30. ESB
31. Forum
32. GIS
33. Graphic Library
34. Groupware
35. HTML Parser
36. IDE
37. IDE Eclipse
38. IDE Netbeans
39. Installer
40. Internationalization Localization
41. Inversion of Control
42. Issue Tracking
43. J2EE
44. JBoss
45. JMS
46. JMX
47. Library
48. Mail Clients
49. Net
50. Parser
51. PDF
52. Portal
53. Profiler
54. Project Management
55. Report
56. RSS RDF
57. Rule Engine
58. Science
59. Scripting
60. Search Engine
61. Security
62. Sevlet Container
63. Source Control
64. Swing Library
65. Template Engine
66. Test Coverage
67. Testing
68. UML
69. Web Crawler
70. Web Framework
71. Web Mail
72. Web Server
73. Web Services
74. Web Services apache cxf 2.0.1
75. Web Services AXIS2
76. Wiki Engine
77. Workflow Engines
78. XML
79. XML UI
Java
Java Tutorial
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java Source Code / Java Documentation » IDE Netbeans » vmd.analyzer » org.netbeans.modules.vmd.game.model 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   org.netbeans.modules.vmd.game.model.Scene

Scene
public class Scene implements GlobalRepositoryListener,PropertyChangeListener,Previewable,Editable,Identifiable(Code)

Inner Class :public static class LayerInfo
Inner Class :static class NameComparator implements Comparator
Inner Class :public class RenameSceneAction extends AbstractAction
Inner Class :public class EditSceneAction extends AbstractAction
Inner Class :public class CreateSpriteAction extends AbstractAction
Inner Class :public class CreateTiledLayerAction extends AbstractAction
Inner Class :public class RemoveSceneAction extends AbstractAction

Field Summary
final public static  booleanDEBUG
    
final public static  StringPROPERTY_LAYERS_BOUNDS
    
 EventListenerListlistenerList
    
 PropertyChangeSupportpropertyChangeSupport
    

Constructor Summary
 Scene(GlobalRepository gameDesign, String name)
    
 Scene(GlobalRepository gameDesign, String name, Scene other)
    

Method Summary
public  voidaddPropertyChangeListener(PropertyChangeListener l)
    
public synchronized  voidaddSceneListener(SceneListener l)
    
public  voidappend(Layer layer)
     Appends a layer to the end of this scene (furthest position from the user), if the layer is already in the scene it is first removed.
public  booleancontains(Layer layer)
    
public  SpritecreateSprite(String name, ImageResource imageResource, int numberFrames, int frameWidth, int frameHeight)
    
public  TiledLayercreateTiledLayer(String name, ImageResource imageResource, int rows, int columns, int tileWidth, int tileHeight)
    
public  List<Action>getActions()
    
public  RectanglegetAllLayersBounds()
    
public  JComponentgetEditor()
    
public  GlobalRepositorygetGameDesign()
    
public  intgetHeight()
    
public  longgetId()
    
public  ImageResourceInfogetImageResourceInfo()
    
public  LayergetLayerAt(int index)
    
public  RectanglegetLayerBounds(Layer layer)
    
public  intgetLayerCount()
    
public  PointgetLayerPosition(Layer layer)
    
public  List<Layer>getLayers()
    
public  List<Layer>getLayersAtPoint(Point p)
    
public  StringgetName()
    
public  JComponentgetNavigator()
    
public  JComponentgetPreview()
    
public  intgetWidth()
    
public  voidimageResourceAdded(ImageResource imageResource)
    
public  intindexOf(Layer layer)
    
public  voidinsert(Layer layer, int index)
     Inserts a layer to this scene at the specified index, if the layer is already in the scene it is first removed.
public  booleanisLayerLocked(Layer layer)
    
public  booleanisLayerVisible(Layer layer)
    
public  voidmove(Layer layer, int newIndex)
     Move layer to a different position in the scene.
public  voidpaint(Graphics2D g, int x, int y)
    
public  voidpropertyChange(PropertyChangeEvent evt)
    
public  voidremove(Layer layer)
     Removed the layer from this scene.
public  voidremovePropertyChangeListener(PropertyChangeListener l)
    
public synchronized  voidremoveSceneListener(SceneListener l)
    
public  voidsceneAdded(Scene scene, int index)
    
public  voidsceneRemoved(Scene scene, int index)
    
public  voidsetId(long id)
    
public  voidsetLayerLocked(Layer layer, boolean locked)
    
public  voidsetLayerPosition(Layer layer, int x, int y, boolean inTransition)
    
public  voidsetLayerPosition(Layer layer, Point position, boolean inTransition)
    
public  voidsetLayerPositionX(Layer layer, int x, boolean inTransition)
    
public  voidsetLayerPositionY(Layer layer, int y, boolean inTransition)
    
public  voidsetLayerVisible(Layer layer, boolean visible)
    
public  voidsetName(String name)
    
public  voidspriteAdded(Sprite sprite, int index)
    
public  voidspriteRemoved(Sprite sprite, int index)
    
public  voidtiledLayerAdded(TiledLayer tiledLayer, int index)
    
public  voidtiledLayerRemoved(TiledLayer tiledLayer, int index)
    
public  StringtoString()
    

Field Detail
DEBUG
final public static boolean DEBUG(Code)



PROPERTY_LAYERS_BOUNDS
final public static String PROPERTY_LAYERS_BOUNDS(Code)



listenerList
EventListenerList listenerList(Code)



propertyChangeSupport
PropertyChangeSupport propertyChangeSupport(Code)




Constructor Detail
Scene
Scene(GlobalRepository gameDesign, String name)(Code)



Scene
Scene(GlobalRepository gameDesign, String name, Scene other)(Code)




Method Detail
addPropertyChangeListener
public void addPropertyChangeListener(PropertyChangeListener l)(Code)



addSceneListener
public synchronized void addSceneListener(SceneListener l)(Code)



append
public void append(Layer layer)(Code)
Appends a layer to the end of this scene (furthest position from the user), if the layer is already in the scene it is first removed.



contains
public boolean contains(Layer layer)(Code)



createSprite
public Sprite createSprite(String name, ImageResource imageResource, int numberFrames, int frameWidth, int frameHeight)(Code)



createTiledLayer
public TiledLayer createTiledLayer(String name, ImageResource imageResource, int rows, int columns, int tileWidth, int tileHeight)(Code)



getActions
public List<Action> getActions()(Code)



getAllLayersBounds
public Rectangle getAllLayersBounds()(Code)



getEditor
public JComponent getEditor()(Code)



getGameDesign
public GlobalRepository getGameDesign()(Code)



getHeight
public int getHeight()(Code)



getId
public long getId()(Code)



getImageResourceInfo
public ImageResourceInfo getImageResourceInfo()(Code)



getLayerAt
public Layer getLayerAt(int index)(Code)



getLayerBounds
public Rectangle getLayerBounds(Layer layer)(Code)



getLayerCount
public int getLayerCount()(Code)



getLayerPosition
public Point getLayerPosition(Layer layer)(Code)



getLayers
public List<Layer> getLayers()(Code)



getLayersAtPoint
public List<Layer> getLayersAtPoint(Point p)(Code)



getName
public String getName()(Code)



getNavigator
public JComponent getNavigator()(Code)



getPreview
public JComponent getPreview()(Code)



getWidth
public int getWidth()(Code)



imageResourceAdded
public void imageResourceAdded(ImageResource imageResource)(Code)



indexOf
public int indexOf(Layer layer)(Code)



insert
public void insert(Layer layer, int index)(Code)
Inserts a layer to this scene at the specified index, if the layer is already in the scene it is first removed.



isLayerLocked
public boolean isLayerLocked(Layer layer)(Code)



isLayerVisible
public boolean isLayerVisible(Layer layer)(Code)



move
public void move(Layer layer, int newIndex)(Code)
Move layer to a different position in the scene.



paint
public void paint(Graphics2D g, int x, int y)(Code)



propertyChange
public void propertyChange(PropertyChangeEvent evt)(Code)



remove
public void remove(Layer layer)(Code)
Removed the layer from this scene.



removePropertyChangeListener
public void removePropertyChangeListener(PropertyChangeListener l)(Code)



removeSceneListener
public synchronized void removeSceneListener(SceneListener l)(Code)



sceneAdded
public void sceneAdded(Scene scene, int index)(Code)



sceneRemoved
public void sceneRemoved(Scene scene, int index)(Code)



setId
public void setId(long id)(Code)



setLayerLocked
public void setLayerLocked(Layer layer, boolean locked)(Code)



setLayerPosition
public void setLayerPosition(Layer layer, int x, int y, boolean inTransition)(Code)



setLayerPosition
public void setLayerPosition(Layer layer, Point position, boolean inTransition)(Code)



setLayerPositionX
public void setLayerPositionX(Layer layer, int x, boolean inTransition)(Code)



setLayerPositionY
public void setLayerPositionY(Layer layer, int y, boolean inTransition)(Code)



setLayerVisible
public void setLayerVisible(Layer layer, boolean visible)(Code)



setName
public void setName(String name)(Code)



spriteAdded
public void spriteAdded(Sprite sprite, int index)(Code)



spriteRemoved
public void spriteRemoved(Sprite sprite, int index)(Code)



tiledLayerAdded
public void tiledLayerAdded(TiledLayer tiledLayer, int index)(Code)



tiledLayerRemoved
public void tiledLayerRemoved(TiledLayer tiledLayer, int index)(Code)



toString
public String toString()(Code)



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.