Source Code Cross Referenced for RenderHub.java in  » J2EE » ICEfaces-1.6.1 » com » icesoft » faces » async » render » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » J2EE » ICEfaces 1.6.1 » com.icesoft.faces.async.render 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Version: MPL 1.1/GPL 2.0/LGPL 2.1
003:         *
004:         * "The contents of this file are subject to the Mozilla Public License
005:         * Version 1.1 (the "License"); you may not use this file except in
006:         * compliance with the License. You may obtain a copy of the License at
007:         * http://www.mozilla.org/MPL/
008:         *
009:         * Software distributed under the License is distributed on an "AS IS"
010:         * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
011:         * License for the specific language governing rights and limitations under
012:         * the License.
013:         *
014:         * The Original Code is ICEfaces 1.5 open source software code, released
015:         * November 5, 2006. The Initial Developer of the Original Code is ICEsoft
016:         * Technologies Canada, Corp. Portions created by ICEsoft are Copyright (C)
017:         * 2004-2006 ICEsoft Technologies Canada, Corp. All Rights Reserved.
018:         *
019:         * Contributor(s): _____________________.
020:         *
021:         * Alternatively, the contents of this file may be used under the terms of
022:         * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"
023:         * License), in which case the provisions of the LGPL License are
024:         * applicable instead of those above. If you wish to allow use of your
025:         * version of this file only under the terms of the LGPL License and not to
026:         * allow others to use your version of this file under the MPL, indicate
027:         * your decision by deleting the provisions above and replace them with
028:         * the notice and other provisions required by the LGPL License. If you do
029:         * not delete the provisions above, a recipient may use your version of
030:         * this file under either the MPL or the LGPL License."
031:         *
032:         */
033:
034:        package com.icesoft.faces.async.render;
035:
036:        import edu.emory.mathcs.backport.java.util.concurrent.ScheduledThreadPoolExecutor;
037:        import edu.emory.mathcs.backport.java.util.concurrent.ThreadPoolExecutor;
038:        import edu.emory.mathcs.backport.java.util.concurrent.TimeUnit;
039:        import org.apache.commons.logging.Log;
040:        import org.apache.commons.logging.LogFactory;
041:
042:        /**
043:         * The RenderHub is designed to handle all server-side rendering calls. Although
044:         * it can be created programmatically, it is recommended that the application
045:         * developer use a {@link RenderManager} instance for all rendering duties and
046:         * for creating named {@link GroupAsyncRenderer)s.  The RenderManager creates
047:         * and uses its own RenderHub for all rendering.
048:         * <p/>
049:         * A single RenderHub should handle all server-side rendering duties in a
050:         * thread-safe and efficient manner.  It uses a specialized queue to hold {@link
051:         * Renderable} instances and a thread pool to render each Renderable on the
052:         * queue.  The queue will only keep a single entry of any particular Renderable.
053:         * Subsequent Renderables that are offered to the queue for rendering are
054:         * discarded since any pending render call will update the client to the latest
055:         * state.  This coalescing of render calls makes it safer and more efficient for
056:         * the application developer to add rendering into their application.
057:         *
058:         * @author ICEsoft Technologies, Inc.
059:         * @see RenderManager
060:         */
061:        public class RenderHub {
062:
063:            private static Log log = LogFactory.getLog(RenderHub.class);
064:
065:            /**
066:             * The specialized thread pool used to execute render calls on Renderable
067:             * instances.  It uses the supplied settings for defaults.
068:             */
069:            private ThreadPoolExecutor renderService;
070:            private int corePoolSize = 10;
071:            private int maxPoolSize = 15;
072:            private long keepAliveTime = 300000;
073:            private int renderQueueCapacity = 1000;
074:
075:            /**
076:             * The specialized thread pool used to execute render calls at some future
077:             * time.  The RenderHub makes this available to Renderers that need this
078:             * ability.
079:             *
080:             * @see IntervalRenderer, DelayRenderer
081:             */
082:            private ScheduledThreadPoolExecutor scheduledService;
083:            private int schedulePoolSize = 5;
084:
085:            /**
086:             * Used by the ThreadPoolExector as a callback for rejected Runnable
087:             * executions.
088:             */
089:            private RejectionHandler rejectionHandler;
090:
091:            /**
092:             * Used by the ThreadPoolExecutor to create its thread pool.
093:             */
094:            private RenderThreadFactory threadFactory;
095:
096:            /**
097:             * Public constructor.  Although it possible for developers to construct and
098:             * use their own RenderHub, it is highly recommended that a RenderManager be
099:             * used.  The RenderManager creates and uses it's own internal RenderHub.
100:             */
101:            public RenderHub() {
102:                rejectionHandler = new RejectionHandler();
103:                threadFactory = new RenderThreadFactory();
104:            }
105:
106:            /**
107:             * Get the starting size of the core thread pool.
108:             *
109:             * @return The starting size of the core thread pool.
110:             */
111:            public int getCorePoolSize() {
112:                return corePoolSize;
113:            }
114:
115:            /**
116:             * Set the thread pool size of the core render service.  The default is 10.
117:             * This number will need to be adjusted based on the characteristics of the
118:             * application.  Note that increasing the number of threads past a certain
119:             * number (based on OS, JVM, etc) can actually decrease performance as
120:             * thread context switching becomes a burden.
121:             *
122:             * @param corePoolSize The number of threads to dedicate to the scheduled
123:             *                     service thread pool.
124:             */
125:            public void setCorePoolSize(int corePoolSize) {
126:                this .corePoolSize = corePoolSize;
127:            }
128:
129:            /**
130:             * Get the maximum size of the core thread pool.
131:             *
132:             * @return The maximum size of the core thread pool.
133:             */
134:            public int getMaxPoolSize() {
135:                return maxPoolSize;
136:            }
137:
138:            /**
139:             * Set the maximum thread pool size of the core render service.  The default
140:             * is 15. This number will need to be adjusted based on the characteristics
141:             * of the application.  Note that increasing the number of threads past a
142:             * certain number (based on OS, JVM, etc) can actually decrease performance
143:             * as thread context switching becomes a burden.
144:             *
145:             * @param maxPoolSize The maximum number of threads to dedicate to the core
146:             *                    service thread pool.
147:             */
148:            public void setMaxPoolSize(int maxPoolSize) {
149:                this .maxPoolSize = maxPoolSize;
150:            }
151:
152:            /**
153:             * Get the keep alive time of threads above the core number.  The number of
154:             * threads that are created past the core number (up to the maximum number)
155:             * are kept alive until they are idle for the keep alive time.
156:             *
157:             * @return The keep alive time for threads created past the core number.
158:             */
159:            public long getKeepAliveTime() {
160:                return keepAliveTime;
161:            }
162:
163:            /**
164:             * Set the amount of idle time to keep threads created above the core size.
165:             * The default is 300000 ms.
166:             *
167:             * @param keepAliveTime The idle time in ms to keep additional threads
168:             *                      alive.
169:             */
170:            public void setKeepAliveTime(long keepAliveTime) {
171:                this .keepAliveTime = keepAliveTime;
172:            }
173:
174:            /**
175:             * Get the capacity of the core render service queue.
176:             *
177:             * @return The capacity of the core render service queue.
178:             */
179:            public int getRenderQueueCapacity() {
180:                return renderQueueCapacity;
181:            }
182:
183:            public void setRenderQueueCapacity(int renderQueueCapacity) {
184:                this .renderQueueCapacity = renderQueueCapacity;
185:            }
186:
187:            /**
188:             * The prime responsibility of the RenderHub is to perform a render call on
189:             * the submitted Renderable.  Each call to this method is submitted and, if
190:             * not already in the queue, placed on the queue to be rendered.  The thread
191:             * pool is created here if does not yet exist using whatever configuration
192:             * values have been set.
193:             *
194:             * @param renderable The Renderable instance to add to the rendering queue.
195:             */
196:            public void requestRender(Renderable renderable) {
197:                if (renderService == null) {
198:                    createCoreService();
199:                }
200:                renderService.execute(new RunnableRender(renderable));
201:            }
202:
203:            /**
204:             * Method for creating the thread pool/queue service.  Currently we use a
205:             * JDK 1.4.x backport of the JDK 1.5.x concurrency utilities.
206:             */
207:            private synchronized void createCoreService() {
208:
209:                SingleEntryQueue queue = new SingleEntryQueue(
210:                        renderQueueCapacity);
211:
212:                renderService = new ThreadPoolExecutor(corePoolSize,
213:                        maxPoolSize, keepAliveTime, TimeUnit.MILLISECONDS,
214:                        queue, threadFactory, rejectionHandler);
215:
216:                if (log.isInfoEnabled()) {
217:                    log.info("core render service created:"
218:                            + "\n  core pool size : " + corePoolSize
219:                            + "\n  max pool size  : " + maxPoolSize
220:                            + "\n  keep alive time: " + keepAliveTime);
221:                }
222:            }
223:
224:            /**
225:             * As a secondary responsibility, the RenderHub also maintains a thread pool
226:             * for render calls that should occur in the future.  This service is used
227:             * by renderers such as the {@link IntervalRenderer} and {@link
228:             * DelayRenderer} to delay the eventual render calls.  All the rendering is
229:             * still handled by the RenderHubs core thread pool/queue.  The scheduled
230:             * service is used to delay when that occurs. Having this supplied by the
231:             * RenderHub ensures that there is only one.
232:             *
233:             * @return A scheduling service.
234:             */
235:            public ScheduledThreadPoolExecutor getScheduledService() {
236:                if (scheduledService == null) {
237:                    createScheduledService();
238:                }
239:                return scheduledService;
240:            }
241:
242:            protected synchronized void createScheduledService() {
243:
244:                scheduledService = new ScheduledThreadPoolExecutor(
245:                        corePoolSize, threadFactory, rejectionHandler);
246:                if (log.isInfoEnabled()) {
247:                    log.info("scheduled render service created:"
248:                            + "\n  core pool size : " + schedulePoolSize);
249:                }
250:            }
251:
252:            /**
253:             * Get the thread pool size of the scheduled render service.
254:             *
255:             * @return the size of the schedule service thread pool
256:             */
257:            public int getSchedulePoolSize() {
258:                return schedulePoolSize;
259:            }
260:
261:            /**
262:             * Set the thread pool size of the scheduled render service.  The default is
263:             * 5 and unless you have a lot of renderers that use the scheduling service,
264:             * it should really be more than enough.
265:             *
266:             * @param schedulePoolSize The number of threads to dedicate to the
267:             *                         scheduled service thread pool.
268:             */
269:            public void setSchedulePoolSize(int schedulePoolSize) {
270:                this .schedulePoolSize = schedulePoolSize;
271:            }
272:
273:            /**
274:             * Cleanly disposes of the RenderHub's resources.  Used by the RenderManager
275:             * when the application shuts down.
276:             */
277:            public void dispose() {
278:                if (renderService != null) {
279:                    renderService.shutdown();
280:                    renderService = null;
281:                }
282:
283:                if (scheduledService != null) {
284:                    scheduledService.shutdown();
285:                    scheduledService = null;
286:                }
287:            }
288:        }
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