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Java Articles
»
Design
»
Design
1.
Farewell to 'Design Techniques'
( javaworld.com )
2.
Performance problem or design problem?
( javaworld.com )
3.
Introduction to "Design Techniques"
( javaworld.com )
4.
Designing fields and methods
( javaworld.com )
5.
Joshua Bloch: A conversation about design
( javaworld.com )
6.
Design with dynamic extension
( javaworld.com )
7.
iContract: Design by Contract in Java
( javaworld.com )
8.
Design Techniques
( javaworld.com )
9.
Design Markers
( onjava.com )
10.
Design Tips for Building Tag Clouds
( onjava.com )
11.
ICommerce Design Strategies
( theserverside.com )
12.
Challenging the Dominant Design of the 4-Layer Architecture
( theserverside.com )
13.
CBSE/COP pattern identical to design of physical products
( theserverside.com )
14.
Object Slicing and Component Design with Java
( theserverside.com )
15.
Pipeline to Visitor Design Pattern
( theserverside.com )
16.
Pragmatic Design
( theserverside.com )
17.
Tree Oriented Perspective for Software Architecture and Design
( theserverside.com )
18.
Expert One-on-One J2EE Design and Development: Interview with Rod Johnson
( theserverside.com )
19.
Improving Developer Productivity with Lightweight Domain Specific Modeling
( theserverside.com )
20.
Designing as if Programmers are People
( today.java.net )
21.
Using the Strategy Design Pattern for Sorting POJOs
( today.java.net )
22.
Six Signs That You Should Use Paper Prototyping
( today.java.net )
23.
Java Programming Language: Design Principles and Proposals
( java.sun.com )
24.
Design for performance, Part 2: Reduce object creation - JavaWorld February 2001
( java.sun.com )
25.
Designing with Dynamic Extension
( artima.com )
26.
Exploring Design Spaces
( artima.com )
27.
Designing with Runtime Class Information
( artima.com )
28.
CLR Design Choices
( artima.com )
29.
Designing with Static Members
( artima.com )
30.
Farewell to Design Techniques
( artima.com )
31.
Introduction to Design Techniques
( artima.com )
32.
Release It!: Design and Deploy Production-Ready Software
( artima.com )
33.
Designing with Interfaces
( artima.com )
34.
Design Principles from Design Patterns
( artima.com )
35.
Elegance and Other Design Ideals
( artima.com )
36.
Design by Contract
( artima.com )
37.
Designing Object Initialization
( artima.com )
38.
Air Bags and Other Design Principles
( artima.com )
39.
Josh Bloch on Design
( artima.com )
40.
Tangosol's Cameron Purdy on the Importance of Design
( artima.com )
41.
How to Use Design Patterns
( artima.com )
42.
Design Principles and XOM
( artima.com )
43.
Java Design Issues
( artima.com )
44.
Understand the role of intent in design patterns
( artima.com )
45.
Recommended Books on Java and Object Oriented Design
( artima.com )
46.
Designing Contracts and Interfaces
( artima.com )
47.
Objects and Patterns - Five Days of Java Design
( artima.com )
48.
Object Design Workshop
( artima.com )
49.
Design objects that can defend themselves
( artima.com )
50.
Module 2. Designing with Object Styles
( artima.com )
51.
Designing Object Fields and Methods
( artima.com )
52.
Scaling Virtually
( artima.com )
53.
Contract Programming 101
( artima.com )
54.
The Law of The Big Two
( artima.com )
55.
OO design process: Use cases, an introduction
( ibm.com )
56.
Design Pattern: Proxy
( developer.com )
57.
Working with Design Pattern: Decorator
( developer.com )
58.
Object Lessons: The Future of OO Design
( developer.com )
59.
Testability and Design
( developer.com )
60.
Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries: Video Podcast Transcript > Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (video transcription)
( informit.com )
61.
Good Java Style, Revisited
( developer.com )
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