KeyboardEvent Basics : KeyboardEvent « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » KeyboardEvent 
KeyboardEvent Basics
 

package
{
    import flash.display.Sprite;
    import flash.events.KeyboardEvent;
    public class Main extends Sprite
    {
        private var sprite:Sprite = new Sprite();

        public function Main()
        {
            sprite.graphics.beginFill(0xFF00001);
            sprite.graphics.drawRect(002020);
            sprite.graphics.endFill();
            addChild(sprite);

            this.stage.addEventListener(KeyboardEvent.KEY_UP,moveSprite);
        }

        private function moveSprite(keyEvent:KeyboardEvent):void
        {
            switch (keyEvent.keyCode)
            {
                case 37:
                    sprite.x--;
                    break;
                case 38:
                    sprite.y--;
                    break;
                case 39:
                    sprite.x++
                    break;
                case 40:
                    sprite.y++;
                    break;
                default:
                    break;
            }
        }
    }
}

        
Related examples in the same category
1. Understanding keyCodes
2. Listen for the keyDown event and traces out the character code for that key.
3. Handling keyboard events globally
4. Handling keyboard events for a particular object
5. Retrieving a pressed key's key code through KeyboardEvent.KEY_DOWN event
6. Reference key code with Keyboard.ESCAPE
7. Multilocation keys
8. Up / Left Sensor
9. Determining the Character Associated with a Key
10. Converting user input to uppercase
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