package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.text.*;
public class Main extends Sprite {
private var t:TextField = new TextField( );
private var timer:Timer;
public function Main( ) {
t.text = "Hello";
t.autoSize = TextFieldAutoSize.LEFT;
addChild(t);
timer = new Timer(50, 0);
timer.addEventListener(TimerEvent.TIMER, moveTextRight);
timer.start( );
}
public function moveTextRight (e:TimerEvent):void {
if (t.x <= 300) {
t.x += 10;
if (t.x > 300) {
t.x = 300;
}
e.updateAfterEvent( ); // Update the screen following this function
} else {
timer.stop( );
}
}
}
}
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