package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var exampleA:String = "this is a string";
var exampleB:String = 'this is also a string';
var exampleD:String = ""; // Empty string
var exampleE:String = "x"; // Single character
var exampleF:String; // Defaults to null when no value is assigned
}
}
}
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