Configure graphics unit : GraphicsUnit « 2D « C# / CSharp Tutorial

Home
C# / CSharp Tutorial
1.Language Basics
2.Data Type
3.Operator
4.Statement
5.String
6.struct
7.Class
8.Operator Overload
9.delegate
10.Attribute
11.Data Structure
12.Assembly
13.Date Time
14.Development
15.File Directory Stream
16.Preprocessing Directives
17.Regular Expression
18.Generic
19.Reflection
20.Thread
21.I18N Internationalization
22.LINQ
23.GUI Windows Forms
24.Windows Presentation Foundation
25.Windows Communication Foundation
26.Workflow
27.2D
28.Design Patterns
29.Windows
30.XML
31.XML LINQ
32.ADO.Net
33.Network
34.Directory Services
35.Security
36.unsafe
C# / C Sharp
C# / C Sharp by API
C# / CSharp Open Source
C# / CSharp Tutorial » 2D » GraphicsUnit 
27.3.1.Configure graphics unit
Configure graphics unit
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

public class GraphicUnitSetting : System.Windows.Forms.Form
{
  private System.ComponentModel.Container components = null;

  public GraphicUnitSetting()
  {
    InitializeComponent();
  }

  protected override void Disposebool disposing )
  {
    ifdisposing )
    {
      if (components != null
      {
        components.Dispose();
      }
    }
    base.Disposedisposing );
  }

  private void InitializeComponent()
  {
    this.AutoScaleBaseSize = new System.Drawing.Size(513);
    this.ClientSize = new System.Drawing.Size(408273);
    this.Name = "GraphicUnitSetting";
    this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
    this.Text = "GDI+ Coordinate";
    this.Resize += new System.EventHandler(this.OnResize);
    this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint);

  }

  [STAThread]
  static void Main() 
  {
    Application.Run(new GraphicUnitSetting());
  }
  protected void OnPaint (object sender, System.Windows.Forms.PaintEventArgs e)
  {
      GraphicsUnit gUnit = GraphicsUnit.Pixel;

      Point renderingOrgPt = new Point(0,0);

    Graphics g = e.Graphics;

    g.SmoothingMode = SmoothingMode.AntiAlias;

    g.PageUnit = gUnit;

    g.TranslateTransform(renderingOrgPt.X,renderingOrgPt.Y);
    g.DrawRectangle(new Pen(Color.Red, 1)00100100);
  
    this.Text = string.Format("PageUnit: {0}, Origin: {1}",  gUnit, renderingOrgPt.ToString());
  }

  protected void OnResize (object sender, System.EventArgs e)
  {
    Invalidate();
  }
}
27.3.GraphicsUnit
27.3.1.Configure graphics unitConfigure graphics unit
27.3.2.GraphicsUnit PointGraphicsUnit Point
27.3.3.GraphicsUnit DocumentGraphicsUnit Document
27.3.4.GraphicsUnit.Display
27.3.5.GraphicsUnit.Inch
27.3.6.GraphicsUnit.Millimeter
27.3.7.GraphicsUnit: Display, Millimeter, Inch, PixelGraphicsUnit: Display, Millimeter, Inch, Pixel
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.