package{
import flash.display.*;
import flash.text.*;
import flash.events.*;
public class Main extends Sprite {
private var t:TextField;
public function Main( ) {
t = new TextField( );
t.text = "Hello";
t.autoSize = TextFieldAutoSize.LEFT;
addChild(t);
addEventListener(Event.ENTER_FRAME, moveTextRight);
}
public function moveTextRight (e:Event):void {
t.x += 10;
}
}
}
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