package {
import flash.display.*;
import flash.events.*;
import flash.ui.*;
public class Main extends Sprite {
public static const A_KEY:int = 65;
public function Main() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
}
private function keyDownListener (e:KeyboardEvent):void {
if (e.keyCode == Keyboard.SHIFT) {
if (e.keyLocation == KeyLocation.LEFT) {
trace("The left Shift key was pressed");
} else if (e.keyLocation == KeyLocation.RIGHT) {
trace("The right Shift key was pressed");
}
}
}
}
}
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