Source Code Cross Referenced for TexturePainter.java in  » Swing-Library » abeille-forms-designer » com » jeta » forms » gui » effects » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Swing Library » abeille forms designer » com.jeta.forms.gui.effects 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2004 JETA Software, Inc.  All rights reserved.
003:         * 
004:         * Redistribution and use in source and binary forms, with or without modification, 
005:         * are permitted provided that the following conditions are met:
006:         *
007:         *  o Redistributions of source code must retain the above copyright notice, 
008:         *    this list of conditions and the following disclaimer.
009:         *
010:         *  o Redistributions in binary form must reproduce the above copyright notice, 
011:         *    this list of conditions and the following disclaimer in the documentation 
012:         *    and/or other materials provided with the distribution.
013:         *
014:         *  o Neither the name of JETA Software nor the names of its contributors may 
015:         *    be used to endorse or promote products derived from this software without 
016:         *    specific prior written permission.
017:         *
018:         * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
019:         * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
020:         * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
021:         * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
022:         * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
023:         * INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
024:         * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
025:         * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
026:         * INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
027:         * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
028:         */
029:
030:        package com.jeta.forms.gui.effects;
031:
032:        import java.awt.Component;
033:        import java.awt.Graphics;
034:        import java.awt.Graphics2D;
035:        import java.awt.Paint;
036:        import java.awt.Rectangle;
037:        import java.awt.TexturePaint;
038:        import java.awt.image.BufferedImage;
039:
040:        import com.jeta.forms.store.properties.effects.TextureProperty;
041:
042:        /**
043:         * This class is an implementation of a Painter that renders a texture on a
044:         * canvas or component. The caller specifies an image for the texture with a
045:         * TextureProperty. The standard Java Graphics APIs are used to render the
046:         * texture. See: {@link java.awt.TexturePaint}
047:         * 
048:         * @author Jeff Tassin
049:         */
050:        public class TexturePainter implements  Painter {
051:            /**
052:             * The property that defines the image and texture properties.
053:             */
054:            private TextureProperty m_texture_prop;
055:
056:            /**
057:             * A paint object derived from the texture property. It is cached so we
058:             * don't have to re-instantiate with every paint.
059:             */
060:            private Paint m_cached_paint;
061:
062:            /**
063:             * A rectangle used as a basis for the texture paint paint. This value is
064:             * checked everytime the paint method is called. If the paint area has
065:             * changed, we regenerate the Paint object.
066:             */
067:            private Rectangle m_last_rect;
068:
069:            /**
070:             * Creates a <code>TexturePainter</code> instance with no paint
071:             * attributes.
072:             */
073:            public TexturePainter() {
074:
075:            }
076:
077:            /**
078:             * Creates a <code>TexturePainter</code> instance with the specified
079:             * texture properties.
080:             */
081:            public TexturePainter(TextureProperty prop) {
082:                m_texture_prop = prop;
083:            }
084:
085:            /**
086:             * Creates a paint object based on the given texture property.
087:             * 
088:             * @param tp
089:             *            the texture property used to create the paint. This object
090:             *            specifies the image for the texture.
091:             * @return the Paint object used to render the texture.
092:             */
093:            private Paint createPaint(Rectangle rect, TextureProperty tp) {
094:                BufferedImage bi = tp.getBufferedImage();
095:                rect = new Rectangle(0, 0, bi.getWidth(), bi.getHeight());
096:                return new TexturePaint(bi, rect);
097:            }
098:
099:            /**
100:             * Painter implementation. Paints a texture pattern on a given graphics
101:             * context.
102:             * 
103:             * @param g
104:             *            the graphics context
105:             * @param rect
106:             *            the rectangle that defines the region to paint. Note, that
107:             *            this is different than the clipping rectangle.
108:             */
109:            public void paint(Component c, Graphics g, Rectangle rect) {
110:                if (rect == null || m_texture_prop == null)
111:                    return;
112:
113:                Graphics2D g2 = (Graphics2D) g;
114:                Paint old_paint = g2.getPaint();
115:
116:                if (m_cached_paint == null || !rect.equals(m_last_rect)) {
117:                    m_last_rect = rect;
118:                    m_cached_paint = createPaint(rect, m_texture_prop);
119:                }
120:                g2.setPaint(m_cached_paint);
121:                g2.translate(rect.x, rect.y);
122:                g.fillRect(0, 0, rect.width, rect.height);
123:                g2.translate(-rect.x, -rect.y);
124:                g2.setPaint(old_paint);
125:            }
126:
127:            /**
128:             * Sets the texture attributes for this painter
129:             * 
130:             * @param prop
131:             *            the texture property to set.
132:             */
133:            public void setTextureProperty(TextureProperty prop) {
134:                m_cached_paint = null;
135:                m_texture_prop = prop;
136:            }
137:        }
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