Paints the paintable into a UIDL stream. This method creates
the UIDL sequence describing it and outputs it to the given UIDL
stream.
It's is called when the contents of the component should be
painted in response to the component first being shown or having been
altered so that its visual representation is changed.
Parameters: target - target UIDL stream where the component should paintitself to throws: PaintException - if the paint operation failed throws: InvalidUIDLException - if incorrect UIDL is writted, andthe error can be dealt with inside this method call. |