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Java Source Code / Java Documentation » XML UI » xui32 » com.blogofbug.swing.components.effects 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


com.blogofbug.swing.components.effects.Effect

Effect
public interface Effect (Code)
Interface to capture an animation effect for the effects panel intended to provide data back to the core controller as to when to stop, start or refresh an animation.
author:
   nigel


Field Summary
final public static  longEFFECT_FINISHED
    
final public static  longEFFECT_INACTIVE
    


Method Summary
public  booleanisLocalEffect()
     This method should return true if the graphics context supplied to the update method should be protected (a-la paintComponent()), or preserved (a-la paint()).
public  voidpaintEffect(Graphics2D graphics)
     Causes the effect to be painted, the global context will be preserved based on the value of the isLocalEffect() call.
public  longupdate()
     Asks the effect to update itself, returning the delay in milli-seconds before the next required update The number of milliseconds before the effect would like to update itself again, orEFFECT_FINISHED if there will be no further updates.

Field Detail
EFFECT_FINISHED
final public static long EFFECT_FINISHED(Code)
Returned by update() if no further animations are required



EFFECT_INACTIVE
final public static long EFFECT_INACTIVE(Code)
Returned by update() if no further timer based animations are required





Method Detail
isLocalEffect
public boolean isLocalEffect()(Code)
This method should return true if the graphics context supplied to the update method should be protected (a-la paintComponent()), or preserved (a-la paint()). True if the context should be protected during this effects updatefalse if it's fair game.



paintEffect
public void paintEffect(Graphics2D graphics)(Code)
Causes the effect to be painted, the global context will be preserved based on the value of the isLocalEffect() call.
Parameters:
  graphics - The graphics context



update
public long update()(Code)
Asks the effect to update itself, returning the delay in milli-seconds before the next required update The number of milliseconds before the effect would like to update itself again, orEFFECT_FINISHED if there will be no further updates. To keep the effect beingpainted, but not based on timers (instead on repaint trigger only) use EFFECT_INACTIVE (effect will be drawnwhen repaint called, but not at other times).



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