Source Code Cross Referenced for Chunk.java in  » Swing-Library » jEdit » org » gjt » sp » jedit » syntax » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Swing Library » jEdit » org.gjt.sp.jedit.syntax 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Chunk.java - A syntax token with extra information required for painting it
003:         * on screen
004:         * :tabSize=8:indentSize=8:noTabs=false:
005:         * :folding=explicit:collapseFolds=1:
006:         *
007:         * Copyright (C) 2001, 2002 Slava Pestov
008:         *
009:         * This program is free software; you can redistribute it and/or
010:         * modify it under the terms of the GNU General Public License
011:         * as published by the Free Software Foundation; either version 2
012:         * of the License, or any later version.
013:         *
014:         * This program is distributed in the hope that it will be useful,
015:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
016:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
017:         * GNU General Public License for more details.
018:         *
019:         * You should have received a copy of the GNU General Public License
020:         * along with this program; if not, write to the Free Software
021:         * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
022:         */
023:
024:        package org.gjt.sp.jedit.syntax;
025:
026:        //{{{ Imports
027:        import javax.swing.text.*;
028:        import java.awt.font.*;
029:        import java.awt.geom.*;
030:        import java.awt.*;
031:
032:        import org.gjt.sp.jedit.Debug;
033:
034:        //}}}
035:
036:        /**
037:         * A syntax token with extra information required for painting it
038:         * on screen.
039:         * @since jEdit 4.1pre1
040:         */
041:        public class Chunk extends Token {
042:            //{{{ paintChunkList() method
043:            /**
044:             * Paints a chunk list.
045:             * @param chunks The chunk list
046:             * @param gfx The graphics context
047:             * @param x The x co-ordinate
048:             * @param y The y co-ordinate
049:             * @return The width of the painted text
050:             * @since jEdit 4.2pre1
051:             */
052:            public static float paintChunkList(Chunk chunks, Graphics2D gfx,
053:                    float x, float y, boolean glyphVector) {
054:                Rectangle clipRect = gfx.getClipBounds();
055:
056:                float _x = 0.0f;
057:
058:                while (chunks != null) {
059:                    // only paint visible chunks
060:                    if (x + _x + chunks.width > clipRect.x
061:                            && x + _x < clipRect.x + clipRect.width) {
062:                        // Useful for debugging purposes
063:                        if (Debug.CHUNK_PAINT_DEBUG) {
064:                            gfx.draw(new Rectangle2D.Float(x + _x, y - 10,
065:                                    chunks.width, 10));
066:                        }
067:
068:                        if (chunks.accessable && chunks.visible) {
069:                            gfx.setFont(chunks.style.getFont());
070:                            gfx.setColor(chunks.style.getForegroundColor());
071:
072:                            if (glyphVector && chunks.gv != null)
073:                                gfx.drawGlyphVector(chunks.gv, x + _x, y);
074:                            else if (chunks.str != null) {
075:                                gfx.drawString(chunks.str, (int) (x + _x),
076:                                        (int) y);
077:                            }
078:                        }
079:                    }
080:
081:                    _x += chunks.width;
082:                    chunks = (Chunk) chunks.next;
083:                }
084:
085:                return _x;
086:            } //}}}
087:
088:            //{{{ paintChunkBackgrounds() method
089:            /**
090:             * Paints the background highlights of a chunk list.
091:             * @param chunks The chunk list
092:             * @param gfx The graphics context
093:             * @param x The x co-ordinate
094:             * @param y The y co-ordinate
095:             * @return The width of the painted backgrounds
096:             * @since jEdit 4.2pre1
097:             */
098:            public static float paintChunkBackgrounds(Chunk chunks,
099:                    Graphics2D gfx, float x, float y) {
100:                Rectangle clipRect = gfx.getClipBounds();
101:
102:                float _x = 0.0f;
103:
104:                FontMetrics forBackground = gfx.getFontMetrics();
105:
106:                int ascent = forBackground.getAscent();
107:                int height = forBackground.getHeight();
108:
109:                while (chunks != null) {
110:                    // only paint visible chunks
111:                    if (x + _x + chunks.width > clipRect.x
112:                            && x + _x < clipRect.x + clipRect.width) {
113:                        if (chunks.accessable) {
114:                            //{{{ Paint token background color if necessary
115:                            Color bgColor = chunks.background;
116:                            if (bgColor != null) {
117:                                gfx.setColor(bgColor);
118:
119:                                gfx.fill(new Rectangle2D.Float(x + _x, y
120:                                        - ascent, _x + chunks.width - _x,
121:                                        height));
122:                            } //}}}
123:                        }
124:                    }
125:
126:                    _x += chunks.width;
127:                    chunks = (Chunk) chunks.next;
128:                }
129:
130:                return _x;
131:            } //}}}
132:
133:            //{{{ offsetToX() method
134:            /**
135:             * Converts an offset in a chunk list into an x co-ordinate.
136:             * @param chunks The chunk list
137:             * @param offset The offset
138:             * @since jEdit 4.1pre1
139:             */
140:            public static float offsetToX(Chunk chunks, int offset) {
141:                if (chunks != null && offset < chunks.offset) {
142:                    throw new ArrayIndexOutOfBoundsException(offset + " < "
143:                            + chunks.offset);
144:                }
145:
146:                float x = 0.0f;
147:
148:                while (chunks != null) {
149:                    if (chunks.accessable
150:                            && offset < chunks.offset + chunks.length)
151:                        return x + chunks.offsetToX(offset - chunks.offset);
152:
153:                    x += chunks.width;
154:                    chunks = (Chunk) chunks.next;
155:                }
156:
157:                return x;
158:            } //}}}
159:
160:            //{{{ xToOffset() method
161:            /**
162:             * Converts an x co-ordinate in a chunk list into an offset.
163:             * @param chunks The chunk list
164:             * @param x The x co-ordinate
165:             * @param round Round up to next letter if past the middle of a letter?
166:             * @return The offset within the line, or -1 if the x co-ordinate is too
167:             * far to the right
168:             * @since jEdit 4.1pre1
169:             */
170:            public static int xToOffset(Chunk chunks, float x, boolean round) {
171:                float _x = 0.0f;
172:
173:                while (chunks != null) {
174:                    if (chunks.accessable && x < _x + chunks.width)
175:                        return chunks.xToOffset(x - _x, round);
176:
177:                    _x += chunks.width;
178:                    chunks = (Chunk) chunks.next;
179:                }
180:
181:                return -1;
182:            } //}}}
183:
184:            //{{{ Instance variables
185:            public boolean accessable;
186:            public boolean visible;
187:            public boolean initialized;
188:
189:            // set up after init()
190:            public SyntaxStyle style;
191:            // this is either style.getBackgroundColor() or
192:            // styles[defaultID].getBackgroundColor()
193:            public Color background;
194:            public float width;
195:            public GlyphVector gv;
196:            public String str;
197:
198:            //}}}
199:
200:            //{{{ Chunk constructor
201:            public Chunk(float width, int offset, ParserRuleSet rules) {
202:                super (Token.NULL, offset, 0, rules);
203:                this .width = width;
204:            } //}}}
205:
206:            //{{{ Chunk constructor
207:            public Chunk(byte id, int offset, int length, ParserRuleSet rules,
208:                    SyntaxStyle[] styles, byte defaultID) {
209:                super (id, offset, length, rules);
210:                accessable = true;
211:                style = styles[id];
212:                background = style.getBackgroundColor();
213:                if (background == null)
214:                    background = styles[defaultID].getBackgroundColor();
215:            } //}}}
216:
217:            //{{{ getPositions() method
218:            public final float[] getPositions() {
219:                if (gv == null)
220:                    return null;
221:
222:                if (positions == null)
223:                    positions = gv.getGlyphPositions(0, length, null);
224:
225:                return positions;
226:            } //}}}
227:
228:            //{{{ offsetToX() method
229:            public final float offsetToX(int offset) {
230:                if (!visible)
231:                    return 0.0f;
232:                else
233:                    return getPositions()[offset * 2];
234:            } //}}}
235:
236:            //{{{ xToOffset() method
237:            public final int xToOffset(float x, boolean round) {
238:                if (!visible) {
239:                    if (round && width - x < x)
240:                        return offset + length;
241:                    else
242:                        return offset;
243:                } else {
244:                    float[] pos = getPositions();
245:
246:                    for (int i = 0; i < length; i++) {
247:                        float glyphX = pos[i * 2];
248:                        float nextX = (i == length - 1 ? width : pos[i * 2 + 2]);
249:
250:                        if (nextX > x) {
251:                            if (!round || nextX - x > x - glyphX)
252:                                return offset + i;
253:                            else
254:                                return offset + i + 1;
255:                        }
256:                    }
257:                }
258:
259:                // wtf?
260:                return -1;
261:            } //}}}
262:
263:            //{{{ init() method
264:            public void init(Segment seg, TabExpander expander, float x,
265:                    FontRenderContext fontRenderContext) {
266:                initialized = true;
267:
268:                if (!accessable) {
269:                    // do nothing
270:                } else if (length == 1
271:                        && seg.array[seg.offset + offset] == '\t') {
272:                    visible = false;
273:                    float newX = expander.nextTabStop(x, offset + length);
274:                    width = newX - x;
275:                } else {
276:                    visible = true;
277:
278:                    str = new String(seg.array, seg.offset + offset, length);
279:
280:                    Rectangle2D logicalBounds;
281:                    gv = style.getFont().createGlyphVector(fontRenderContext,
282:                            str);
283:                    logicalBounds = gv.getLogicalBounds();
284:
285:                    width = (float) logicalBounds.getWidth();
286:                }
287:            } //}}}
288:
289:            //{{{ Private members
290:            private float[] positions;
291:            //}}}
292:        }
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