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Java Source Code / Java Documentation » Science » jcm1 source » edu.hws.jcm.awt 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   java.awt.Component
      java.awt.Container
         java.awt.Panel
            edu.hws.jcm.awt.Animator

Animator
public class Animator extends Panel implements Value,Tieable,InputObject,ActionListener,ItemListener,Runnable(Code)
An Animator can change a value continuously, without user intervention, by running a separate Thread. By default, an animator appears as a "Start" button. When the button is pressed, the value of the animator starts counting 0, 1, 2, ... The button changes to a "Stop" button. When this is pressed, the value stops changing. A Controller can be set, by calling the setOnChange() method, to be notified whenever the value is changed. If this is done, then the value of the Animator will only change when its checkInput() method is called, so it should be added to a Controller which will call this method.

The getValueAsVariable() method can be called to get a Variable whose value is the value of the Animator. This variable can then be added to a Parser, so it can be used in expressions. An Animator is "Tieable", so it can share its value with another InputObject, such as a VariableSlider or a VariableIput.

There are many options: If maximum and minimum values are both specified, then the value of the Animator ranges between these values. By default, this interval is divided into 100 sub-intervals, so that there are 101 frames. However, the number of intervals can also be set. If no min or max is specified but a number of intervals is specified, then the value is an integer which ranges from 0 up to the specified number of intervals. If the number of frames is finite, then there are three possibities when the last frame is reached: The animation can stop; it can loop back to the the starting frame, or it can reverse direction and cycle back and forth. The behavior is controlled with the setLoopStyle() method.

An Animator is actually a Panel which can contain other controls in addition to or instead of the Start/Stop button. For example, it can contain a "Next" button or a pop-up menu to control the speed.



Field Summary
final public static  intBACK_AND_FORTH
     Represents a loop style in which the animation is cycled back and forth.
final public static  intHORIZONTAL
     Indicates that the components in the Animator panel are to be in a horizontal row.
final public static  intLOOP
     Represents a loop style in which the animation is played repeatedly.
final public static  intONCE
     Represents a loop style in which the animation is played once.
final public static  intSTART_STOP_BUTTONSTART_BUTTONPAUSE_BUTTONSTOP_BUTTONNEXT_BUTTONPREV_BUTTONSPEED_CHOICELOOP_CHOICE
     Used to add a component to the Animator Panel; can be used in a constructor or in the addControl() method.
final public static  intVERTICAL
     Indicates that the components in the Animator panel are to be stacked vertically.

Constructor Summary
public  Animator()
     Create a default Animator.
public  Animator(int controls)
     Create an Animator containing the specified control.
public  Animator(int controls, int orientation)
     Create an Animator containing specified controls.
public  Animator(int controls, int orientation, Value min, Value max, Value intervals)
     Create an Animator with specified controls, orienation, range limits and number of intervals
Parameters:
  controls - Specify the controls to add to the Animator.

Method Summary
public synchronized  voidactionPerformed(ActionEvent evt)
     Respond to button clicks.
public  ComponentaddControl(int controlCode)
     Add one of the possible control buttons or pop-up menus to the Animator.
public  voidcheckInput()
     Part of the IputObject interface.
public  ComponentgetControl(int controlCode)
     Get one of controls associated with the Animator.
public  ValuegetIntervals()
     Get the Value object that specifies the number of frames in the animation.
public  intgetLoopStyle()
     Get the loop style, which determines what happens when the final frame of the animation is reached.
public  ValuegetMax()
     Get the Value object that specifies the final value of the Animator.
public  intgetMillisPerFrame()
     Get the nominal number of milliseconds per frame.
public  ValuegetMin()
     Get the Value object that specifies the starting value of the Animator.
public  ComputablegetOnChange()
     Get the Controller that is notified (by calling its compute() method) whenever the frame changes.
public  intgetOrientation()
     Get the constant, VERTICAL or HORIZONTAL, that was used to specify whether the components in the animator are arranged veritcally or horizontally.
public  longgetSerialNumber()
     Part of the Tieable interface.
public  booleangetUndefinedWhenNotRunning()
     Get the value of the undefinedWhenNotRunning property.
public  doublegetVal()
     Get the current value of the Animator.
public  VariablegetValueAsVariable()
     Get a variable whose value is always equal to the value of the animator.
public  VariablegetValueAsVariable(String name)
     Get a variable whose value is always equal to the value of the animator.
public synchronized  voiditemStateChanged(ItemEvent evt)
     Respond to clicks on pop-up menus.
public synchronized  voidnext()
     Advance the animation by one frame.
public  voidnotifyControllerOnChange(Controller c)
     Method required by the InputObject interface.
public synchronized  voidpause()
     Pause the animation, if it is running.
public synchronized  voidprev()
     Advance the animation BACK one frame.
public  voidrun()
     The method that is run by the animation thread.
public  voidsetIntervals(Value intervals)
     Set the Value object that specifies the number of frames in the animation.
public  voidsetIntervals(int intervals)
     A convenience method that simply calls setIntervals(new Constant(d)).
public  voidsetLoopStyle(int style)
     Set the loop style, which determines what happens when the final frame of the animation is reached.
public  voidsetMax(Value max)
     Set the Value object that gives the final value of the Animator.
public  voidsetMax(double d)
     A convenience method that simply calls setMax(new Constant(d)).
public  voidsetMillisPerFrame(int millis)
     Set the nominal number of milliseconds per frame.
public  voidsetMin(Value min)
     Set the Value object that gives the starting value of the Animator.
public  voidsetMin(double d)
     A convenience method that simply calls setMin(new Constant(d)).
public  voidsetOnChange(Computable onChange)
     Set the Controller that is notified (by calling its compute() method) whenever the frame changes.
public  voidsetOrientation(int orientation)
     Set the orientation of the components in the Animator panel.
public  voidsetStartButtonName(String name)
     The name of the Start/Stop button is managed by the Animator, so changing it directly makes no sense.
public  voidsetStopButtonName(String name)
     The name of the Start/Stop button is managed by the Animator, so changing it directly makes no sense.
public  voidsetUndefinedWhenNotRunning(boolean undefinedWhenNotRunning)
     Set the value of the undefinedWhenNotRunning property.
public synchronized  voidsetVal(double val)
     Set the value of the animation.
public synchronized  voidstart()
     Start the animation from the first frame, or continue it if it was paused.
public synchronized  voidstop()
     Stop the animation, if it is running or paused.
public  voidsync(Tie tie, Tieable newest)
     Part of the Tieable interface.

Field Detail
BACK_AND_FORTH
final public static int BACK_AND_FORTH(Code)
Represents a loop style in which the animation is cycled back and forth. When the final frame is reached, the animation reverses direction. Use in the setLoopStyle() method.



HORIZONTAL
final public static int HORIZONTAL(Code)
Indicates that the components in the Animator panel are to be in a horizontal row. (Can be used in a constructor and in the setOrientation method.)



LOOP
final public static int LOOP(Code)
Represents a loop style in which the animation is played repeatedly. When the final frame is reached, the animation returns to the first frame. Use in the setLoopStyle() method.



ONCE
final public static int ONCE(Code)
Represents a loop style in which the animation is played once. When the final frame is reached, the animation ends. Use in the setLoopStyle() method.



START_STOP_BUTTONSTART_BUTTONPAUSE_BUTTONSTOP_BUTTONNEXT_BUTTONPREV_BUTTONSPEED_CHOICELOOP_CHOICE
final public static int START_STOP_BUTTONSTART_BUTTONPAUSE_BUTTONSTOP_BUTTONNEXT_BUTTONPREV_BUTTONSPEED_CHOICELOOP_CHOICE(Code)
Used to add a component to the Animator Panel; can be used in a constructor or in the addControl() method. Can also be used in the getControl() method to specify which component is to be retrieved.



VERTICAL
final public static int VERTICAL(Code)
Indicates that the components in the Animator panel are to be stacked vertically. (Can be used in a constructor and in the setOrientation method.)




Constructor Detail
Animator
public Animator()(Code)
Create a default Animator. If no changes are made by calling other methods, it will appear as a Start/Stop button. When Start is pressed, the value will count 0, 1, 2, 3, ..., until the Stop button is pressed. Restarting the animation starts the value again at zero.



Animator
public Animator(int controls)(Code)
Create an Animator containing the specified control. The parameter can consist of one or more of the following constants, or'ed together: START_STOP_BUTTON, START_BUTTON, STOP_BUTTON, PAUSE_BUTTON, NEXT_BUTTON, PREV_BUTTON, SPEED_CHOICE, LOOP_CHOICE. If no changes are made by calling other methods, the value of the Animator will be 0, 1, 2, 3, .... The components are arranged into one horizontal row, using a GridLayout.



Animator
public Animator(int controls, int orientation)(Code)
Create an Animator containing specified controls. (See the one-parameter constructor.) The second parameter should be one of the constants HORIZONTAL or VERTICAL, to specify how the components are arranged in the Animator panel.



Animator
public Animator(int controls, int orientation, Value min, Value max, Value intervals)(Code)
Create an Animator with specified controls, orienation, range limits and number of intervals
Parameters:
  controls - Specify the controls to add to the Animator. Can consist of one ormore of the following constants, or'ed together: START_STOP_BUTTON, START_BUTTON, STOP_BUTTON,PAUSE_BUTTON, NEXT_BUTTON, PREV_BUTTON, SPEED_CHOICE, LOOP_CHOICE.
Parameters:
  orientation - How the controls are arranged in the panel. One of the constants VERTICAL or HORIZONTAL.
Parameters:
  min - If BOTH min and max are non-null, they specify the range of values of the Animator.
Parameters:
  max - If BOTH min and max are non-null, they specify the range of values of the Animator.
Parameters:
  intervals - If non-null, specifies the number of intervals into which the range of valuesis divided. Note that the value will be rounded to the nearest integer and clamped to therange 0 to 100000. The number of frames is the number of intervals, plus one. If min and max arenon-null and intervals is null, then a default value of 100 is used. If either min or max isnull and intervals is non-null, then the Animator takes on the values 0, 1, 2, ..., intervals.




Method Detail
actionPerformed
public synchronized void actionPerformed(ActionEvent evt)(Code)
Respond to button clicks. This is not meant to be called directly.



addControl
public Component addControl(int controlCode)(Code)
Add one of the possible control buttons or pop-up menus to the Animator. The possible values of the parameter and their meanings are as follows:

START_STOP_BUTTON: When clicked, animation starts and name of button changes; when clicked again, animation stops.

START_BUTTON: When clicked, animation starts.

STOP_BUTTON: When clicked, animaton stops.

PAUSE_BUTTON: When clicked, animation is paused; this is different from stopping the animation since a paused animation can be resumed from the same point while a stopped animation can only be restarted from the beginning.

NEXT_BUTTON: When clicked, the animation advances one frame; this is disabled when the animation is running.

PREV_BUTTON: When clicked, the animation is moved back one frame; this is disabled when the animation is running.

SPEED_CHOICE: A pop-up menu whose value controls the speed at which the animation plays.

LOOP_CHOICE: A pop-up menu that controls the style of animation, that is, what happens when the animation reaches its final frame; values are Play Once, Loop, and Back and Forth.

If the parameter is not one of these constants, then nothing is done. Ordinarily, this will be called during initialization. (If you call it at some other time, you will have to validate the panel yourself.) The return value is the component that is added, or null if the parameter value is not legal.




checkInput
public void checkInput()(Code)
Part of the IputObject interface. This is meant to be called by a Controller.



getControl
public Component getControl(int controlCode)(Code)
Get one of controls associated with the Animator. Usually, these are displayed in the Animator panel, but you could get a control and add it to another panel if you want. Even if you do this, the control will still be managed by the Animator (which will respond to it and enable/disable it, for example). You might also want to get one of the Animator's buttons so that you can change its label. The value of the parameter should be one of the constants START_STOP_BUTTON, START_BUTTON, STOP_BUTTON, PAUSE_BUTTON, NEXT_BUTTON, PREV_BUTTON, SPEED_CHOICE, LOOP_CHOICE. If the parameter is not one of these values, then null is returned.



getIntervals
public Value getIntervals()(Code)
Get the Value object that specifies the number of frames in the animation. This can be null.



getLoopStyle
public int getLoopStyle()(Code)
Get the loop style, which determines what happens when the final frame of the animation is reached.



getMax
public Value getMax()(Code)
Get the Value object that specifies the final value of the Animator. This object can be null.



getMillisPerFrame
public int getMillisPerFrame()(Code)
Get the nominal number of milliseconds per frame. The actual time between frames can be longer because of the work that is done processing the frame or on other tasks.



getMin
public Value getMin()(Code)
Get the Value object that specifies the starting value of the Animator. This object can be null.



getOnChange
public Computable getOnChange()(Code)
Get the Controller that is notified (by calling its compute() method) whenever the frame changes. This can be null.



getOrientation
public int getOrientation()(Code)
Get the constant, VERTICAL or HORIZONTAL, that was used to specify whether the components in the animator are arranged veritcally or horizontally.



getSerialNumber
public long getSerialNumber()(Code)
Part of the Tieable interface. This is meant to be called by other Tieable objects as part of object synchronization.



getUndefinedWhenNotRunning
public boolean getUndefinedWhenNotRunning()(Code)
Get the value of the undefinedWhenNotRunning property.



getVal
public double getVal()(Code)
Get the current value of the Animator.



getValueAsVariable
public Variable getValueAsVariable()(Code)
Get a variable whose value is always equal to the value of the animator. The name of the variable will be k.



getValueAsVariable
public Variable getValueAsVariable(String name)(Code)
Get a variable whose value is always equal to the value of the animator. The name of the variable is specified by the parameter.



itemStateChanged
public synchronized void itemStateChanged(ItemEvent evt)(Code)
Respond to clicks on pop-up menus. This is not meant to be called directly.



next
public synchronized void next()(Code)
Advance the animation by one frame. This will start the animation from the first frame if it is stopped. This has no effect unless the animation is stopped or paused. This is called when the Next button pressed, but it could also be called directly.



notifyControllerOnChange
public void notifyControllerOnChange(Controller c)(Code)
Method required by the InputObject interface. It just calls setOnChange(c). This is meant to be called by the gatherInputs() method in JCMPanel.



pause
public synchronized void pause()(Code)
Pause the animation, if it is running. This is called when the Pause button is pressed, but it could also be called directly.



prev
public synchronized void prev()(Code)
Advance the animation BACK one frame. This will start the animation from the first frame if it is stopped. This has no effect unless the animation is stopped or paused. This is called when the Prev button pressed, but it could also be called directly.



run
public void run()(Code)
The method that is run by the animation thread. This is not meant to be called directly.



setIntervals
public void setIntervals(Value intervals)(Code)
Set the Value object that specifies the number of frames in the animation. If non-null, then the value is rounded to the nearest integer and clamped to the range 1 to 100000. If it is null and min and max are non-null, then a default value of 100 is used. If it is null and min or max is null, then the number of frames is unlimited and the values taken on by the animator are 0, 1, 2, 3, ..., that is, the value of the animator is the frame number. If min or max is null and intervals is non-null, then the values taken on by the animator are 0, 1, 2, ..., intervals. Note that the number of frames is (intervals+1).



setIntervals
public void setIntervals(int intervals)(Code)
A convenience method that simply calls setIntervals(new Constant(d)).



setLoopStyle
public void setLoopStyle(int style)(Code)
Set the loop style, which determines what happens when the final frame of the animation is reached. The parameter can be one of the constants: ONCE (animation stops when final frame is reached), LOOP (animation cycles back to the first frame and continues from there); or BACK_AND_FORTH (animation reverses direction and cycles back and forth).



setMax
public void setMax(Value max)(Code)
Set the Value object that gives the final value of the Animator. If both min and max are non-null, the value of the Animator ranges from min to max as the animation procedes. (It is not required that max be greater than min. They should probably be calles startVal and endVal.)



setMax
public void setMax(double d)(Code)
A convenience method that simply calls setMax(new Constant(d)).



setMillisPerFrame
public void setMillisPerFrame(int millis)(Code)
Set the nominal number of milliseconds per frame. The actual time between frames can be longer because of the work that is done processing the frame or on other tasks. Values less than 5 are effectively equivalent to 5. Realistic values are 25 or more, but it depends on what system the program is running on and how complicated each frame is.



setMin
public void setMin(Value min)(Code)
Set the Value object that gives the starting value of the Animator. If both min and max are non-null, the value ranges from min to max as the animation procedes. (It is not required that max be greater than min.)



setMin
public void setMin(double d)(Code)
A convenience method that simply calls setMin(new Constant(d)).



setOnChange
public void setOnChange(Computable onChange)(Code)
Set the Controller that is notified (by calling its compute() method) whenever the frame changes. If null, no Controller is notified. NOTE: Animators are different from InputObjects in that when onChange is null, the value of animator and its associated Variable will change without checkInput() being called. However, if the onChange is not null, then checkInput() must be called for the value to change. (So the Animation to be added to the Controller by calling the Controller's add() method. Then, the Controller will call the checkInput() method.)



setOrientation
public void setOrientation(int orientation)(Code)
Set the orientation of the components in the Animator panel. The parameter should be one of the constants HORIZONTAL or VERTICAL. This just sets the layout for the panel to be a GridLayout with one row or one column and validates the panel. You could also set the layout to be something else, such as a FlowLayout, using the setLayout() method.



setStartButtonName
public void setStartButtonName(String name)(Code)
The name of the Start/Stop button is managed by the Animator, so changing it directly makes no sense. This method can be used to specify the label displayed by the Start/Stop button when the animation is NOT running. This name is also used for the Start button. This method should ordinarily be called during initialization. In any case, it should not be called while an animation is running, since it changes the name of the Start/Stop button to the specified value.



setStopButtonName
public void setStopButtonName(String name)(Code)
The name of the Start/Stop button is managed by the Animator, so changing it directly makes no sense. This method can be used to specify the label displayed by the Start/Stop button when the animation IS running. This name is also used for the Stop button. This method should ordinarily be called during initialization. In any case, it should not be called while an animation is running, since it does not change the name of the Start/Stop button.



setUndefinedWhenNotRunning
public void setUndefinedWhenNotRunning(boolean undefinedWhenNotRunning)(Code)
Set the value of the undefinedWhenNotRunning property. If this is true, then the value of the Animator is Double.NaN except when the animation is running (or paused), (or if it has been set by a call to the setVal() method). The default value is false.



setVal
public synchronized void setVal(double val)(Code)
Set the value of the animation. Note that the value does not have to be one of the values that would ordinarily occur in the animation. Of course, if the animation is running, then the new value won't be around for long since it will change as soon as the next frame comes up.



start
public synchronized void start()(Code)
Start the animation from the first frame, or continue it if it was paused. This is called when the Start button or Start/Stop button is pressed, but it could also be called directly.



stop
public synchronized void stop()(Code)
Stop the animation, if it is running or paused. This is called when the Stop button or the StartStop button is pressed, but it could also be called directly. NOTE: If the Animator is in an applet, then it is a good idea to call the stop() method of the Animator from the applet's destroy() method.



sync
public void sync(Tie tie, Tieable newest)(Code)
Part of the Tieable interface. This is meant to be called by Tie objects as part of object synchronization.



Methods inherited from java.awt.Panel
public void addNotify()(Code)(Java Doc)
public AccessibleContext getAccessibleContext()(Code)(Java Doc)

Methods inherited from java.awt.Container
public Component add(Component comp)(Code)(Java Doc)
public Component add(String name, Component comp)(Code)(Java Doc)
public Component add(Component comp, int index)(Code)(Java Doc)
public void add(Component comp, Object constraints)(Code)(Java Doc)
public void add(Component comp, Object constraints, int index)(Code)(Java Doc)
public synchronized void addContainerListener(ContainerListener l)(Code)(Java Doc)
protected void addImpl(Component comp, Object constraints, int index)(Code)(Java Doc)
public void addNotify()(Code)(Java Doc)
public void addPropertyChangeListener(PropertyChangeListener listener)(Code)(Java Doc)
public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener)(Code)(Java Doc)
public void applyComponentOrientation(ComponentOrientation o)(Code)(Java Doc)
public boolean areFocusTraversalKeysSet(int id)(Code)(Java Doc)
public int countComponents()(Code)(Java Doc)
public void deliverEvent(Event e)(Code)(Java Doc)
public void doLayout()(Code)(Java Doc)
public Component findComponentAt(int x, int y)(Code)(Java Doc)
public Component findComponentAt(Point p)(Code)(Java Doc)
public float getAlignmentX()(Code)(Java Doc)
public float getAlignmentY()(Code)(Java Doc)
public Component getComponent(int n)(Code)(Java Doc)
public Component getComponentAt(int x, int y)(Code)(Java Doc)
public Component getComponentAt(Point p)(Code)(Java Doc)
public int getComponentCount()(Code)(Java Doc)
public int getComponentZOrder(Component comp)(Code)(Java Doc)
public Component[] getComponents()(Code)(Java Doc)
public synchronized ContainerListener[] getContainerListeners()(Code)(Java Doc)
public Set<AWTKeyStroke> getFocusTraversalKeys(int id)(Code)(Java Doc)
public FocusTraversalPolicy getFocusTraversalPolicy()(Code)(Java Doc)
public Insets getInsets()(Code)(Java Doc)
public LayoutManager getLayout()(Code)(Java Doc)
public T[] getListeners(Class<T> listenerType)(Code)(Java Doc)
public Dimension getMaximumSize()(Code)(Java Doc)
public Dimension getMinimumSize()(Code)(Java Doc)
public Point getMousePosition(boolean allowChildren) throws HeadlessException(Code)(Java Doc)
public Dimension getPreferredSize()(Code)(Java Doc)
public Insets insets()(Code)(Java Doc)
public void invalidate()(Code)(Java Doc)
public boolean isAncestorOf(Component c)(Code)(Java Doc)
public boolean isFocusCycleRoot(Container container)(Code)(Java Doc)
public boolean isFocusCycleRoot()(Code)(Java Doc)
final public boolean isFocusTraversalPolicyProvider()(Code)(Java Doc)
public boolean isFocusTraversalPolicySet()(Code)(Java Doc)
public void layout()(Code)(Java Doc)
public void list(PrintStream out, int indent)(Code)(Java Doc)
public void list(PrintWriter out, int indent)(Code)(Java Doc)
public Component locate(int x, int y)(Code)(Java Doc)
public Dimension minimumSize()(Code)(Java Doc)
public void paint(Graphics g)(Code)(Java Doc)
public void paintComponents(Graphics g)(Code)(Java Doc)
protected String paramString()(Code)(Java Doc)
public Dimension preferredSize()(Code)(Java Doc)
public void print(Graphics g)(Code)(Java Doc)
public void printComponents(Graphics g)(Code)(Java Doc)
protected void processContainerEvent(ContainerEvent e)(Code)(Java Doc)
protected void processEvent(AWTEvent e)(Code)(Java Doc)
public void remove(int index)(Code)(Java Doc)
public void remove(Component comp)(Code)(Java Doc)
public void removeAll()(Code)(Java Doc)
public synchronized void removeContainerListener(ContainerListener l)(Code)(Java Doc)
public void removeNotify()(Code)(Java Doc)
public void setComponentZOrder(Component comp, int index)(Code)(Java Doc)
public void setFocusCycleRoot(boolean focusCycleRoot)(Code)(Java Doc)
public void setFocusTraversalKeys(int id, Set<? extends AWTKeyStroke> keystrokes)(Code)(Java Doc)
public void setFocusTraversalPolicy(FocusTraversalPolicy policy)(Code)(Java Doc)
final public void setFocusTraversalPolicyProvider(boolean provider)(Code)(Java Doc)
public void setFont(Font f)(Code)(Java Doc)
public void setLayout(LayoutManager mgr)(Code)(Java Doc)
public void transferFocusDownCycle()(Code)(Java Doc)
public void update(Graphics g)(Code)(Java Doc)
public void validate()(Code)(Java Doc)
protected void validateTree()(Code)(Java Doc)

Fields inherited from java.awt.Component
final public static float BOTTOM_ALIGNMENT(Code)(Java Doc)
final public static float CENTER_ALIGNMENT(Code)(Java Doc)
final public static float LEFT_ALIGNMENT(Code)(Java Doc)
final public static float RIGHT_ALIGNMENT(Code)(Java Doc)
final public static float TOP_ALIGNMENT(Code)(Java Doc)

Methods inherited from java.awt.Component
public boolean action(Event evt, Object what)(Code)(Java Doc)
public void add(PopupMenu popup)(Code)(Java Doc)
public synchronized void addComponentListener(ComponentListener l)(Code)(Java Doc)
public synchronized void addFocusListener(FocusListener l)(Code)(Java Doc)
public void addHierarchyBoundsListener(HierarchyBoundsListener l)(Code)(Java Doc)
public void addHierarchyListener(HierarchyListener l)(Code)(Java Doc)
public synchronized void addInputMethodListener(InputMethodListener l)(Code)(Java Doc)
public synchronized void addKeyListener(KeyListener l)(Code)(Java Doc)
public synchronized void addMouseListener(MouseListener l)(Code)(Java Doc)
public synchronized void addMouseMotionListener(MouseMotionListener l)(Code)(Java Doc)
public synchronized void addMouseWheelListener(MouseWheelListener l)(Code)(Java Doc)
public void addNotify()(Code)(Java Doc)
public synchronized void addPropertyChangeListener(PropertyChangeListener listener)(Code)(Java Doc)
public synchronized void addPropertyChangeListener(String propertyName, PropertyChangeListener listener)(Code)(Java Doc)
public void applyComponentOrientation(ComponentOrientation orientation)(Code)(Java Doc)
public boolean areFocusTraversalKeysSet(int id)(Code)(Java Doc)
public Rectangle bounds()(Code)(Java Doc)
public int checkImage(Image image, ImageObserver observer)(Code)(Java Doc)
public int checkImage(Image image, int width, int height, ImageObserver observer)(Code)(Java Doc)
protected AWTEvent coalesceEvents(AWTEvent existingEvent, AWTEvent newEvent)(Code)(Java Doc)
public boolean contains(int x, int y)(Code)(Java Doc)
public boolean contains(Point p)(Code)(Java Doc)
public Image createImage(ImageProducer producer)(Code)(Java Doc)
public Image createImage(int width, int height)(Code)(Java Doc)
public VolatileImage createVolatileImage(int width, int height)(Code)(Java Doc)
public VolatileImage createVolatileImage(int width, int height, ImageCapabilities caps) throws AWTException(Code)(Java Doc)
public void deliverEvent(Event e)(Code)(Java Doc)
public void disable()(Code)(Java Doc)
final protected void disableEvents(long eventsToDisable)(Code)(Java Doc)
final public void dispatchEvent(AWTEvent e)(Code)(Java Doc)
public void doLayout()(Code)(Java Doc)
public void enable()(Code)(Java Doc)
public void enable(boolean b)(Code)(Java Doc)
final protected void enableEvents(long eventsToEnable)(Code)(Java Doc)
public void enableInputMethods(boolean enable)(Code)(Java Doc)
protected void firePropertyChange(String propertyName, Object oldValue, Object newValue)(Code)(Java Doc)
protected void firePropertyChange(String propertyName, boolean oldValue, boolean newValue)(Code)(Java Doc)
protected void firePropertyChange(String propertyName, int oldValue, int newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, byte oldValue, byte newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, char oldValue, char newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, short oldValue, short newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, long oldValue, long newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, float oldValue, float newValue)(Code)(Java Doc)
public void firePropertyChange(String propertyName, double oldValue, double newValue)(Code)(Java Doc)
public AccessibleContext getAccessibleContext()(Code)(Java Doc)
public float getAlignmentX()(Code)(Java Doc)
public float getAlignmentY()(Code)(Java Doc)
public Color getBackground()(Code)(Java Doc)
public int getBaseline(int width, int height)(Code)(Java Doc)
public BaselineResizeBehavior getBaselineResizeBehavior()(Code)(Java Doc)
public Rectangle getBounds()(Code)(Java Doc)
public Rectangle getBounds(Rectangle rv)(Code)(Java Doc)
public ColorModel getColorModel()(Code)(Java Doc)
public Component getComponentAt(int x, int y)(Code)(Java Doc)
public Component getComponentAt(Point p)(Code)(Java Doc)
public synchronized ComponentListener[] getComponentListeners()(Code)(Java Doc)
public ComponentOrientation getComponentOrientation()(Code)(Java Doc)
public Cursor getCursor()(Code)(Java Doc)
public synchronized DropTarget getDropTarget()(Code)(Java Doc)
public Container getFocusCycleRootAncestor()(Code)(Java Doc)
public synchronized FocusListener[] getFocusListeners()(Code)(Java Doc)
public Set<AWTKeyStroke> getFocusTraversalKeys(int id)(Code)(Java Doc)
public boolean getFocusTraversalKeysEnabled()(Code)(Java Doc)
public Font getFont()(Code)(Java Doc)
public FontMetrics getFontMetrics(Font font)(Code)(Java Doc)
public Color getForeground()(Code)(Java Doc)
public Graphics getGraphics()(Code)(Java Doc)
public GraphicsConfiguration getGraphicsConfiguration()(Code)(Java Doc)
public int getHeight()(Code)(Java Doc)
public synchronized HierarchyBoundsListener[] getHierarchyBoundsListeners()(Code)(Java Doc)
public synchronized HierarchyListener[] getHierarchyListeners()(Code)(Java Doc)
public boolean getIgnoreRepaint()(Code)(Java Doc)
public InputContext getInputContext()(Code)(Java Doc)
public synchronized InputMethodListener[] getInputMethodListeners()(Code)(Java Doc)
public InputMethodRequests getInputMethodRequests()(Code)(Java Doc)
public synchronized KeyListener[] getKeyListeners()(Code)(Java Doc)
public T[] getListeners(Class<T> listenerType)(Code)(Java Doc)
public Locale getLocale()(Code)(Java Doc)
public Point getLocation()(Code)(Java Doc)
public Point getLocation(Point rv)(Code)(Java Doc)
public Point getLocationOnScreen()(Code)(Java Doc)
public Dimension getMaximumSize()(Code)(Java Doc)
public Dimension getMinimumSize()(Code)(Java Doc)
public synchronized MouseListener[] getMouseListeners()(Code)(Java Doc)
public synchronized MouseMotionListener[] getMouseMotionListeners()(Code)(Java Doc)
public Point getMousePosition() throws HeadlessException(Code)(Java Doc)
public synchronized MouseWheelListener[] getMouseWheelListeners()(Code)(Java Doc)
public String getName()(Code)(Java Doc)
public Container getParent()(Code)(Java Doc)
public ComponentPeer getPeer()(Code)(Java Doc)
public Dimension getPreferredSize()(Code)(Java Doc)
public synchronized PropertyChangeListener[] getPropertyChangeListeners()(Code)(Java Doc)
public synchronized PropertyChangeListener[] getPropertyChangeListeners(String propertyName)(Code)(Java Doc)
public Dimension getSize()(Code)(Java Doc)
public Dimension getSize(Dimension rv)(Code)(Java Doc)
public Toolkit getToolkit()(Code)(Java Doc)
final public Object getTreeLock()(Code)(Java Doc)
public int getWidth()(Code)(Java Doc)
public int getX()(Code)(Java Doc)
public int getY()(Code)(Java Doc)
public boolean gotFocus(Event evt, Object what)(Code)(Java Doc)
public boolean handleEvent(Event evt)(Code)(Java Doc)
public boolean hasFocus()(Code)(Java Doc)
public void hide()(Code)(Java Doc)
public boolean imageUpdate(Image img, int infoflags, int x, int y, int w, int h)(Code)(Java Doc)
public boolean inside(int x, int y)(Code)(Java Doc)
public void invalidate()(Code)(Java Doc)
public boolean isBackgroundSet()(Code)(Java Doc)
public boolean isCursorSet()(Code)(Java Doc)
public boolean isDisplayable()(Code)(Java Doc)
public boolean isDoubleBuffered()(Code)(Java Doc)
public boolean isEnabled()(Code)(Java Doc)
public boolean isFocusCycleRoot(Container container)(Code)(Java Doc)
public boolean isFocusOwner()(Code)(Java Doc)
public boolean isFocusTraversable()(Code)(Java Doc)
public boolean isFocusable()(Code)(Java Doc)
public boolean isFontSet()(Code)(Java Doc)
public boolean isForegroundSet()(Code)(Java Doc)
public boolean isLightweight()(Code)(Java Doc)
public boolean isMaximumSizeSet()(Code)(Java Doc)
public boolean isMinimumSizeSet()(Code)(Java Doc)
public boolean isOpaque()(Code)(Java Doc)
public boolean isPreferredSizeSet()(Code)(Java Doc)
public boolean isShowing()(Code)(Java Doc)
public boolean isValid()(Code)(Java Doc)
public boolean isVisible()(Code)(Java Doc)
public boolean keyDown(Event evt, int key)(Code)(Java Doc)
public boolean keyUp(Event evt, int key)(Code)(Java Doc)
public void layout()(Code)(Java Doc)
public void list()(Code)(Java Doc)
public void list(PrintStream out)(Code)(Java Doc)
public void list(PrintStream out, int indent)(Code)(Java Doc)
public void list(PrintWriter out)(Code)(Java Doc)
public void list(PrintWriter out, int indent)(Code)(Java Doc)
public Component locate(int x, int y)(Code)(Java Doc)
public Point location()(Code)(Java Doc)
public boolean lostFocus(Event evt, Object what)(Code)(Java Doc)
public Dimension minimumSize()(Code)(Java Doc)
public boolean mouseDown(Event evt, int x, int y)(Code)(Java Doc)
public boolean mouseDrag(Event evt, int x, int y)(Code)(Java Doc)
public boolean mouseEnter(Event evt, int x, int y)(Code)(Java Doc)
public boolean mouseExit(Event evt, int x, int y)(Code)(Java Doc)
public boolean mouseMove(Event evt, int x, int y)(Code)(Java Doc)
public boolean mouseUp(Event evt, int x, int y)(Code)(Java Doc)
public void move(int x, int y)(Code)(Java Doc)
public void nextFocus()(Code)(Java Doc)
public void paint(Graphics g)(Code)(Java Doc)
public void paintAll(Graphics g)(Code)(Java Doc)
protected String paramString()(Code)(Java Doc)
public boolean postEvent(Event e)(Code)(Java Doc)
public Dimension preferredSize()(Code)(Java Doc)
public boolean prepareImage(Image image, ImageObserver observer)(Code)(Java Doc)
public boolean prepareImage(Image image, int width, int height, ImageObserver observer)(Code)(Java Doc)
public void print(Graphics g)(Code)(Java Doc)
public void printAll(Graphics g)(Code)(Java Doc)
protected void processComponentEvent(ComponentEvent e)(Code)(Java Doc)
protected void processEvent(AWTEvent e)(Code)(Java Doc)
protected void processFocusEvent(FocusEvent e)(Code)(Java Doc)
protected void processHierarchyBoundsEvent(HierarchyEvent e)(Code)(Java Doc)
protected void processHierarchyEvent(HierarchyEvent e)(Code)(Java Doc)
protected void processInputMethodEvent(InputMethodEvent e)(Code)(Java Doc)
protected void processKeyEvent(KeyEvent e)(Code)(Java Doc)
protected void processMouseEvent(MouseEvent e)(Code)(Java Doc)
protected void processMouseMotionEvent(MouseEvent e)(Code)(Java Doc)
protected void processMouseWheelEvent(MouseWheelEvent e)(Code)(Java Doc)
public void remove(MenuComponent popup)(Code)(Java Doc)
public synchronized void removeComponentListener(ComponentListener l)(Code)(Java Doc)
public synchronized void removeFocusListener(FocusListener l)(Code)(Java Doc)
public void removeHierarchyBoundsListener(HierarchyBoundsListener l)(Code)(Java Doc)
public void removeHierarchyListener(HierarchyListener l)(Code)(Java Doc)
public synchronized void removeInputMethodListener(InputMethodListener l)(Code)(Java Doc)
public synchronized void removeKeyListener(KeyListener l)(Code)(Java Doc)
public synchronized void removeMouseListener(MouseListener l)(Code)(Java Doc)
public synchronized void removeMouseMotionListener(MouseMotionListener l)(Code)(Java Doc)
public synchronized void removeMouseWheelListener(MouseWheelListener l)(Code)(Java Doc)
public void removeNotify()(Code)(Java Doc)
public synchronized void removePropertyChangeListener(PropertyChangeListener listener)(Code)(Java Doc)
public synchronized void removePropertyChangeListener(String propertyName, PropertyChangeListener listener)(Code)(Java Doc)
public void repaint()(Code)(Java Doc)
public void repaint(long tm)(Code)(Java Doc)
public void repaint(int x, int y, int width, int height)(Code)(Java Doc)
public void repaint(long tm, int x, int y, int width, int height)(Code)(Java Doc)
public void requestFocus()(Code)(Java Doc)
protected boolean requestFocus(boolean temporary)(Code)(Java Doc)
public boolean requestFocusInWindow()(Code)(Java Doc)
protected boolean requestFocusInWindow(boolean temporary)(Code)(Java Doc)
public void reshape(int x, int y, int width, int height)(Code)(Java Doc)
public void resize(int width, int height)(Code)(Java Doc)
public void resize(Dimension d)(Code)(Java Doc)
public void setBackground(Color c)(Code)(Java Doc)
public void setBounds(int x, int y, int width, int height)(Code)(Java Doc)
public void setBounds(Rectangle r)(Code)(Java Doc)
public void setComponentOrientation(ComponentOrientation o)(Code)(Java Doc)
public void setCursor(Cursor cursor)(Code)(Java Doc)
public synchronized void setDropTarget(DropTarget dt)(Code)(Java Doc)
public void setEnabled(boolean b)(Code)(Java Doc)
public void setFocusTraversalKeys(int id, Set<? extends AWTKeyStroke> keystrokes)(Code)(Java Doc)
public void setFocusTraversalKeysEnabled(boolean focusTraversalKeysEnabled)(Code)(Java Doc)
public void setFocusable(boolean focusable)(Code)(Java Doc)
public void setFont(Font f)(Code)(Java Doc)
public void setForeground(Color c)(Code)(Java Doc)
public void setIgnoreRepaint(boolean ignoreRepaint)(Code)(Java Doc)
public void setLocale(Locale l)(Code)(Java Doc)
public void setLocation(int x, int y)(Code)(Java Doc)
public void setLocation(Point p)(Code)(Java Doc)
public void setMaximumSize(Dimension maximumSize)(Code)(Java Doc)
public void setMinimumSize(Dimension minimumSize)(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setPreferredSize(Dimension preferredSize)(Code)(Java Doc)
public void setSize(int width, int height)(Code)(Java Doc)
public void setSize(Dimension d)(Code)(Java Doc)
public void setVisible(boolean b)(Code)(Java Doc)
public void show()(Code)(Java Doc)
public void show(boolean b)(Code)(Java Doc)
public Dimension size()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void transferFocus()(Code)(Java Doc)
public void transferFocusBackward()(Code)(Java Doc)
public void transferFocusUpCycle()(Code)(Java Doc)
public void update(Graphics g)(Code)(Java Doc)
public void validate()(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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