Java Doc for EffectEngine.java in  » XML-UI » xui32 » com » blogofbug » swing » components » effects » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » XML UI » xui32 » com.blogofbug.swing.components.effects 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.blogofbug.swing.components.effects.EffectEngine

All known Subclasses:   com.blogofbug.swing.components.effects.ContainerEffectManager,
EffectEngine
public class EffectEngine implements EffectContainer,ActionListener(Code)
Deligate implementation of an effects engine. All a component needs to do is create an instance and ensure that paint() method is called by their paintComponent method.
author:
   nigel

Inner Class :protected class EffectState

Field Summary
final protected static  intTIMER_IDENTIFIER
    
protected  JComponentcomponent
    
protected  intdelay
    
protected  LinkedList<EffectState>effects
    
protected  LinkedList<Effect>finishedEffects
     A temporary list of effects that are finsihed use for clean-up after the rest as has been used.
protected  Timertimer
    

Constructor Summary
public  EffectEngine(JComponent component, boolean paintOnly)
     Creates a new instance of EffectEngine that can be tied to a component.
Parameters:
  component - The component to be tied to.

Method Summary
public  voidactionPerformed(ActionEvent actionEvent)
     Called when the timer fires.
public  voidaddEffect(Effect effect)
    
public  intgetHeight()
    
public  intgetWidth()
    
public  voidpaintEffects(Graphics graphics)
    
public  voidremoveEffect(Effect effect)
    
public  booleanupdate()
     Called when the timer fires.
public  voidwakeEffect(Effect effect)
    

Field Detail
TIMER_IDENTIFIER
final protected static int TIMER_IDENTIFIER(Code)
The id for the main timer event



component
protected JComponent component(Code)
The component the engine is attached to



delay
protected int delay(Code)
The delay used for the timer, sub-classes that want to provide a higher resolution can override this



effects
protected LinkedList<EffectState> effects(Code)
A list of the currently running effects



finishedEffects
protected LinkedList<Effect> finishedEffects(Code)
A temporary list of effects that are finsihed use for clean-up after the rest as has been used.



timer
protected Timer timer(Code)
The timer used to trigger effects




Constructor Detail
EffectEngine
public EffectEngine(JComponent component, boolean paintOnly)(Code)
Creates a new instance of EffectEngine that can be tied to a component.
Parameters:
  component - The component to be tied to.
Parameters:
  paintOnly - setting this to true will create a "paint only" effectslayer where effects are not updated by a timer, but relys on external updates and repaints. paintOnly effect engines are preferable if possible, but please note there a defects with Swing timer that cause it to be slowif you have many of them, so it is better to use the timer in the effectengine if you have to




Method Detail
actionPerformed
public void actionPerformed(ActionEvent actionEvent)(Code)
Called when the timer fires. It updates any effects that need updating, removes any that have finished, and then if at leat one has updated stimulates a repaint.
Parameters:
  actionEvent - The action event



addEffect
public void addEffect(Effect effect)(Code)
Adds an effect to the effects engine
Parameters:
  effect - The effect to add



getHeight
public int getHeight()(Code)
Determines the height of the container The height in pixels of the container



getWidth
public int getWidth()(Code)
Determines the width of the container The width in pixels of the container



paintEffects
public void paintEffects(Graphics graphics)(Code)
Called when the comonent needs paintin'
Parameters:
  graphics - The graphics context



removeEffect
public void removeEffect(Effect effect)(Code)
Removes the effect
Parameters:
  effect - The effect to remove



update
public boolean update()(Code)
Called when the timer fires. It updates any effects that need updating, removes any that have finished, and then if at leat one has updated stimulates a repaint. A boolean, if true, then a repaint should occur



wakeEffect
public void wakeEffect(Effect effect)(Code)
Wakes an inactive effect
Parameters:
  effect - The effect to wake



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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