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Java Source Code / Java Documentation » RSS RDF » Jena 2.5.5 » com.hp.hpl.jena.reasoner.rulesys.impl.oldCode 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.hp.hpl.jena.reasoner.rulesys.impl.oldCode.RuleState

RuleState
public class RuleState (Code)
Part of the backward chaining rule interpreter. A RuleState represents the state of a partially expanded search tree for a single Rule. The RuleStates are linked back in an OR tree to a root goal which is being satisfied. Each RuleState shares a pointer to a RuleInstance which holds references for the rule being processed and the goal which the rule is satisfying.

Encapuslation warning: this object is used in the tight inner loop of the engine so we access its field pointers directly rather than through accessor methods.


author:
   Dave Reynolds
version:
   $Revision: 1.9 $ on $Date: 2008/01/02 12:09:44 $


Field Summary
 intclauseIndex
     The clause number in the rule to be processed next.
protected  BindingVectorenv
    
protected  FunctorfunctorMatch
    
protected  GoalStategoalState
    
protected  booleanisScheduled
    
 intobjectBind
    
 intpredicateBind
    
protected  RuleStateprev
    
protected  RuleInstanceruleInstance
    
 intsubjectBind
    

Constructor Summary
public  RuleState(RuleState parent, TriplePattern clause, int index, BindingVector env)
     Normal constructor.

Method Summary
public  voidclose()
     Close a non-longer needed rule state.
public  booleancouldProcess()
     Return true if it seems worth scheduling this RuleState.
public static  RuleStatecreateInitialState(Rule rule, GoalResults generator)
     Create the first RuleState for using a given rule to satisfy a goal.
public  TriplegetResult(BindingVector newenv)
    
public  BindingVectornewEnvironment(Triple result)
     Return a new binding environment based on this one but extended by the matches resulting from the given triple result for this state.
 Objectnext()
    
protected  intnextClauseIndex()
     Return the index of the next body clause to try.
public  StringtoString()
    

Field Detail
clauseIndex
int clauseIndex(Code)
The clause number in the rule to be processed next.



env
protected BindingVector env(Code)
The binding environment for the rule so far



functorMatch
protected Functor functorMatch(Code)
functor node for object binding



goalState
protected GoalState goalState(Code)
The continuation point for the rule clause being processed



isScheduled
protected boolean isScheduled(Code)
Flag to indicate that rule state is scheduled on the agenda



objectBind
int objectBind(Code)
binding offset for object field, -1 if none



predicateBind
int predicateBind(Code)
binding offset for predicate field, -1 if none



prev
protected RuleState prev(Code)
the parent RuleState for backtracking



ruleInstance
protected RuleInstance ruleInstance(Code)
Reference to a package of information on the rule being processed



subjectBind
int subjectBind(Code)
binding offset for subject field, -1 if none




Constructor Detail
RuleState
public RuleState(RuleState parent, TriplePattern clause, int index, BindingVector env)(Code)
Normal constructor. Creates a new RuleState as an extension to an existing one.
Parameters:
  parent - the parent RuleState being expanded, can't be null
Parameters:
  clause - the TriplePattern which forms the goal for this state
Parameters:
  index - the index of the clause in the parent rule
Parameters:
  env - the prebound enviornment to use




Method Detail
close
public void close()(Code)
Close a non-longer needed rule state. This will decrement the reference count of the goal table entry (this might have been the last RuleState working on that entry) and will close any iterators in the goal state.



couldProcess
public boolean couldProcess()(Code)
Return true if it seems worth scheduling this RuleState. This will be the case if the RS can be immediately disposed of due to being complete or if there is a result known already.



createInitialState
public static RuleState createInitialState(Rule rule, GoalResults generator)(Code)
Create the first RuleState for using a given rule to satisfy a goal.
Parameters:
  rule - the rule being instantiated
Parameters:
  generator - the GoalTable entry that this rule should generate results for
Parameters:
  engine - the parent rule engine the instantiated initial RuleState or null if a guard predicatefails so the rule is not applicable.



getResult
public Triple getResult(BindingVector newenv)(Code)
Return the final goal result, based on the given binding environment



newEnvironment
public BindingVector newEnvironment(Triple result)(Code)
Return a new binding environment based on this one but extended by the matches resulting from the given triple result for this state.



next
Object next()(Code)
Return the next match for this clause (or FAIL or SUSPEND)



nextClauseIndex
protected int nextClauseIndex()(Code)
Return the index of the next body clause to try. Takes clause reordering into account.



toString
public String toString()(Code)
Printable string



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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