Java Doc for GameManagerImpl.java in  » J2EE » Enhydra-Demos » poker » business » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » J2EE » Enhydra Demos » poker.business 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   poker.business.GameManagerImpl

GameManagerImpl
public class GameManagerImpl implements GameManager,java.io.Serializable(Code)
EnhyDraw!, beta 4, 5/21/99 Copyright 1999, Larry Wolcot & Daryl Tempesta ALL rights reserved. Not for commercial use without written permission from both authors. This class is a basic wrapper for the BDO's (like GameList) It manages all of the active cardGames, PitBoss Statistics, etc.




Method Summary
public synchronized  voidaddGame(PokerGame newGame)
    
public synchronized  booleanauthenticate(String name, String pw)
    
public synchronized  intgetCount()
    
public synchronized  PokerGamegetGame(String name)
    
public synchronized  VectorgetGameList()
    
public  StringgetHouseProfit()
    
public synchronized  booleangetIsNameUsed(String name)
    
public synchronized  intgetRank(int cash)
    
public synchronized  VectorgetTopTen()
    
public  StringgetTotalBankrupt()
    
public  StringgetTotalHandsDealt()
    
public  StringgetTotalHandsLost()
    
public  StringgetTotalHandsWon()
    
public  StringgetTotalPlayers()
    
public synchronized  voidremoveGame(String name)
    
public synchronized  voidsetDollars(int n)
    
public synchronized  voidsetHandsDealt(int n)
    
public synchronized  voidsetTotalBankrupt(int n)
    
public synchronized  voidsetTotalDollars(int n)
    
public synchronized  voidsetTotalHandsWon(int n)
    
public  voidsetUseDB(boolean useDB)
     Set the useDB flag in the GameList object.
public synchronized  voidupdateGame(PokerGame thisGame)
    



Method Detail
addGame
public synchronized void addGame(PokerGame newGame)(Code)
Add a game to the gameList



authenticate
public synchronized boolean authenticate(String name, String pw)(Code)
Authenticate user against gameList object



getCount
public synchronized int getCount()(Code)
Return the size() of gameList



getGame
public synchronized PokerGame getGame(String name)(Code)
Return the game that belongs to user name String



getGameList
public synchronized Vector getGameList()(Code)
Return a (COPY)list of active games



getHouseProfit
public String getHouseProfit()(Code)
Total dollars the house has won/lost



getIsNameUsed
public synchronized boolean getIsNameUsed(String name)(Code)
Check to see if this name has been used



getRank
public synchronized int getRank(int cash)(Code)
get rank of current dollars compared to the gameList



getTopTen
public synchronized Vector getTopTen()(Code)
return the top ten players ranked by cash won



getTotalBankrupt
public String getTotalBankrupt()(Code)
Total number of players sent to the poor house!



getTotalHandsDealt
public String getTotalHandsDealt()(Code)
Total number hands dealt



getTotalHandsLost
public String getTotalHandsLost()(Code)
Total number of hands lost by all players



getTotalHandsWon
public String getTotalHandsWon()(Code)
Total number of hands won by all players



getTotalPlayers
public String getTotalPlayers()(Code)
Check the active gameList and return total number of players



removeGame
public synchronized void removeGame(String name)(Code)
remove thisGame from the gameList



setDollars
public synchronized void setDollars(int n)(Code)
Incriment totalDollars (won) by n



setHandsDealt
public synchronized void setHandsDealt(int n)(Code)
Incriment totalHandsDealt by n



setTotalBankrupt
public synchronized void setTotalBankrupt(int n)(Code)
Incriment totalBankrupt by n



setTotalDollars
public synchronized void setTotalDollars(int n)(Code)
same as setDollars



setTotalHandsWon
public synchronized void setTotalHandsWon(int n)(Code)
Incriment totalHandsWon by n



setUseDB
public void setUseDB(boolean useDB) throws Exception(Code)
Set the useDB flag in the GameList object. If useDB is false, the GameList object will use a standard Vector (in memory) to hold all of the active PokerGame objects. if useDB is set to true, it will mirror the Vector's elements into the database.



updateGame
public synchronized void updateGame(PokerGame thisGame)(Code)
Make sure the DB gets updated if this is a DODS object



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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